Patch Notes v0.14.2

5/16/2019 5:44:48 PM

Patch 0.14.2 is primarily a balance tuning patch.

Features & Bug Fixes

  • Resizable window on standalone PC clients.

  • Music and ambient sounds are now muted when the game client loses focus.

  • Replay speed controls are now functional. Added controls to jump forward and back 15s.

  • Change replay / spectator point of view.

  • Spectate live ranked games is now accessible from ranked action menu.

  • Removed unintended solutions to puzzles “Needlepoint”, “Hell Hounds”, and “The Wall” ...Let’s see if you can solve them now!

  • ‘Highest Rank’ in player profile is now functional.

  • Fixed an issue where some missions would not remove themselves from the mission list.

  • Fixed a bug where level rewards would sometimes not get credited to your account.

  • Fixed an issue where the AI makes poor choices when killing itself is an option

  • Ongoing updates of various card text.

  • Fixed a bug that would leave a card “stuck” in the air when summoning a minion while an impending divination is being queued.

  • Fixed Yahui and Chort Stag from blocking all overrun damage.

  • Fixed an issue with the Fragile from Turn of Seasons winter not updating when minions changed controllers.

  • Fixed an issue where Root of the World would not draw a minion when returning the last minion back to your deck.

  • Fixed an issue where you couldn’t attack with Panic Raider when on Stairway to Hades if doing so would cause its Breach effect to kill it.

  • Vengeful Heirloom now returns to your hand regardless of who is controlling the target minion.

  • Added a tension music clip when a turn timer has nearly expired. This is still a work in progress.

  • Mythril packages in the store have all been rounded up to multiples of 150.

  • Fixed handling of credit card chargebacks on Steam. If your account has chargebacks, those purchases will now be canceled and the mythril deducted from your account. Accounts with a negative mythril will not be able to earn coin rewards. You can rebuy mythril to bring your account back into good standing. Tsk tsk.

Known Issues

  • The block feature on the Social panel doesn’t work yet

Cards/Tuning

Bald Mountain

  • Occupying minion gets ‘1@: Return a spell…’ → ‘2@: Return a spell…’

Black Hatter

  • 2/2 → 2/3

  • 3: Get a free move action → 2: Get a free move action

Blood Moon

  • Give your minions 'Demise: Draw a card' until your next turn → Your minions have Life Tap and ‘Demise: Draw a card’ until your next turn

Brising Necklace

  • Cost: 2[B]B → 2[B]

  • → Durability: 17

Bulwark

  • Give a minion +0/+1 and Armor 1 ... +0/+2 and Armor 1

Dashing Ringmaster

  • Lurker

Detained

  • Give a minion -2/-0 and Immobile … -2/-0 and Immobile until the beginning of your next turn

Dissonant Drone

  • Lurker

Dora

  • @: Look at the top card of a player’s deck … 3 cards of a player’s deck

Draupnir Band

  • → Durability: 15

Eirsdottir

  • 1/3 → 1/5

Enchanteater

  • 1/6 → 2/6

Fey Plagiarist

  • 1/1 → 1/2

Field of Poppies

  • Cost: 2[B] → 1[B]

Foul Harvest

  • Destroy one of your minions to gain 4 life and 2 temporary mana → … 3 temporary mana

Ghūl

  • Cost: 2[O]O → 2[O]

Halcyon Decree

  • Enemy minions in 3 adjacent lanes get -1/-0 and are suppressed until your next turn → ... -2/-0 and are suppressed until your next turn

Ice Spike

  • Give a minion Stunned until your next turn and deal 1 damage to it → … 2 damage to it

Mavka

  • 2/1 → 2/2

Mirage

  • Can be cast to replace a Desert enchantment. If so, when enemy minions attack this lane, your opponent takes 1 damage → 2 damage

Night Hag

  • 2/3 → 2/4

Radiant Vessel

  • 2/2 → 2/3

Reckless Vulcanist

  • 1/1 → 2/1

Sand Scout

  • 2/1 → 2/2

Serendipity Ifreet

  • Awaken: Divination 2 → Awaken: Divination 3

Shadow Trapeze

  • Occupying minion has +1/+0 and Agile → ... has Agile

Storied Martyr

  • Demise: Give all your other minions ... until the end of the turn → … until the end of the  next turn

Strigoi Familiar

  • 2/2 → 3/2

Strigoi Pup

  • 1/2 → 2/1

Triassic Kraken

  • Regen 2 → Regen 3

Ved’ma Flamespar

  • 0/2 → 0/3

Vengeful Heirloom

  • Give a friendly minion +2/+1 and '[Demise]: At the end of your turn, return Vengeful Heirloom to your hand from the boneyard'. → … Return Vengeful Heirloom from the boneyard to its owner's hand’.

Volkov Veteran

  • 3/3 → 3/4

Vulcan Brand

  • Give a minion Piercing and ‘Demise: Deal 2 damage...’ → ... ‘Demise: Deal 3 damage...’

Zmey Hydra

  • 4/4 → 4/5

Paths

Forge Elemental

  • → Armor 1

Journey of Souls

  • Pursuit: Starts with 1 soul → Starts with 2 souls

Rainbow’s End

  • +3 starting life → +7 starting life

Turn of Seasons

  • +2 starting life → +4 starting life

  • Spring: Gain 2 life → Gain 1 life

  • Pursuit: → +2 additional starting life

Powers

Foresight

  • Once per turn, look at the top 3 cards of a player’s deck → ... another player’s deck or pay 1 life and Divination 2

Impel

  • Once per turn, give an allied minion a free move action → and Swift until the end of your next turn

Mend

  • Once per turn, heal all your minions for 1 → and gain 1 life

Reanimate

  • Once per turn, banish the bottom two cards of your boneyard to create... → ... card of your boneyard and pay 1 life to create...

Smite

  • Once per turn, deal 1 damage ... → Deal 2 damage to opposing player if they have more life than you, or 1 otherwise
Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-14-2

Patch Notes v0.14.1

5/1/2019 6:21:32 PM

0.14.1 is primarily a bug fix patch.

Features & Bug Fixes

  • Added small chance to get wild cards in card packs

  • Added ability to ‘favorite’ card materials and trims to customize the cardback used during card drafts and pack opening and to use as the default for new decks.

  • Another iteration on card layout (still WiP)

  • Tuning adjustments to matchmaking to make it easier to find matches, especially at higher tiers (as a consequence, higher ranked players will occasionally match with players of much lower rank)

  • Fixed a bug with reconnect protocol while matchmaking

  • Fixed match status not being shared to members of 2v2 match queues when they relogin

  • Fix for casual vs ranked games not showing up in match history with casual player greyed (this will not be retroactive)

  • Fixed claiming Maat rewards display on the client

  • Fix display for single card rewards in game mode panels

  • Puzzle mode is no longer applicable for daily missions

  • Minor string fixes and spelling/grammar cleanup

  • Removed non-extended combat preview as an option

  • Added screen shake toggle to options menu

  • When screen shake is enabled, the end game thumbs up button no longer shakes

  • Artifact durability is now displayed properly on divination

  • Fix text not showing up on cards when spectating a match

  • Fixed a bug where suppressed keyword abilities were being shown on the card

  • Moved back player boneyard count tooltip to match back player deck count tooltip

  • Fix inverted hand selection for opponent hand

  • Disk of Circadia should now properly flip sides upon activating a power

  • Pillage should now be castable

  • Fix Bragi Runesinger’s Ultimate interaction with revealed hand

  • Fix Traitorous Murmur / Lavish Proxy interaction (a stolen proxy will no longer protect its former controller)

  • Fix interaction between Hekate’s Wheel and Marching Orders

  • Fix Daeva of the Wastes to send unpicked card to bottom instead of shuffled into deck

  • Fix Fires of Creation card text to reflect that unchosen cards are shuffled instead of sent to the bottom

  • Fixed Godsblud Transfusion tooltip referencing Regen 3 instead of 2

Known Issues

  • The block feature on the Social panel doesn’t work yet

  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand

Cards/Tuning

Infuse (power)

  • ACTIVE: Once per turn, give a friendly minion +1/+1 until end of turn → Once per turn, give a minion +1/+1 until end of turn

Undoing this change, which was in anticipation of a stealthy new mechanic... we’ve got it figured out better now though, so feel free to buff your enemies into Gigantomachia range once again!


Kushiel the Unforgiving

  • ABILITY: After killing a minion in combat, gets a free attack action → Gets another action after killing a minion in combat

Converting this into a full action avoids a bug with the way it overlapped with Frenzy, but it also just adds a bit of flexibility.


Lamp of Wonders

  • COST: 3[O] → 2[O]

Art/VFX

  • Updated card art for Detained/Deported and Ingrid Stormdottir
Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-14-1

Patch Notes v0.14

4/26/2019 10:22:32 PM

Given the size of this patch, it almost feels like it would be faster to tell you what hasn’t changed, but that would be less entertaining to pore over than the stacked list below. Give that scrolling finger a workout by digging into balance changes that refocus the meta on tactical minion combat, crafting and rewards tuning, social features, and more stuff than is reasonable to synopsize!

Revamped Card Layout

  • The new layout has the burn indicator in the top-left corner instead of the middle-right corner in order to make the most relevant information visible in the hand while better matching cardlet slugs in the deck editor

  • A much larger art window and more neutral frame color to conflict less with the wide variation in card art color palette

  • Enlarged and cleaned up info area to make it easier to read the card text

(Note that this is still a work in progress and we expect to iterate on it further as we approach beta)

Features & Bug Fixes

  • Fixed an issue causing reconnecting to the server to occasionally fail

  • Artifact Durability (see independent section below)

  • Added ability to queue 2v2 with a preselected ally or queue with one ally and one opponent or enter a 2v2 match with all four players preselected (2v2 challenges)

  • Added Find Player button to the social panel which allows search for online and offline players by name. Also added a filter for the social panel views using the new filter... text box

  • Improved pack opening experience. Added sound effects and animation. The cards now flip automatically on mouse over except for the rare slot, which requires a click. Note this is still a work in progress

  • Made adjustments to ranked matchmaking and RP rewards. We’ve tightened the matchmaking window and lowered the amount of RP deducted for a loss, especially in the lower tiers. Furthermore, there is now a soft floor on ranks, where a loss will only deduct enough RP to put a player at 0 RP in their current rank -- falling rank will only occur if another loss is incurred

  • Added Maat rewards (see the fourth panel in your player profile). Earn wild cards (see below) and card material/trim by accruing maat. Maat is intended to be an additional reward track for social activities. Note: due to a bug that was discovered only at the last minute, gaining maat has been turned off for the current release. We expect to turn the system on in patch 0.14.1

  • Added a “good game” emote button which appears at the end of the match

  • Added wild cards, which can be used in place of essence to craft cards of a particular set, rarity, and faction. This system allows us to give more specific rewards, in cases where we don’t want to give out large amounts of essence at once. Due to the aforementioned bug, there will be no way to get wild cards until patch 0.14.1, at which point players should be able get wild cards from maat rewards and randomly in packs

  • Unmake value of mythic rarity cards raised from 500 to 625 essence

  • Added about 600 coins to the average value of the weekly chest, while also making its value a bit more random

  • Added a player guide accessible from the escape menu that contains a glossary, rules reference, and basic faction information. This guide will be expanded as necessary to help clarify keyword, ability, and gameplay rules

  • Fixed a bug preventing starter pack items from being displayed upon purchase

  • Story sequences now all have custom music and some additional sound effects

  • Added Puzzle 14: The Wall

  • Game mode panels now give more details about possible rewards

  • Challenge games (all players join from a challenge, none from the matchmaking queue) give half rewards.

  • Added adjustable ‘Ambient’ sound volume level

  • Tooltips now appear for card picks in draft

  • Added tooltips for level-up rewards

  • Added pie and curve details to deck histogram tooltips

  • Card material/trim reward text now specifies whether you received a material or a trim

  • Combat preview now properly hidden after using activatable abilities

  • Fixed 2v2 games not being counted towards multiplayer games achievement

  • Fixed a bug that could cause the hand to lock up

  • Improved selection for cards on the edges of hands that have many cards

  • Clarification pass on some card text (has vs gets)

  • Cards that are not picked during Divination are now shuffled (randomly inserted, not on top) into the deck instead of going on bottom This makes it slightly harder to dig for a specific card, but reduces the somewhat hidden weight of divination choices

  • Burning ephemeral cards banishes them instead of inserting them back into the deck

  • Players can no longer gain life from triggered effects after their life is reduced to zero

  • Minions on life support no longer die when replacing a sustaining enchantment with another one or moving from one sustaining enchantment to another

  • Fixed Desert replacing enchantments triggering off non-Deserts via Rainbow’s End

  • Fixed client crash when using Bragi Runesinger’s ultimate ability immediately after burning a lane enchantment

  • Fixed “divination and draw” not triggering “on draw” effects (specific reported bug was that the second draw from Peri at the Gates wasn’t triggering The Stretcher)

  • Fixed not being able to burn after casting Seal of Exile with a full mana bar

  • Seal of Exile now properly constrained to banish only the owner of the target’s minions in 2v2 and not their ally’s cards

  • Stairway to Hades can no longer revive ephemeral minions

  • The To Heaven and Back buff no longer persists when discarded or removed from play

  • “Permanent” buffs (such as To Heaven and Back and Blood Dolls) no longer fall off when a minion is stolen

  • Allfather’s Horn is now banished even if The Recursionist is in play

  • Playing Herald of War onto a Root of the World no longer leaves the Herald with the Root of the World active ability

  • Twin Junah and Twin Blanque no longer claim to have Overrun and Regen 3 by default

  • Orbital Jamming Satellite’s suppression effect should now properly expire at the start of your next turn as opposed to the end of your opponent’s turn

Known Issues

  • Due to a late-breaking bug, the Maat rewards system has been turned off until 14.1

  • Disk of Circadia is refusing to flip and will require a fix

  • The block feature on the Social panel doesn’t work yet

  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand

Artifact Changes

Many artifacts now have durability (shown on the card next to their emblem). When damage is dealt to a player, an equal amount of damage carries over to their artifacts, starting with the “outermost” slot. When the durability of an artifact is reduced to zero, it is destroyed. Excess damage automatically applies to the next artifact in line, and so forth.

Many of the artifacts are now stackable. Artifacts in a stack have independent durability.

High-value artifacts needed systemic counterplay that doesn’t require us to push an unhealthy number of hate cards into core.

Cards/Tuning

Heads Up - Text Changes

This patch we’re updating a lot of card rules text to make effects that work the same way share wordings, cutting down on individual cases where wordings differed for arbitrary or stylistic reasons. These tweaks shouldn’t be very disruptive and the functionality is unchanged, (otherwise they’re listed below!) hence this note rather than an exhaustive list.


Alchemical Key

  • NEW: Stacking

  • DURABILITY: 20


Alkonost

  • ACTIVE: ❷@: Give another minion Agile and ‘Is sacrificed after attacking → ❷: Give another minion ‘Sacrifice at end of turn unless it attacked or was just created’


Allfather’s Horn

  • TYPE: Spirit Spell → Valkyrie Spell

  • SPELL: Restore action to all your minions, refresh your mana, and draw a card → Restore action to all your minions, then refresh your mana and gems

To clarify, Horn has always refreshed your gems in addition to your mana as part of its “take another turn”-like flavor, but the additional card may have been a bit strong.


Blackened Jotun

  • NEW: Overrun


Black Hatter

  • NAME: The Black Hatter → Black Hatter

  • COST: 4[B]B → 3[B]B


Bold Omega

  • BREACH: Empower with +2/+1 and Life Tap → Empower with +2/+1

  • NEW: Life Tap


Bolt From the Blue

  • NAME: Bolt From the Blue → Brainstorm

  • COST: 1[B] → 3[B]B

  • SPELL: Deal 1 damage to a minion and draw a card → Draw 2 cards

One of the persistent tuning problems with blue as a faction has been that in addition to being good at area of effect damage and using enchantments to build threatening minions, containing cheap single target removal also makes Norden king of spell-slinging and card efficiency. Big changes like these have meta shaking impact, but are part of a larger effort to solidify faction identity and balance before beta and the wipe.


Bragi Runesinger

  • ENERGY: 3🗲 → 1🗲

  • ACTIVE: -2🗲: Give another minion Warded → -2🗲: Give another minion Frenzy

  • ULTIMATE: -5🗲: Choose and draw up to two enchantments from your deck → -4🗲: Choose and draw up to three enchantments from your deck


Breath of Wintertide

  • COST: 3[B] → 2[B]


Calliope Muse

  • SIZE: 3/3 → 3/2


Cataclysm

  • COST: 6[B]B → 6[B]BB

  • DAMAGE: 6 → 5

Unpacking the differences between a game like Mythgard and all the more open-fielded card combat systems out there comes with surprising little tuning revelations, and promoting positional, strategic play means that board clearing spells don’t get to be quite as crushingly competitive.


Chort Stag

  • PASSIVE: Reduces damage taken in combat to 2 → 3

  • NEW: Overrun

  • AWAKEN: Return a minion from your boneyard to your hand


Circle of Protection

  • SPELL: Give all your minions Armor 2 and Warded until your next turn → Give all friendly minions Armor 2 and Warded until your next turn

Extending the protection a bit in 2v2.


Crimson Pact

  • COST: 2[R]R → 3[R]R

  • SPELL: Banish a minion and you lose life equal to its strength → Destroy a minion and you lose life equal to its strength

As good a spot as any to talk a little about this big shift in the meta; Removal and deck cycling efficiency have a pretty chilling effect on tactical, board-presence-based play. With shifts like this, it should be a bit easier to make progress by playing minions and making smart trades.


Cyclopean Giant

  • FOCUSED: 4 → 5


Detained

  • SPELL: Stun a minion until your next turn → Give a minion -1/-0 and Immobile


Dragon’s Teeth

  • NEW: Stacking

  • DURABILITY: 10


Draupnir Band

  • NEW: Stacking


Dream Weaver

  • COST: 3[Y]Y → 3[Y]


Eir Healing

  • SPELL: Restore 3 minion health or grant 3 player life. Draw a card → Restore 5 health to a minion and draw a card

Increasing the odds that you’ll actually care for some poor wounded minions while healing your way through the deck using what was always a very stall-oriented spell.


Extract Life

  • COST: X[R]R → X[R]RR


Forge Elemental (created by the Fires of Creation path)

  • DEMISE: Deal 1 damage to your opponent → Restore 3 durability to all of your artifacts


Forked Lightning

  • Deal 2 damage to enemy minions in 3 adjacent lanes → Deal 1 damage to the occupant of an enemy lane and 2 damage to adjacent lanes

Now has a damage profile that’s actually “forked”!


Giant’s Stairway

  • NAME: The Giant’s Stairway → Giant’s Stairway


Godsblud Transfusion

  • SPELL: Give a minion +1/+1 and Regen 3 → Give a minion +2/+2 and Regen 2


Goliath’s Web

  • NAME: The Goliath’s Web → Goliath’s Web


Hacker’s Intuition

  • COST: 2[G]G  → 2[G]


Hekate’s Wheel

  • ENCHANTMENT: Enchantments in the opposing three lanes are Suppressed → While occupied, enchantments in the opposing three lanes are Suppressed

Requiring occupancy reinforces the pattern that board control is more about contesting lanes and less about “fire and forget” effects shutting down parts of the battlefield.


Helm of Conscription

  • DURABILITY: 16


Ice Spike

  • SPELL: Deal 3 damage to a minion → Give a minion [Stunned] until your next turn and deal 1 damage to it


Ichor Feast

  • COST: 3[R]R → 3[R]RR


Infuse (power)

  • ACTIVE: Once per turn, give a minion +1/+1 until end of turn → Once per turn, give a friendly minion +1/+1 until end of turn


The Invisible City

  • SHARE: While occupied, draw an extra card each turn → While occupied, friendly players draw an extra card each turn

In 2v2, control over the center lane enchantment is usually a matter of who is playing into it or taking action at the moment, which unfortunately isn’t clear at the start of your turn, when the “Throne” cycle of enchantments are alternating controllers and handing out cards. This change makes an occupied The Invisible City, Odinthrone, Sacrificial Altar, Temple at Delphi, or Treasury of Petra high value in 2v2 regardless of where it’s sitting or who currently has control.


Ironbelly Wyvern

  • COST: 3[R] → 3[R]R

  • SIZE: 3/4 → 3/2

  • NEW: Rush


Leshy Greene

  • COST: 4[G]G → 3[G]G


The Long Winter

  • All non-occupying minions come into play Stunned until the end of their next turn → While occupied, all minions outside this and the opposite lane come into play Stunned until the end of their next turn

Given the degree to which it’s capable of slowing the game down, intent here is to increase counterplay and make The Long Winter’s position on the board more important and contested.


Matryoshka

  • DURABILITY: 12


Mend (power)

  • REMOVED: ...and gain 1 life

See the Smite change for additional context, would be a little silly for these two powers to negate each other that directly.


Meso Libre

  • COST: 3[Y] → 3[Y]Y


Misanthropia

  • SPELL: Destroy all minions → Give all minions [Blight 3]


Model of Duality

  • DURABILITY: 15


Mothmara

  • SIZE: 2/1 → 1/2

  • ABILITY: Agile → Deal 1 damage to your opponent when you cast a spell


Odinthrone

  • SHARE: While occupied, draw an extra card each turn → While occupied, friendly players draw an extra card each turn

See The Invisible City change for context.


Ollama Ring

  • NEW: Stacking

  • DURABILITY: 12


Orbital Jamming Satellite

  • DURABILITY: 13


Ourania Muse

  • COST: 3[R]R → 3[R]


Panic Raider

  • COST: 3[R]RR → 3[R]R


Pit Fiend

  • ABILITY: Demise: Banish the bottom 4 cards of your opponent's boneyard → Awaken: Banish the top 4 cards of your opponent's boneyard


Quicksand Hourglass

  • NEW: Stacking


Radiant Vessel

  • ACTIVE: Consumes remaining O gems to get +1/+0 for each O until end of turn → your next turn


Raid the Tombs

  • COST: 2[G] → 2[G]G


Sacrificial Altar

  • SHARE: While occupied, draw an extra card each turn → While occupied, friendly players draw an extra card each turn

See The Invisible City change for context.


Sapo, the Devourer

  • AWAKEN: Devour an enemy minion in the opposing lane as well as your minions in adjacent lanes. Is created with 2 more strength and health for each minion destroyed in this way → Destroy an enemy minion in the opposing lane as well as friendly minions in adjacent lanes. Gets +2/+2 for each minion destroyed in this way

In the mind of a godlike amphibian, devour and destroy mean the same thing, but it’s probably better to be clear about things like this (and the way it works in 2v2). Additionally, making dat belly a buff instead of a base size increase means that it can be suppressed.


Samosek, the Living Sword

  • NEW: Stacking

  • DURABILITY: 7

  • ABILITY: After your opponent's minions deal combat damage to a player they take 1 damage → 2 damage


Sandscale Wurm

  • NEW: Overrun


Sea Lord’s Trident

  • DURABILITY: 16


Serpent Den

  • COST: 4[Y] → 3[Y]Y

  • REMOVED: (Temple Snake) Awaken: Gets a free move action

The value-over-time proposition is obviously the point of serpents, but the den self-solves its own potential lane clogging problems too well for interesting options like the Impel power to combo with it.


Shroud of the Pit

  • DURABILITY: 15


Singing Stone

  • NAME: The Singing Stone → Singing Stone

  • NEW: Stacking

  • DURABILITY: 14

  • ARTIFACT: All your enchantments give occupying minions +1/+1 in addition to their other effects → All your minions have +1/+1 while they are occupying enchantments

This doesn’t change the stone’s functionality much, but doing it this way simplifies it somewhat and gets rid of a lot of noisy/redundant text all over your enchantments.


Smite (power)

  • DAMAGE: 2 → 1

Not just a test of the “how much impact can a single number going down by one have?” system, but a necessary change to support a world where player damage erodes artifact durability.


Spear of Destiny

  • NEW: Stacking

  • DURABILITY: 18


Spellflux Cauldron

  • NEW: Stacking

  • DURABILITY: 13


The Stretcher

  • NEW: Stacking

  • DURABILITY: 9


Tailroot Wurm

  • COST: 4[B] → 4[B]B


Temple at Delphi

  • SHARE: While occupied, draw an extra card each turn → While occupied, friendly players draw an extra card each turn

See The Invisible City change for context.


Timberland Troll

  • COST: 4[B]B → 4[B]


Treasury of Petra

  • SHARE: While occupied, draw an extra card each turn → While occupied, friendly players draw an extra card each turn

See The Invisible City change for context.


Triassic Kraken

  • REGEN: 1 → 2


Vilja Windfury

  • COST: 7[G]G → 6[G]G

  • SIZE: 6/6 → 4/5

  • ABILITY: Armor 1 → Swift, Frenzy


Volcanic Risi

  • BLAST: 3 → 4

  • NEW: Awaken: Deal 4 damage to your opponent


Xerxian Saboteur

  • ABILITY: @: Destroy an artifact and disable this ability → Awaken: Deal 6 combat damage to opposing player's artifacts


Yana Virus

  • NAME: The Yana Virus → Yana Virus

Art/VFX

  • New draining visuals for Life Tap

  • Card art updates for Alchemical Key, Lavish Proxy, Matryoshka, Fey Plagiarist, Desertification Engine, and Faceless Construct

  • 24 new wild card designs



Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-14

Patch Notes v0.13.4

3/26/2019 6:52:42 PM

This small bug-fix patch addresses some visual and audio bugs. We also deployed some server-side adjustments prior to this patch that begin to address some issues with Ranked play awards.

Features & Bug Fixes

  • Removed sound effect for mana increasing or decreasing

  • Fix for card visuals stuck on screen when crafting cards in deck editor on mobile

  • Fix for visual bugs when viewing gallery art while a card is destroyed

  • Option to queue 2v2 with AI temporarily removed (was not yet functional)

  • Fix for minion visuals occasionally being left behind on the board when killed

  • Fix for Gamayun being able to use divination multiple times with Mistwalker Gate

  • Practice mode using a deck with a long name no longer gives error message

  • Fix for Twitch overlay stopping working when encountering a player or AI without a path or power

Known Issues

  • Ranked losses to closely matched opponents remain more severe than we intend. We expect a fix for this in our next patch

  • The Social panel is still a work-in-progress, the search and block features aren’t functional

  • Vengeful Heirloom isn’t correctly returning from boneyards


Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-13-4

Patch Notes v0.13.3

3/14/2019 10:58:57 PM

The starter pack deal will no longer expire! We’re also boosting the starting coin pool for new and existing accounts so you can hit the ground running, introducing some sleek card backs, and of course squeezing in some bug fixes and quality of life tweaks too.

Features & Bug Fixes

  • Fixed a bug causing spurious network disconnections

  • Fixed twitch overlay allowing mouse over of hidden cards while spectating

  • Removed starter pack deal expiration

  • Display current bonus pool in top bar of main menu

  • All new accounts start with an extra 9200 coin bonus pool (existing accounts get this bonus on first login)

  • Added several new card backs and trim:

    • Black & White variations of existing backs

    • Blue Damask card back

    • Ranked Alpha-Zero trim: unlock through ranked play

    • St. Patrick’s day card back and trim: unlock by opening weekly chest before 4/1 (server time)

    • Rhino Alpha Strike back: Unlock by beating a developer (grey names in-game)

  • Q-Mode

    • We’ve added an invitation-only account badge that allows badged players to queue with phantom decks when enabled

    • They will only match with appropriate-strength players and most rewards are disabled in this mode

  • Increased maximum deck name length

  • 2v2 games no longer require players to hit ‘play’ before starting

  • Reduced base life in 2v2 games to 40

  • Added battery indicator to combat scene

  • Fixed slow scroll wheel speed in game history

  • Draft mode defaults to showing the card histogram

  • Fixed crash in pack opening scene when opening weekly chest

  • Fixed ‘ghost’ card appearing when crafting in deck editor

  • Fixed client hang when saving deck containing path or power and no cards

  • Fix for issue where path and power sometimes cannot be selected after importing deck

  • Fix for touch devices being able to erroneously cancel certain targeting modes

  • Fixed issue which caused the wrong deck to be used in matched games

  • Removed Emote and Mute portrait menu options during spectate and replay modes

  • Fixed End Turn button sometimes being disabled when reloading a game

Known Issues

  • The Social panel is still a work-in-progress, the search and block features aren’t functional

  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand

  • Bots that queue up for 2v2 are incapable of thinking or making moves

  • In the process of running mana experiments on etheric wind chimes, some sounds got hooked up to a higher frequency action than is ideal

Cards/Tuning

  • Academy Recruitment

    • SPELL: Create 1/1 Cadets in three of your adjacent unoccupied lanes → Create 1/1 Cadets in three friendly adjacent unoccupied lanes

This change only affects how the spell works in 2v2, allowing you to create Cadets in your partner’s lanes.


  • Samosek, the Living Sword

    • ARTIFACT: After your opponent's minions deal combat damage to a player they take 1 damage → After enemy minions deal combat damage to you they take 1 damage

Finally getting the kinks out of the 2v2 trigger parsing.


Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-13-3

Patch Notes v0.13.2

3/7/2019 7:34:34 PM

Tweaking of life totals to influence the timeless struggle of rush vs. control aside, this is another light patch to fix small issues that would start to feel big if left alone for a full cycle.

Features & Bug Fixes

  • Increased base player life by 5 (from 20 to 25)

  • Added “enhanced combat preview” option to game options

  • Hide minicard when dragging deck in editor

  • Fixed a bug where the totals bar in the deck histogram wasn’t properly tracking removed cards

  • Fixed a bug causing the AI to act more wonkily than usual

  • Added code to punish AI for trolling with Mistwalker Gate

  • Improved and fixed bugs with targeting line functionality added in patch 13.1

  • Resupply Caravan fixed to interact correctly with Incubation Chamber

  • Dune Courser fixed to no longer stack up buffs when moving from Desert to Desert

  • Fixed Draupnir Band incorrectly triggering on minions created by your opponent’s ally in 2v2

  • Fixed the mana cost increases from Garden of Iriy to stack properly with themselves

  • VO volume slider is now functioning

  • Journey of Souls animation displays proper soul count

  • Fix for store button textures in pack opening scene

  • Removed interaction delay on artifacts and powers

  • Fixed issue with social statuses not updating properly

Known Issues

  • Disk of Circadia HUD was “fixed” in 2v2 to show the opposite side than it’s actually on

  • The Social panel is still a work-in-progress, the search and block features aren’t functional

  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand

  • Bots cannot currently queue up with players via the “Match with AI challengers” check box in 2v2

Cards/Tuning

  • Samosek, the Living Sword

    • TRIGGER: After enemy minions deal combat damage to a player they take 1 damage → After your opponent's minions deal combat damage to a player they take 1 damage

This change merely constrains how the artifact works in 2v2, and will need another small future change to fully “flip” the trigger around. For now, this wording is somewhat weird but accurate.

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-13-2

Patch Notes v0.13.1

2/22/2019 10:31:18 PM

Features & Bug Fixes

  • Fixed some crash bugs / connectivity issues

  • Added targeting lines to better communicate the target of spells, and you can toggle this feature on/off in game options

  • Tripled experience gained for PvP matches (this was applied as a live server update on Feb 19th)

  • Added hand count and path state indicators to 2v2

  • Added a “totals” bar to deck histogram

  • Puzzle button moves to the far left when all puzzles have been completed

  • Improved draft auto builder handling of 3+ color drafts

  • When you reconnect while playing a gauntlet or arena game, you are now properly presented with the next stage button (if applicable) and are returned to the gauntlet or arena panel when exiting to the main menu

  • Added a couple card back options

  • Updated portrait selection and options UI

  • Optimizations to player profile UI

  • You can now copy the match id to your clipboard by hitting ctrl-c in the escape menu or while your mouse is over a match history entry (native clients only)

  • Fixed a bug where newly created decks would be marked as invalid until edited

  • Fixed a bug where card tooltips would break after transforming a minion

  • Fixed a bug where the game would crash when casting Pride of Place on Bela, Witch Queen

  • Fixed histogram for horizontal deck editor / draft view

  • The “show available cards” filter when editing a draft deck now shows/hides cards that are already in your deck

  • Fixed a bug where match history could appear in reversed order

  • Fixed a bug where the player’s name in their profile details would not be shown at certain resolutions/dpi.

  • Bonus life from paths no longer count towards the Healer daily mission.

  • Fixed a bug that prevented games where Bragi Runesinger or Shopworn Bull activate an ability from replaying on non-web clients.

  • Fixed a bug where the vfx for damage spells wouldn’t play if damage was reduced to zero by armor (specific reported case was Bolt from the Blue cast on an Ironflesh Performer)

  • Fixed a bug preventing the Hand of the Healer daily mission from registering progress and fixed its text to reference the correct power

  • Removed erroneous draw card text on Traitorous Murmur

  • Fixed a bug where warded preview fx initiated during combat preview weren’t being removed after the preview

  • Fixed artist misattribution for Loki’s Veil

  • Stopped death decals from center lane minions from occasionally sliding around

Known Issues

  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand

  • The Social panel is currently under heavy development, with lots of placeholder functionality

  • Bots cannot currently queue up with players via the “Match with AI challengers” check box in 2v2

  • Reminder: With builds that change card data we often have to invalidate replays that were made before the patch; this time around, all your old replays were invalidated to address a larger checksum issue

Cards/Tuning

  • Einherjar Berserkr

    • ACTIVE: Cost 3B → 1BB


  • Forked Lightning

    • SPELL: Deal 3 damage to the occupant of an enemy lane and 2 damage to adjacent lanes → Deal 2 damage to enemy minions in 3 adjacent lanes


  • Freki Sidecar

    • SIZE: 1/3 → 1/2


  • The Giant’s Stairway

    • COST: 4[B]B → 5[B]B


  • Pack Trooper

    • SIZE: 1/1 → 1/2


  • Thieves Bazaar

    • TAGS: Rebel Enchantment → Desert Enchantment

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-13-1

Patch Notes v0.13

2/15/2019 9:18:44 PM

Features & Bug Fixes

  • Added level up rewards. Extended player leveling to 100. Pick up your level up rewards in the level panel (player profile page 3)

  • Store

    • Increased starter bundle availability to 7 days

  • Arena mode is now re-enabled

  • Puzzle mode

    • We’re testing another way to learn about keywords and challenge your knowledge of mechanics

  • Brawl mode

    • Quickly challenge the AI without having to jump in a PvP queue

    • Brawl games can be suspended

  • Story

    • Added voice acting

    • Custom music in many scenes (more to come next release)

    • Art touch up

  • New turn timer:

    • Start with 75s (1v1) or 90s (2v2)

    • Bank up to 10s each turn when you end turn early (up to a max of 2x total time)

    • Pauses for disconnect (up to a limit)

    • Pauses for out-of-turn decisions

    • Out-of-turn decisions have a separate 20s timer

  • Disconnect timer

    • Players auto-concede if they use up their “disconnect” time

  • Deck manager

    • Deck stats

    • Click stats for detailed win/loss breakdown

    • Fixed a bug that could invalidate decks when getting single card rewards

  • Deck editor / Collection

    • Mythics are now 500 for unmake / 2500 to make

    • You can now craft from the deck side of the editor

    • Fixed a case where the artifact bar in the deck histogram would be off screen

    • New count plates for cards

    • Fixed a bug in the tutorial popups for the vertical deck editor

    • Fix for essence count in crafting panel being incorrect when zooming/unzooming quickly while crafting

    • Fix for “ghosted” counts when closing modal card filter

  • Player Profile

    • Pips can now be clicked to change page

    • Now properly handles touch pad interaction

  • Ranked

    • Fixed a bug in ranked ladder that would show M10 players as M0

  • Combat

    • New emote menu

    • Zooming / unzooming boneyard should no longer reverse the display order of its cards

  • Gauntlet

    • Gauntlet mobs now select card backs

  • Daily Missions & Achievements

    • Cue is now cleared upon collecting all your missions

    • The “Quick Match” daily mission can now be completed if you win by your 7th turn as stated

    • Removed placeholder FFA achievements

  • Replays

    • Exiting a game replay should return to the correct interface

    • Fixed a bug preventing some games from being replayed

  • Social

    • Fixed social state not getting saved

  • Ongoing main menu UI polishing

  • Gameplay

    • Seal of Exile correctly banishes minions with the same name, regardless of whether they have different token art (like Sovereign Architect Imps and Earthslide Elementals) or were generated by other cards (like Godsbane Transport or Melinoë, Soul Shepherd)

    • Seal of Exile now properly updates known cards when banishing a card from a player’s library

    • Enyo, Murder’s Muse and Stormdottir’s Chosen fixed to no longer proc when enchantments die

    • When presenting boneyard cards for targeting via spells such as Bald Mountain, the cards are now correctly presented with the top-most card to the left

    • Fixed Blood Dolls awaken to affect allied vampires in range in 2v2

    • Tailroot Wurm and Boneyard Abomination fixed to interact correctly with Incubation Chamber

    • Fixed the “strength is 0” effect from Temple at Delphi to be unsuppressable (like it is on Amnesia)

    • Raziel, Keeper of Secrets energy loss fixed to count only your opponent’s draws (instead of both enemy players)

    • Fixed Twin Blanque and Twin Junah buffs to work correctly with suppression and across battle lines

    • Fixed Garden of Iriy and To Heaven and Back to function as described even when the occupying minion is suppressed

    • Scion of Pride now properly takes damage from spirits when suppressed

    • Brísing Necklace is now correctly restricted to enchantments

    • Fixed a bug where a Mardykhor dying at the end of the turn while on a desert could lock the game

    • Matryoshka no longer gains a new action when stacked

    • Fixed a bug where suppressed minions could gain additional abilities

    • Fixed incorrect charge display on cards in the boneyard

Known Issues

  • The Social panel is currently under heavy development, with lots of placeholder functionality

  • Bots cannot currently queue up with players via the “Match with AI challengers” check box in 2v2

  • The death decal from center lane minions can sometimes ghost ride the whip toward your boneyard (spooky)

  • Traitorous Murmur appears to have a nerf in the card text that it doesn’t actually have (no card is awarded, this was leftover text from a test version of the card)
  • Some of your decks may be incorrectly invalidated when receiving individual card rewards (if this happens, you may need to make a trivial edit to the deck and re-save it)

Player Life

Average pvp game times are a little longer than ideal, partly because the longer players live, the more turns their paths have to generate small amounts of life. With most of them switching over to a flat starting life bonus, we’ll no doubt need to collect more data and make further adjustments to individual paths.

  • Starting life baseline lowered from 25 to 20

  • Path interactions with life have been adjusted

    • Disk of Circadia:

      • +6 starting life

      • Removed 1 life gain when flipping to day side

    • Fires of Creation:

      • +8 starting life

      • Changed Forge Elemental Demise from gain life to damage opponent

    • Journey of Souls:

      • +5 starting life

      • Removed 2 life gain when resurrecting a minion

    • Rainbow’s End:

      • +3 starting life

      • Removed 1 life gain when casting an enchantment

    • Turn of Seasons:

      • +2 starting life

      • Retains the 2 life gain when becoming Spring

Cards/Tuning

  • Behemoth Spawn (created by Behemoth)

    • SIZE: 3/3 → 6/3


  • Beimeni Falls

    • HEAL: When you create a minion in this lane, gain 3 life → 2 life


  • Belovode

    • COST: 5[G]GG → 5[G]G


  • Chort Stag

    • ABILITY: Reduces damage taken in combat to 3 → 2


  • Dark Passenger

    • COST: 3[O]O → 2[O]O


  • Dire Benediction

    • SPELL: Give a minion +2/+0 and 'Sacrifice at end of turn unless it attacked or was just created' → Cast on a minion to deal damage to the player opposing it equal to the minion's strength, then it has 0 strength


  • Einherjar Thane

    • ABILITY: Fully heals whenever another minion dies → Fully heals whenever an enemy minion dies


  • Forge Elemental (added to hand by the Fires of Creation path)

    • DEMISE: You are granted 1 life → Deal 1 damage to your opponent

See Player Life section for more context.


  • Forked Lightning

    • COST: 2[B] → 3[B]

    • SPELL: Deal 2 damage to the occupant of a lane and 1 damage to adjacent lanes → Deal 3 damage to the occupant of a lane and 2 damage to adjacent lanes


  • Freki Sidecar

    • COST: 3[B] → 3[B]B


  • The Giant’s Stairway

    • COST: 4[B] → 4[B]B


  • Herald of Death

    • REMOVED: 1🗲 and When an enemy minion dies, +1🗲

    • DEMISE: Deal damage to your opponent and all enemy minions equal to 🗲 → Deal damage to your opponent and all enemy minions equal to strength

Swapping the scaling fantasy away from raw time spent on the board and toward being more interactive with other cards.


  • Hyperborean

    • SIZE: 5/7 → 6/8

    • ABILITY: Armor 1 → Piercing

    • NEW: Overrun


  • Ice Spike

    • COST: 2[B]B → 2[B]


  • Koschei, the Deathless

    • COST: 5[G]GG → 5[G]G

    • ULTIMATE: -8🗲@ → -6🗲@: Destroy all other minions


  • Kushiel the Unforgiving

    • SIZE: 4/10 → 5/10


  • Lavish Proxy

    • SIZE: 3/4 → 4/5


  • Mandatory Vigor

    • SPELL: Deal 2 damage to one of your minions and restore action to it → Give one of your minions -2/-0 until end of turn and restore action to it

Quickly learning that the lower a cantrip’s cost goes, the greater our scrutiny needs to be. Goal here is to broaden the range of minions that can be… “encouraged” while highlighting the spell’s utility over raw offensive momentum.


  • Mend (power)

    • NAME: Rejuvenate → Mend

It was surprisingly tricky to talk about powers without tripping over the verbal difference between this and Reanimate.


  • Ollama Ring

    • RARITY: Uncommon → Rare

Swapping rarities with Pandemic to better reflect impact and desirability.


  • Pandemic

    • COST: 3[Y] → 2[Y]

    • RARITY: Rare → Uncommon

Rarity swapped with Ollama Ring to better reflect desirability and impact.


  • Pillage

    • RARITY: Rare → Mythic

A nod to the actual game impact being a bit closer to Traitorous Murmur when poaching key artifacts.


  • Sandscape

    • NAME: Sandscaping → Sandscape

    • COST: 3[O] → 2[O]

    • TYPE: Desert Spell → Desert Enchantment

    • ABILITY: Enchant three of your adjacent lanes with Deserts that deal 1 damage to your opponent when attacking into them → Awaken: Enchants adjacent lanes with Deserts unless they’re already enchanted.


  • Solomon’s Gale

    • SIZE: 3/5 → 4/6


  • Twin Blanque

    • ABILITY: Both twins get Overrun and Regen 1… → Regen 3


  • Twin Junah

    • ABILITY: Both twins get Overrun and Regen 1… → Regen 3


  • Verdant Jungle

    • REWORK: You have ❶ additional maximum mana → While occupied, you have ❶ additional maximum mana

    • GROWTH: Occupying minion gets ‘@: Gain ❶ temporary mana’ → When you create a minion in this lane, gain ❶ temporary mana


  • Vibrant Quetzal

    • AWAKEN: You are granted 3 life → 2 life


  • Zolea, the Unclean

    • COST: 4[Y]Y → 5[Y]Y

    • ULTIMATE: -5🗲@ → -6🗲@: You are branded with ‘At the end of your opponent’s turn they lose 5 life’

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-13

Patch Notes v0.12.1

12/21/2018 1:04:04 AM

Features & Bug Fixes

  • Fixed a bug that prevented Steam clients on non-English OSes from loading data files.

  • Fixed a bug where sound was not playing on web.

  • Fixed an issue with card art being lower resolution than normal when zoomed.

  • Fixed a bug that made it difficult to select cards in the collection and deck editor.

  • Card collection / deck editor now shows card tooltips when a card is focused.

  • Fixed an issue with the deck histogram on mobile devices with screen intrusions that could cause it to not fully appear.

  • Reversed order of save and deck validation dialogs on leaving deck editor.

  • Fixed an issue with essence update when switching cards immediately crafting.

  • Fixed an issue with updating phantom cards in deck editor after crafting.

  • Enabled arrow keys to change selected card in collection pane of vertical deck editor.

  • Cardback set for gauntlet decks now show up in game.

  • Fixed a bug in AI gauntlet drafting.

  • The left-to-right hand game option now forces your hand to be arranged such that the rightmost card is always on “top”.

  • Cards on the edge of the card wheel should now select properly.

  • Added several new bot opponents (Blood Call, Plague Witch, Primal Hunger, Runesinger, Shell Shock, Six Reasons, and Winter’s Howl).

  • Fixed a desync issue with Stairway to Hades.

  • Fixed a desync issue with Samosek.

  • Seven new AI decks and portraits added. Beating an AI deck awards the corresponding portrait. Winning a PvP game has a small chance to award an unowned portrait.

  • Fixed card text fitment.

  • Fixed an issue where High Quality Shadows setting was reset on application start.

  • Fixed an issue where random cardback rewards were not being dropped.

Known Issues

  • The Arena and 2v2 vs AI queues are not currently working.

  • A Serpent’s Den or Goliath’s Web targeted by Loki’s Veil will still create a minion the turn they come into play.

  • Moving a minion on life-support *left* from a Cairnhenge to another Cairnhenge will kill it. (This is true for any source of permanent health and minions on life support.)

  • Replacing a Cairnhenge occupied by a minion on life support with another Cairnhenge will kill the minion. (This is true for any source of permanent health and minions on life support.)

Cards/Tuning

  • Detained

    • EFFECT: Return a minion to its owner's hand → Stun a minion until your next turn


  • Deported (spell created by Detained)

    • COST: 3[G] → 2[G]

    • EFFECT: Return a minion to the top of its owner's deck → Return a minion to its owner's hand


  • Matryoshka

    • ACTIVE: Give a minion +★/+★ until your next turn... → Give a minion +★/+★ until end of turn…


  • Sariel of Enoch

    • REMOVED: Warded

    • ABILITY: Gives all your minions Warded → Gives all your other minions Warded

This should slightly complicate or limit some of his combo potential, but we’re probably going to have to keep an eye on this angel for a while.


  • Shroud of the Pit

    • ENERGY: 3 → 4

    • PASSIVE: At the start of your turn, gets +2🗲 → At the start of your turn, gets +1🗲


  • Xerxian Saboteur

    • ACTIVE COST: ❸ → ❶@

Art

  • Adjusted UI glows and turn change indicator to hopefully reduce motion sickness in some players.

  • Fixed 2v2 intro art offsets.

  • Fixed offset of visual effects that target player portrait in combat.

  • Fixed issue causing portrait disconnect visual effect to not appear correctly.

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-12-1

Patch Notes v 0.12

12/15/2018 1:25:41 AM

Features & Bug Fixes

  • Added twitch overlay (still requires approval from Twitch).

  • Added a small batch of new cards (see below).

  • Added several new cardback material and trim options. (Each pvp victory and weekly chest gives a small chance to unlock one unowned material or trim.)



  • Updated game board, player portrait, and turn change visuals.

  • End turn timer should now be a bit more prominent.

  • You can now zoom on cards while opening packs.

  • You can now change to a “vertical” deck editor layout (see game settings).

  • Added deck import and export.

  • You can now make “phantom” decks with cards you don’t own (if the unowned filter is on).

  • Added practice mode - you can now hand  the AI one of your decks and play against it (no rewards).

  • Added options for separate filter panel (see game settings).

  • Added fps display and throttle framerate to graphics options.

  • You can now change your name from the player profile panel.

  • Added more lore for various cards.

  • The rules text for each game mode now shows how much coin you could currently win, considering your current bonus pools. The gauntlet panel shows the coin rewards for defeating the next opponent.

  • Fixed a bug that would cause some games to desync and/or not be replayable.

  • Fixed a bug that could cause payment to hang.

  • Fixed a bug with top bar values (coin, packs, etc) not updating properly.

  • Disabled buggy controller handling code causing collection and deck editor to scroll continuously when a game controller is connected.

  • Fixed some graphics artifacts on zoomed in cards.

  • Fixed a bug that could cause cards to be “stuck” on screen.

  • Spectating a game that just finished now properly shows the game over overlay.

  • Actionable minions and artifacts now correctly display their actionable state after divination.

  • Fixed a bug where tooltips for keyword N abilities (such as armor, regen, blight, etc) could show the wrong value when multiple such abilities were present on a card.

  • Fixed a bug preventing Scion of Pride’s spirit immunity from being suppressible.

  • Fixed a bug where Seal of Exile became uncastable when one of your minions was occupying Bald Mountain.

  • Fixed a bug where suppressing bald mountain was not properly removing the casting cost reduction for spells in hand.

  • Fixed minions not losing warded when casting Pride of Place on Sariel of Enoch

  • Fixed vampires not costing less mana with Strigoi Familiar in play

  • Removed an erroneous regen tooltip from Behemoth.

  • Revised card text for some cards to better communicate their function.

  • Card animation in hand is more responsive and less janky.

  • Deck tracker should now draw over Rainbow’s End vfx.

  • Merged 1v1 and 2v2 casual modes into a single panel in main menu in preparation for more game modes in the future.

  • Made backend changes to better support a more advanced turn timer in the future.

Known Issues

  • 2v2 vs AI is not currently working.

    Sound is not working on web.

New Cards

   







Cards/Tuning

  • Awakened Huntress (minion transformed from Freki Huntress)

    • COST: 3[R] → 4[R]R


  • Bob “Banzai” Vaquero

    • TAG: Outlaw → Rebel


  • Mardykhor

    • NAME: Mardyakhor → Mardykhor

An attempt to guide pronunciation by tweaking a letter in there didn’t accomplish anything, so we’re returning to the “standard” spelling of a prototypical, non-standard mythical beast.


  • To Heaven and Back

    • ANGEL BUFF: +2/+2, Agile, and its mana cost reduced by ➋ → +1/+1, Agile, and its mana cost reduced by ➋

If you’re experiencing a little deja vu, it’s because this change didn’t quite make it into the last patch.


  • Vessel (minion generated by the Imperfect Copy spell)

    • COST: 0 → 2


  • Vengeful Heirloom

    • COST: 2[O] → 3[O]

Art

  • Finalized Orange card illustrations for Miraculous Feast, Parsa Immortal, and Thieves Bazaar.


VFX

  • Added VFX for many cards.

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v-0-12