Mythgard Tournaments Explained

3/3/2021 11:07:16 PM


Mythgard's robust tournament client puts a lot of power in the hands of anyone who wants to organize a tournament. One of the more important choices you make when creating or playing in a tournament is understanding the Deck Style the tournament will use. Here's a primer for those unfamiliar with the various styles of deck selection.


Conquest

Conquest is a multi-deck format. In this style of tournament, players submit three different decks. Before each match, each player is presented with the decks of their opponent and selects one to ban.


Players select one of their available decks before each game. When a player wins a game, the deck they used is disabled and cannot be selected for subsequent games that match. Should the game end in a tie, both players' decks are disabled. If all of a player's decks are disabled and a match is still ongoing (which can happen in a best of seven series) all decks are re-enabled.


One important thing to note about multi-deck formats is that ALL of a player's decks are built with the same card/path/power restrictions of a single deck. For example, a player cannot submit a deck with 4 copies of a common card if that same common card is in another of their decks. They can, however, submit 2 decks with 2 copies each of that common card.


Deck submission works a bit different for Conquest and the Last Standing game modes. The Deck Editor will have different tabs in it for each of your decks.


Note that if you do not submit all your decks at the same time, you will get a warning that your deck submission is incomplete. You are not required to submit all decks at the same time but please do not forget to register all of them before the deadline.

If you are unsure whether or not you've submitted all of your decks, you can check in the tournament UI to make sure you're ready to go. Unsubmitted decks will be faded orange to show their incomplete status.


When all of your decks are submitted successfully, you should see no deck slots that are faded orange.

Last Standing

Last Standing is another multi-deck format. In Last Standing, all of Conquest's deck building rules apply. This means you can't run more than 4 cumulative copies of any given common card, multiple decks are submitted, etc. At the start of each match, each player is presented the decks of their opponent and selects one to ban.


Before the first game in a Last Deck Standing match, players choose one of their decks to use for that game. The loser's deck is disabled for the remainder of the match. Should the game end in a tie, both players' decks are disabled. When a player wins a game with one of their decks, they will play that same deck again in the following game of that match. The loser of the previous game (or both players if they tie) must choose new decks for the following game. Should all of a player's decks be disabled and a match is still ongoing (which can happen in a best of seven series), all decks are re-enabled.


Single

This deck style should be the most familiar to Mythgard players. In a Single Deck tournament, players enter with one particular deck and use that deck throughout the entirety of the tournament.


Single (with Sideboard)

While not yet implemented, this is one of the most recognizable tournament formats for most card game players. In the Single with Sideboard format, players submit just one deck for use during the tournament. However, unlike a standard Single Deck format, each player has access to a selection of cards called a "sideboard" that they may replace other cards in the deck with between games. Game 1 of each match will always be played with the deck list as originally submitted and the sideboard will be available for subsequent games in that match.


Note that draft tournaments are played in a similar fashion in that players use a single deck that they can modify (with any of the cards that they drafted) between games.

Permalink: http://www.mythgardgame.com/permalink/mythgard-tournaments-explained

Patch Notes v20

2/12/2021 7:19:54 PM


Patch 0.20.0.8 brings with it the Valentine’s Day event, a new Chillie Saunders card back, some minor balance tweaks, completed Winter War menu backgrounds, and a decent number of bug fixes to boot.

Features & Bug Fixes

  • Valentine’s Day 2v2 event

    • Players begin play with a Doki-Doki-Momo brand, which can be used to purchase gifts (a set of six unique items created especially for this event) for their partner

    • Complete all six Valentine’s Day quests to get 5 exclusive card materials and a trim

    • Runs until March 1st, 2021

  • New Candy Hearts board

  • Chillie Saunders limited edition card material

    • Available until April 1st 2021

  • All six Winter War faction menu backgrounds are now in game

  • We are temporarily turning off unmaking cards below the deck rarity limit while the Core Set giveaway promotion is running (see our Feb 12 blog!)

  • Fixed tournament invites sticking around after declining them

  • Fixed a bug where the PvP games could get into a bad state when hit by an initial burst of lag

  • Fixed a bug that cause the client to disconnect when attempting to save a deck with a non-English name

  • Fixed a bug which could prevent some games from reloading or being replayed or spectated

  • Fixed a bug which could prevent specials from being updated properly

  • Fixed AI getting stuck during a Hand of Sa’d demise

  • Browsing Vendomomo no longer blocks your ally from playing in 2v2

  • Fixed Arctic Pyre not granting its forged buff when played under existing minions

  • The AI should grant Fragile to its minions less from Arctic Pyre

  • Fixed Valr Smith forcing you to pick a minion to buff

  • Fixed Death Maidens Eye not triggering the turn after it just triggered a minion

  • Fixed tooltip incorrect stats for Tree of Life in tooltip for Turn of Seasons

  • Fixed purchasing items in Vendomomo and picking cards from Xerxian Agitator, Xerxian Insurrectionist, Khyber Qomandan triggering The Stretcher

  • Fixed Elemental Fortification buff not falling off if the minion moves off the enchantment

  • Fixed a bug with Backalley Ronin not getting its bonus in cases where Overrun damage is offset by opponent Lifetap

  • Fixed a bug with Whitemoon Arena and Nazca Memorial bonuses being doubled when the occupying minion is transformed

Known Issues

  • Guilds are NYI

  • Alliance Command Center can load while having a missing texture.

Cards/Tuning

Bol’shoy Constructor, Grit Instructor, Magpyre Commando, and Thunderbird Egg made between Jan 25th, 2021 and this patch release can be unmade at full price.

Triforge Trooper (created by Alliance Command Center)

  • 2/1 → 1/2

Alliance Command Center was a clearly dominant path in terms of winrate, and was often a preference for aggro decks. Toning down the trooper a bit should help here.

Bol’shoy Constructor

  • Durability 8 → 6

Just a slight touch to head off a potential issue we foresee with this card. The lessened durability should give opponents a bit more opportunity to respond to the impending ramp.

Grit Instructor

  • 1/4 → 1/3

Grit Instructor emerged as a very potent early drop in the Winter War environment. Lowering its health a tad should make it a bit more healthy.

Head of the Family

  • 2/8 → 3/8

There’s no clear Outlaw deck as such given the lack of support in the existing card set, so a top-end card in that tribe doesn’t have much of a place. We don’t expect this slight buff to Head of the Family to change that, but at least decks that experiment will be ever so slightly less disadvantaged.

Lady in the Water

  • Gets +1/+1 when another Serpent is created or destroyed. → +2/+2

Like Head of the Family, Lady in the Water was clearly not a strong card, and there’s a distinct lack of Serpent support anyway.

Magpyre Commando

  • Focused 1

Aztlan aggro emerged from the Winter War a fair bit stronger than before. Rolling back the buff we gave this card prior to the new expansion should slightly decrease the early damage potential this cheap minion presents.

Mimir Reborn

  • 2/6 → +3/+6

  • 2(e) You are branded with...  → 1(e)

This really interesting card from the Winter War set had a criminally low winrate. The big change here is letting you use its 2nd activated ability more frequently.

More than Protest

  • Persist 3 → 4

This slight buff will almost certainly not push this card into constructed viability, but should make it ever so slightly less forgettable than it was before.

Saltwater Empousa

  • 3/3 → 3/5

Like Mimir Reborn, Saltwater Empousa is one of the most unique cards from the Winter War set, and we’d like to have it see some play. Its lack of survivability is the obvious first thing to address when buffing it.

Thunderbird Ascendant (created by Thunderbird Egg)

  • Awaken...: Deal 4 damage to the minion in the opposite lane and 3 damage to your opponent → Deal 3 damage / and 2 damage

Thunderbird Ascendant was one of the key components to a very strong Aztlan aggro shell after the Winter War release, and toning down its damage potential is clearly warranted.

War Documentarian

  • 1/3 → 1/4

  • 1(e) → 2(e)

We wanted to push this card into seeing more play. The double-buff is probably a bit overdone, but we’ll see how it goes.


Permalink: http://www.mythgardgame.com/permalink/patch-notes-v20

The Winter War Patch Notes

1/26/2021 9:28:17 PM


With Patch 19.6, the Winter War has begun. The new expansion is here, along with a multitude of new cosmetics. In addition, the patch brings with it the inaugural ranked ladder season for the 2021 Competitive Season as well as numerous bug fixes. Be sure to check out discord / your mailing list for new codes!

Features & Bug Fixes

  • Winter War Expansion

    • 140+ new cards (of which 110+ are collectible)

    • Two new paths (Alliance Command Center and Rebellion Safehouse)

    • Two new powers (Bolster and Erode)

  • New Winter War Featured decks

  • New Winter War AI mobs

  • New Winter War loading screens

  • Two new boards (Gandamak and Seraglio)

  • New Winter War portraits

  • New Winter War sleeves

  • New Winter War main menu backgrounds (see Known Issues)

  • New daily missions for new paths and powers

  • Champions Tier will use Kismet to rank players

    • This is an ELO rating which is visible in the player profile for all players

    • Kismet will only be at stake in ranked vs. ranked games

    • Kismet uses a weighted revert-to-mean function between seasons

  • The emotes customization dropdown now lists emotes you own first

  • Fixed a visual bug with animated emote rendering

  • Fixed broken replay skip forward/back buttons

  • Fixed a rendering bug when dragging cards in the draft interface

  • Fixed some Rings of Immortality cards not appearing in the gallery

  • Fixed a bug where tourney invites were appearing despite being declined

  • Fixed a bug where reward singles were showing incorrect strength/health

  • Fixed an issue where a card could be rendered incorrectly in the store specials tab

Known Issues

  • Not all Winter War main menu backgrounds are enabled, and they all need polish

  • SFX is incomplete/placeholder in some instances

  • Guilds are NYI

Cards/Tuning

Arclighter can be unmade at cost if crafted within the last 20 days.

Arclighter

  • 3/2 → 2/2

In combination with several of the new low-cost green spells introduced by Winter War, the 3/2 version of Arclighter was simply too much. 

Gama Sennin

  • When removed from the game or Transformed... → When removed from the game or Transformed into another card...

This change is due to cards like Harpy-One from The Winter War causing an interaction that allowed Gama Senning to activate each turn.

Terpsichore Muse

  • ...the first time they take a move action this turn. → ...the first time they move each turn.

This change reflects the ability to apply Terpsichore Muse's buff to minions moved with cards such as Marching Orders.
Permalink: http://www.mythgardgame.com/permalink/the-winter-war-patch-notes

Patch Notes v19.5

1/18/2021 8:54:41 PM

Release 19.5 is primarily to lay the groundwork for our upcoming Winter War expansion. However, there are some notable changes, including the availability of the Winter War starter bundle in the store, the beta for regional payments on platforms where that feature is supported, and changing the end date of the current ranked ladder season to Jan 25th.

Features & Bug Fixes

  • The Winter War Starter Bundle is now available in stores:

    • 25 Winter War card packs

    • 1,000 Mythril

    • Alliance Command Center Path

    • Rebel Safehouse Path

    • Erode Power

    • Bolster Power

    • Exclusive Winter War card material and trim

  • Added regional pricing to Steam, Android and Web

  • The end date for the current Ranked Ladder season has been pushed to Jan 25th

  • Players can now set their main menu background to those from previous sets

  • Enabled Rings of Immortality path & power specific daily missions

  • The Teleport ability now allows movement to your ally’s side of the board in 2v2

  • Fixed a case of continual game reloading during divination

  • Fixed an issue where the client could get stuck when using Shopworn Bull’s activated ability and having non non-Ephemeral cards to shuffle back

  • Root of the World activation should no longer be available to fizzle on minions that can’t be returned to hand or deck from play

  • Fixed Boneyard Abomination not gaining attack and health upon minions entering the boneyard

  • Fixed a bug where the Energy tooltip could appear twice in a single tooltip

  • Fixed missing strings on Season II ranked trims

  • Fixed an issue causing daily rewards to be uncollectible if logged in when reward became available

Known Issues

  • Guilds are NYI



Permalink: http://www.mythgardgame.com/permalink/patch-notes-v19-5

New Community Featured Decks

1/1/2021 9:23:06 PM

We're welcoming 2021 with a new wave of featured decks submitted by the community. Want to see the entire list of selections without just waiting for them to show up in your client? Look no further!


BG Spell Control by MS tyguy

path: turn of seasons

power: foresight

3 ice spike

4 brainstorm

2 forked lightning

2 thunderclap

2 allfather's horn

3 anhelli

3 grinning kolobok

3 media autocam

2 wake the bones

2 detained

3 raid the tombs

3 troikasekt

1 bela, witch queen

3 weapon check

2 automagic artillery

1 sablewing zira

1 traitorous murmur

 

tOkenifY by Tasorodri

path: coliseum of strife

power: impel

4 maze of iyatiku

2 beimeni falls

4 venomfang mutant

2 yahui

2 fertile campus

2 meso libre

3 serpent den

2 ollama ring

2 misanthropia

1 zolea, the unclean

1 sapo, the devourer

4 eager recruit

1 wry trickster

3 insurance broker

4 parsa regulars

2 seal of exile

1 guardian plateau

3 triennial patrol


The Rush of Death by Corpsejumper

path: journey of souls

power: infuse

4 strigoi pup

4 daring trapezists

1 crimson pact

2 dashing ringmaster

2 ichor feast

2 lamia's kiss

2 panic raider

2 vampire historian

2 cyclopean giant

2 wings of abaddon

1 stairway to hades

4 eager recruit

1 vengeful heirloom

4 ready for anything

2 shadhavar beast

2 peri at the gates

2 seal of exile

1 herald of death

 

 

Scorn of Spirits by Wholesome

path: turn of seasons

power: smite

2 house elf

4 mothmara

2 detained

4 raid the tombs

1 spirit stones

4 hopeless necromantic

2 leshy greene

3 call from the grave

3 jaded courtier

4 racer in shadow

1 corrupt prayer wheel

2 insatient

4 wailing yokai

3 gloombringer

1 misfortune

 

Gemini Effect by SquirrelNutkin

path: turn of seasons

power: mend

4 maze of iyatiku

3 yahui

3 yana virus

3 poxbringer

2 goliath's web

3 magpyre enforcer

2 misanthropia

1 twin blanque

1 twin junah

1 sapo, the devourer

3 racer in shadow

3 axe man

3 muttonmorphosis

3 shinobi of smoke

3 stratagem thirty-six

2 pentacle of flavors

 

Sandy Coliseum Darling Wolf

path: coliseum of strife

power: infuse

2 singing stone

3 einherjar thane

3 forked lightning

2 freki sidecar

3 tailroot wurm

1 magnus thorsson

4 dune cat

4 dust devil

2 wry trickster

3 dune courser

1 halcyon decree

2 insurance broker

2 shadhavar beast

1 scion of pride

1 seal of exile

2 guardian plateau

3 mardykhor

1 armageddon angel

 

Sacrifices to the Carnival by kishkisan

path: Rainbow's End

power: Reconstruct

4 Racer In Shadow

3 Steam Bun

3 Stray Panacea

3 Hotel Barkeep

3 Night Market

4 Daring Trapezists

2 Dead Man's Eyes

3 Vulcan Brand

3 Orpheum of Horrors

3 Panic Raider

3 Red Carnival

2 Wings of Abaddon

1 The Oak of Dodona

2 Ruby Raider

1 Terror of Ker

 

Godspore Take the Wheel by Burnmelt

path: turn of seasons

power: mend

2 clay effigy

4 maze of iyatiku

4 beast of plenty

2 godspore mushroom

2 volition™

3 yahui

2 fertile campus

3 meso libre

1 orbital jamming satellite

3 serpent den

2 splicing lab

1 enchanteater

3 magpyre enforcer

1 sacrificial altar

2 metzin giant

4 stadium holcan

1 sapo, the devourer

 

Shadow Storm by YeldQuads456

path: Journey of Souls

power: Smite

3 Jaded Courtier

3 Llort

4 Shinobi of Fire

3 Shinobi of Smoke

1 Daigoju Supreme

3 Jaunt

3 False Mjolnir

2 Brainstorm

3 Forked Lightning

2 Thunderclap

2 Cataclysm

2 Volcanic Risi

2 Bragi's Ballad

2 Cold-Blooded Killer

3 Cross-training

1 Dead Angler

4 Wailing Yokai

 

Stretchifuge by Burnmelt

path: fires of creation

power: mend

2 morbid centrifuge

4 venomfang mutant

3 yahui

3 meso libre

3 serpent den

2 vicious cycle

1 annulus fabricator

1 fleeting thunderbird

3 magpyre enforcer

2 misanthropia

4 strigoi pup

4 barbed bolts

2 dragon's teeth

1 crimson pact

3 ichor feast

2 the stretcher


Doggos by Baka444

path: coliseum of strife

power: impel

4 k-nine

4 sons of the pack

4 winter wolf

1 magnus thorsson

2 allfather's horn

3 pack mentality

3 black cadejo

3 white cadejo

4 pack trooper

3 volkov pointman

3 avenging alpha

1 volkov hetman

3 volkov heavy

2 canine cavalry

 

Shadhavar Nights by LeapDaniel

path: coliseum of strife

power: reconstruct

3 eager recruit

2 dark passenger

2 wry trickster

2 insurance broker

3 shadhavar beast

2 jaza'eri arquebus

1 scion of pride

4 triennial patrol

1 cross-training

4 racer in shadow

2 axe man

2 battle chef

2 juiced

3 judo garudo

2 muttonmorphosis

3 shinobi of smoke

1 god of gamers

1 merciless koxinga

 

Witches Brew by Sarfus

path: fires of creation

power: infuse

2 media autocam

2 overkill

3 circle of protection

2 detained

4 matryoshka

2 raid the tombs

2 spellflux cauldron

4 academy recruitment

1 bela, witch queen

2 ved'ma skyranger

1 mind freak

4 racer in shadow

2 imperative bell

4 juiced

2 pentacle of flavors

2 arclighter

1 familia sprite

 

Settle it in The Arena by TheBronzeThief

path: coliseum of strife

power: infuse

4 diehard dreni

2 circle of protection

4 gallows boy

2 night hag

4 nameless poet

2 indrik beast

4 modframe

3 hand of sa'd

2 jaza'eri arquebus

1 sariel of enoch

4 triennial patrol

2 cold-blooded killer

3 shinobi of smoke

2 whitemoon arena

1 risen from the deep

 

Beasts Of The Sands by Null Winter

path: rainbow's end

power: mend

4 dune cat

2 ghul

1 lamp of wonders

3 quicksand hourglass

1 salt the fields

4 sandscape

4 vital broxa

3 dune courser

3 mirage

3 shadhavar beast

2 cataphract

2 guardian plateau

3 mardykhor

2 sandscale wurm

1 behemoth

2 energetic broxa

 

The Show Must Go On by Kerabris

path: coliseum of strife

power: infuse

4 daring trapezists

2 dashing ringmaster

3 melpomene muse

1 red carnival

1 sea lord's trident

2 cyclopean giant

2 sea fire

2 wings of abaddon

1 serapis, false apostle

1 seven ring ritual

2 born-again

2 mavka

3 raid the tombs

4 academy recruitment

2 home field advantage

2 led astray

3 volkov veteran

3 vilja windfury


SpellZira by Swellzong

path: turn of seasons

power: impel

4 einherjar thane

4 brainstorm

3 forked lightning

2 thunderclap

2 locked in ice

1 magnus thorsson

2 allfather's horn

3 grinning kolobok

3 overkill

3 detained

3 raid the tombs

2 spellflux cauldron

4 academy recruitment

1 bela, witch queen

2 led astray

1 sablewing zira

 

Stunned Weight by Oxhead

path: turn of seasons

power: protect

2 clay effigy

3 corrode equipment

4 maze of iyatiku

2 riot guard

4 meso libre

3 instabeast

2 misanthropia

1 scourge of serpents

2 wake the bones

3 k-nine handler

4 raid the tombs

1 bela, witch queen

3 led astray

2 night hag

3 muscle weight

1 traitorous murmur

 

Alchemical Key to Victory by Darling Wolf

path: fires of creation

power: mend

4 maze of iyatiku

4 blood idol

2 helm of conscription

3 yahui

2 poxbringer

4 security phalanx

2 ollama ring

1 sapo, the devourer

2 alchemical key

3 quicksand hourglass

3 serendipity ifreet

1 doubling dice

1 seal of exile

4 silicon sentinel

3 a mind of its own

1 herald of pestilence



Permalink: http://www.mythgardgame.com/permalink/new-community-featured-decks

Patch Notes v0.19.4.1

12/19/2020 12:46:17 AM

Patch 19.4.1 is a bug fix patch.

Features & Bug Fixes

  • Test cards should no longer appear in Core packs for Tournament Draft

  • Fixed a bug that failed to properly card count when unmaking

  • Fixed a bug where queuing for the Winter Holiday event with Victorious Podium in your deck prevents the match from starting

  • Fixed a bug where adding an Artifact to an existing stack wasn’t counting towards the Build for the Ages faction mission

  • Fixed a soft lock when casting an Ephemeral Mind Freak

  • Fixed a bug where Academy Analyst was reducing the cost for Items

  • Fixed a bug where transforming a minion on Guardian Plateau could erroneously generate Sand Guardians

  • Fixed a bug where creating a minion on Guardian Plateau and having it immediately die could erroneously generate a Sand Guardian on the enchantment itself

  • Fixed a bug where a Blighted minion that dies and creates another minion was passing the Blight to the created minion while Miasma Catalyst