Fixed a bug that prevented Steam clients on non-English OSes from loading data files.
Fixed a bug where sound was not playing on web.
Fixed an issue with card art being lower resolution than normal when zoomed.
Fixed a bug that made it difficult to select cards in the collection and deck editor.
Card collection / deck editor now shows card tooltips when a card is focused.
Fixed an issue with the deck histogram on mobile devices with screen intrusions that could cause it to not fully appear.
Reversed order of save and deck validation dialogs on leaving deck editor.
Fixed an issue with essence update when switching cards immediately crafting.
Fixed an issue with updating phantom cards in deck editor after crafting.
Enabled arrow keys to change selected card in collection pane of vertical deck editor.
Cardback set for gauntlet decks now show up in game.
Fixed a bug in AI gauntlet drafting.
The left-to-right hand game option now forces your hand to be arranged such that the rightmost card is always on “top”.
Cards on the edge of the card wheel should now select properly.
Added several new bot opponents (Blood Call, Plague Witch, Primal Hunger, Runesinger, Shell Shock, Six Reasons, and Winter’s Howl).
Fixed a desync issue with Stairway to Hades.
Fixed a desync issue with Samosek.
Seven new AI decks and portraits added. Beating an AI deck awards the corresponding portrait. Winning a PvP game has a small chance to award an unowned portrait.
Fixed card text fitment.
Fixed an issue where High Quality Shadows setting was reset on application start.
Fixed an issue where random cardback rewards were not being dropped.
The Arena and 2v2 vs AI queues are not currently working.
A Serpent’s Den or Goliath’s Web targeted by Loki’s Veil will still create a minion the turn they come into play.
Moving a minion on life-support *left* from a Cairnhenge to another Cairnhenge will kill it. (This is true for any source of permanent health and minions on life support.)
Replacing a Cairnhenge occupied by a minion on life support with another Cairnhenge will kill the minion. (This is true for any source of permanent health and minions on life support.)
EFFECT: Return a minion to its owner's hand → Stun a minion until your next turn
Deported (spell created by Detained)
COST: 3[G] → 2[G]
EFFECT: Return a minion to the top of its owner's deck → Return a minion to its owner's hand
ACTIVE: Give a minion +★/+★ until your next turn... → Give a minion +★/+★ until end of turn…
Sariel of Enoch
ABILITY: Gives all your minions Warded → Gives all your other minions Warded
This should slightly complicate or limit some of his combo potential, but we’re probably going to have to keep an eye on this angel for a while.
Shroud of the Pit
ENERGY: 3 → 4
PASSIVE: At the start of your turn, gets +2🗲 → At the start of your turn, gets +1🗲
ACTIVE COST: ❸ → ❶@
Adjusted UI glows and turn change indicator to hopefully reduce motion sickness in some players.
Fixed 2v2 intro art offsets.
Fixed offset of visual effects that target player portrait in combat.
Fixed issue causing portrait disconnect visual effect to not appear correctly.
Added twitch overlay (still requires approval from Twitch).
Added a small batch of new cards (see below).
Added several new cardback material and trim options. (Each pvp victory and weekly chest gives a small chance to unlock one unowned material or trim.)
Updated game board, player portrait, and turn change visuals.
End turn timer should now be a bit more prominent.
You can now zoom on cards while opening packs.
You can now change to a “vertical” deck editor layout (see game settings).
Added deck import and export.
You can now make “phantom” decks with cards you don’t own (if the unowned filter is on).
Added practice mode - you can now hand the AI one of your decks and play against it (no rewards).
Added options for separate filter panel (see game settings).
Added fps display and throttle framerate to graphics options.
You can now change your name from the player profile panel.
Added more lore for various cards.
The rules text for each game mode now shows how much coin you could currently win, considering your current bonus pools. The gauntlet panel shows the coin rewards for defeating the next opponent.
Fixed a bug that would cause some games to desync and/or not be replayable.
Fixed a bug that could cause payment to hang.
Fixed a bug with top bar values (coin, packs, etc) not updating properly.
Disabled buggy controller handling code causing collection and deck editor to scroll continuously when a game controller is connected.
Fixed some graphics artifacts on zoomed in cards.
Fixed a bug that could cause cards to be “stuck” on screen.
Spectating a game that just finished now properly shows the game over overlay.
Actionable minions and artifacts now correctly display their actionable state after divination.
Fixed a bug where tooltips for keyword N abilities (such as armor, regen, blight, etc) could show the wrong value when multiple such abilities were present on a card.
Fixed a bug preventing Scion of Pride’s spirit immunity from being suppressible.
Fixed a bug where Seal of Exile became uncastable when one of your minions was occupying Bald Mountain.
Fixed a bug where suppressing bald mountain was not properly removing the casting cost reduction for spells in hand.
Fixed minions not losing warded when casting Pride of Place on Sariel of Enoch
Fixed vampires not costing less mana with Strigoi Familiar in play
Removed an erroneous regen tooltip from Behemoth.
Revised card text for some cards to better communicate their function.
Card animation in hand is more responsive and less janky.
Deck tracker should now draw over Rainbow’s End vfx.
Merged 1v1 and 2v2 casual modes into a single panel in main menu in preparation for more game modes in the future.
Made backend changes to better support a more advanced turn timer in the future.
2v2 vs AI is not currently working.
Sound is not working on web.
Awakened Huntress (minion transformed from Freki Huntress)
COST: 3[R] → 4[R]R
Bob “Banzai” Vaquero
TAG: Outlaw → Rebel
NAME: Mardyakhor → Mardykhor
An attempt to guide pronunciation by tweaking a letter in there didn’t accomplish anything, so we’re returning to the “standard” spelling of a prototypical, non-standard mythical beast.
To Heaven and Back
ANGEL BUFF: +2/+2, Agile, and its mana cost reduced by ➋ → +1/+1, Agile, and its mana cost reduced by ➋
If you’re experiencing a little deja vu, it’s because this change didn’t quite make it into the last patch.
Vessel (minion generated by the Imperfect Copy spell)
COST: 0 → 2
COST: 2[O] → 3[O]
Finalized Orange card illustrations for Miraculous Feast, Parsa Immortal, and Thieves Bazaar.
Added VFX for many cards.
Changed Slayer and Focused to only apply if the minion’s strength is greater than zero.
Added max mana readout to the mana bubble.
Added various Orange missions and achievements.
Emotes are now broadcast to spectators.
Fixed a bug that was causing the AI to hang.
Fixed a bug that could cause the game to soft lock after hitting End Turn.
Fixed a bug that could cause Divination to not allow player to hit OK.
Fixed a bug that could cause some minion ability icons to not be displayed.
Gauntlet once again guarantees an unowned path or power on perfect completion.
Fixed a bug where it wasn’t properly loading match histories for offline players.
Fixed a bug that prevented some game replays from loading.
Fixed a bug that could cause pack opening to hang when revealing the 6th card.
Fixed a bug that would not properly update your pack count when receiving card packs from rewards.
Fixed an issue with default deck art not being assigned after changing deck contents.
Fixed a bug that could cause a client that has been kicked off by a login from elsewhere to try to reconnect again.
Fixed a bug affecting proper payment processing.
Fixed a bug where gallery mode in the combat scene wouldn’t properly unzoom.
Fixed a sound bug when mouse is left over the end turn button.
The “new” card filter should now work again.
The card slug for Extract Life should properly show a ★ for its mana cost.
No longer gives you portraits you already own as rewards.
Fixed a bug where the AI would fail to make a target selection for a Sweet Spinnerette resurrected during its opponent’s turn.
Disk of Circadia’s pursuit ability should now properly give one free use of your power.
Impel now works on suppressed creatures.
Fixed a bug that was causing maximum mana granted by Grinning Kolobok to fall off in response to other mana modifying effects.
Xerxian Recruiter can no longer erroneously draw and peek consecutively.
Pride of Place now correctly transform a sapped minion.
Pride of Place no longer removes fragile from Turn of Seasons: Winter.
Oil Field should now correctly reduce the cost of minion cards in hand.
Fixed a bug that would prevent Aimless Vessel from attacking even when its conditions are met.
Fixed a bug in 2v2 where some of partner’s cards would be hidden after using Bragi Runesinger’s draw card and shuffle ability.
Fixed a bug where a player’s library count would display the wrong value after using Bragi Runesinger’s ultimate.
Fixed a bug where Seal of Exile would miss banishing adjacent cards.
Cards from the library banished with Seal of Exile are now flipped face side up during their banish animation.
Fixed a bug with Quicksand Hourglass in game replays.
SIZE: 5/6 → 4/6
ABILITY: Cannot attack unless you control at least one other minion → Cannot attack unless another minion is adjacent
ACTIVE COST: @➌ → @➋
SIZE: 2/2 → 2/1
SIZE: 1/2 → 1/3
ABILITY: Banish a minion in any boneyard to get +1/+1 and fully heal → Banish a minion in any boneyard to fully heal
Lamp of Wonders
0🗲. At the end of your turn, +1🗲. -3🗲: Divination 9 and draw a card, then banish this and shuffle a copy into your opponent’s deck.
Parsa Recruit (created by Eager Recruit)
SIZE: 2/1 → 1/1
ABILITY: [Demise]: Add a 1/1 Parsa Recruit to your hand → [Demise]: Add a 2/1 Eager Recruit to your hand
At the end of your turn, draw the top card of your deck if it’s an enchantment.
You may replace enchantments with other enchantments. When you do, gain ➊ mana.
When you enchant a lane, gain 1 life.
Pursuit: The first enchantment you play costs ➊ mana less.
Raziel, Keeper of Secrets
REMOVED: Regen 1
ULTIMATE COST: 4🗲 → 5🗲
Scion of Pride
SIZE: 5/5 → 4/4
SIZE: 4/5 → 4/3
COST: 3[G]G → 3[G]
ABILITY: Give a friendly minion +2/+1 and '[Demise]: Add a Vengeful Heirloom spell to your hand'. Banish this after casting → Give a friendly minion +2/+1 and '[Demise]: At the end of your turn, return Vengeful Heirloom to your hand from the boneyard'.
Bug: when you replace an enchantment occupied by a minion that’s damaged to the point that it would die without that enchantment (indicated by purple health), it will die even though the new enchantment would theoretically keep it alive.
Bug: when moving a minion from one enchantment to another where the minion would die without the benefit of the first enchantment (indicated by purple health), it may die even though the new enchantment would theoretically keep it alive.
Sixty-six new cards now appear in Core packs!
New Path: Rainbow’s End (open a weekly chest or beat Gauntlet III for Paths & Powers)
Deck Tracker UI now helps you remember what’s left in your deck, (pull it in from the right-hand side of the screen).
Pips: Green = In deck, Gray = Not in deck, Orange = Burned
Social features have started to appear! You can follow other players in game. More social features will roll out in future patches.
Fixed a bug where in the Disk of Circadia mirror match, flipping to night while the other Disk is in day would remove the slayer granted by the other Disk.
Fixed a bug where Disk of Circadia’s discard ability wouldn’t allow you to change your selection.
Fixed a bug where the effects of pack buff (including Pack Mentality, Pack Trooper, Sons of the Pack, Volkov Pointman), wouldn’t take into account certain triggers (such as change in controller via Traitorous Murmur).
Fixed a bug where slayer wasn’t applying to minions with 0 strength.
Fixed a bug that was causing Foul Harvest to award twice the temporary mana.
When queuing for a casual 1v1 match, you can choose to only match with AI challengers if you don’t want to play against a human.
Removed exploit where you could dodge matches against human players in 1v1 ranked and arena modes.
Beating a player in ranked will always reward at least as much RP as beating a bot (and usually a lot more).
We think we found a work around for the “GetThreadContext” crash bug that affected Steam players who are running certain anti-virus software. Please let us know in discord if this crash continues to occur.
“Decklet” panels now feature Path, Power, and Color indicators in deck selection.
You no longer get duplicates of Mythic cards when opening packs.
(Once you own all Mythic rarity cards, it is possible to get duplicates.)
Coin economy reworked to remove the daily coin cap.
Lots of tweaks and adjustments coming in hot, for planned details see: https://www.reddit.com/r/mythgard/comments/9pd3oh/new_economy/
Social features are brand new and likely super janky, but have fun!
AI sometimes hangs, requiring a battle restart.
Redeeming packs with a code can mess up the pack count, forcing you to exit and re-enter the pack opening screen.
AI will always hang when thinking about Mardyakhor’s Demise ability.
Awakened Huntress (Transformed Freki Huntress)
SIZE: 4/4 → 4/3
NEW: gives a minion +0/+1 in addition to Armor 1
ABILITY: When you cast an enchantment, draw a card → Awaken: Draw your next enchantment
NEW: (3): Move an enchantment from your hand to the bottom of your deck in order to draw a card
Circle of Protection
SPELL: All your minions get Armor 2 until your next turn → All your minions get Armor 2 and Warded until your next turn
COST: 2[G]G → 2[G]
COST: 3[Y]YY → 3[Y]Y
ABILITY: Is created with strength and health equal to the number of gems in your mana bar → Is created with 2 strength and health for every unique color of gem you have burned
SIZE: 1/1 → 2/1
ABILITY: Gets +1/+1 when you burn a card → Gets +0/+1 when you burn a card
NEW: 1energy, Swift, When moving for the first time each turn, +1energy
ABILITY: Demise: Gain 2 temporary mana → Demise: Gain 1 maximum mana for every 2energy
The last iteration proved to be too punishing, so we’re seizing an opportunity to improve on both the design and the thematic by turning the little pancake that shouldn’t into a fleeing source of maximum mana for your opponent to hunt down.
NAME: Harvest Behemoth → Harvester
NEW: Resurrected Dredge minions are also Ephemeral
REMOVED: Dredge minions are no longer banished when killed
We actually hadn’t implemented Ephemeral back when this enchantment was first created, so this should bring it in line with other similar mechanics and allow it to synergize with Demise effects.
COST: 3[Y]Y → 4[Y]Y
ACTIVE: Divination 2, then draw a card → You lose 1 life, Divination 2, then draw a card
PASSIVE: At the start of your turn, +1e and you lose 1 life → At the start of your turn, +1e
Moving the loss of life from the passive to the active halves the pain and grants a more controlled feel that should hopefully keep the celestial muse out of the patch notes for a change.
COST: 4[Y] → 3[Y]
POWER: Once per turn, heal all your minions for 1 → Once per turn, heal all your minions for 1 and gain 1 life
SPELL: Return an enchantment to its owner's hand along with a minion if occupied → Return an enchantment to the top of its owner's deck; if occupied, return the minion to its owner's hand
ACTIVATE: Draw a card. Then, pick one to shuffle back into your deck → Draw a card. Then, pick one to put back and reshuffle your deck
Mechanics like Burning and Divination emphasize limited control over your draw order (which is why we typically randomize the location of individual cards without reordering your entire deck), but our fine-china-loving bull isn’t your typical Minotaur, and while he’d never break your belongings in the process of rummaging for antiques, your deck may be left in some disarray.
ABILITY: When you cast a spell, all your minions get +1/+0 until end of turn → When you cast a spell, all your minions get +1/+0 until your next turn
ABILITY: Gain 1 maximum mana → Awaken: Give another minion Ephemeral
With the Kolobok taking up her previous mechanical identity, it’s high time for the Spinnerette’s mechanics and flavor to better reflect her unsettling visage.
COST: 4[G]GG → 4[G]G
ABILITY: If wounded at the start of your turn, fully heals and gets +1/+1 → If wounded at the start of your turn, fully heals and gets +2/+2
66 New cards (Featuring many new artists!)
General UI/Menu improvement
New Path art on gameboard, and related icons.
New Gameboard HUD designs
New first pass “feedback” FX for all 66 orange cards
Multicolor FX for Rainbow’s End
Fixed bug preventing players playing in the browser from logging into the game for the first time.
Dragging to activate a power no longer interacts with cards in your hand.
Card text now scales better to fit the card. (The most noticeable change is that path card text is no longer tiny).
Fixed a bug that could cause a blank panel to appear in the main menu when viewing profiles.
Fixed an issue that was preventing Disk of Circadia Day from forcing you to discard.
Re-fixed an issue that allowed AI to target minions on the board with Wake the Bones.
Fixed various bugs associated with known cards on deck.
Rotated the back player’s deck count to be right-side up for reading.
When multiple players are running Disk of Circadia, the flips to Night side can prematurely end Slayer 1 on minions.
Disk of Circadia
NIGHT: ...all your minions that didn't attack heal for 2 at the end of your turn until Day → ...all your minions that didn't attack heal for 1 at the end of your turn until Day
DAY: ...all your minions get [Focused 1] until Night → ...all minions get [Slayer_1] until Night
Website visual overhaul
New main menu UI.
New Path: Fires of Creation
New Powers: Foresight, and Reanimate
Earn new paths and powers via perfect level III gauntlet victory or weekly chest. Each level III gauntlet or weekly chest grants one path or power that you do not yet own.
New cards: Blood Dolls and Troikasekt (placeholder art).
New accounts now start with 80 cards (20 of each color) that are organized into six preconstructed Starter Decks.
Story rewards now unlock 20 additional cards (5 of each color).
Now accepting payments on Android (due to Apple policies with test apps, payments for iOS can not be enabled until the app goes live).
Starter pack - new players will be given a time-limited offer to buy 5 core packs and 800 mythril for $5.
Added redemption code system. There’s now a tile in the Store that allows players to enter special codes to receive presents. Join our discord to get Alpha test codes!
Added new Daily Missions.
Burned cards are now more visually distinct from unburned cards.
New card wheel interface (UI for picking through cards in boneyards, selecting cards to discard, etc.) should make it easier to select between larger number of cards.
Advanced search commands added to card filtering (see “Search” below for specifics).
Crafting card filter is now a simpler, two-way toggle.
Added a button to the end game screen which allows players to review the board/emote after a game.
Added pause and speed controls during game replays.
Replays now show divination cards.
You can now spectate live games (cards will be hidden unless known to all players).
Slayer now works on defense.
Warded no longer protects from banish effects.
Boneyard Abomination, Extract Life, Gemcutter Spider, and Leshy Greene now show their variable values on the card as ★ in the editor, and will dynamically update to show expected value in game.
Avenging Alpha dynamically updates to show expected strength and health when created.
Nazca Memorial now shows the number of minions memorialized.
Berserkr Sickness, Wings of Abbadon, and Alkonost kill effects are now “sacrifice” and can be used on warded minions.
Fixed a bug where it wouldn’t allow you to go into the deck editor if you’ve deleted all of your decks.
Fixed a bug that would soft-lock the game if you examined a boneyard or deck right before a divination or similar effect fires.
Fixed a bug where multiple Singing Stones wouldn’t correctly apply their bonus when moving into enchantments.
Fixed a bug where a Ravine Guardian’s stats would be incorrectly calculated when on the board with a Revolutionary Totem in play
Fixed a bug where Nazca Memorial’s buff remained even after the memorial got removed from play.
Fixed a bug where the Goliath Spider created by The Goliath’s Web when placed across from a Hekate’s Wheel would not properly have its deadly ability suppressed.
Fixed a bug where minions created on or moving into a suppressed Mistwalker Gate would improperly receive a free move action.
Fixed a bug where sourced buffs from dying minions would incorrectly be applied if their death and the application of the buff happens at the “same time”. For example, summoning a Sapo, the Devourer next to a Freki Sidecar would incorrectly leave the Sapo with rush.
Fixed a bug where Extract Life cast on a sapped Maze of Iyatiku could give the casting player an incorrect amount of life.
Fixed a bug where minions returned to hand by Garden of Iriy would display incorrect values.
Dora’s activated ability now targets decks rather than players.
You can now queue playing a card whose casting cost depends on the burning of another card before the burn animation for that card has completed.
The mana cost of cards is now rendered in cyan if reduced or red if increased from the base cost.
Changed minion strength/health color key to:
“Life support”: Minion will die if suppressed.
Hovering or zooming a minion card while the minion is in play will show fractional health if the minion’s current health isn’t equal to its maximum health. For example, a 4 health minion dealt 1 point of damage will show its health as ¾ on its tooltip card.
Improved visual quality of card highlights.
Deck editor now prompts you if you attempt to exit without setting a path and power (if available).
Enforce maximum of 100 decks per player and 200 cards per deck.
Improved minion token shadows when high quality shadows is turned on in gfx options.
Friends list functionality did not get completed in time for this release.
The “goes second” modifiers for paths are placeholder while we evaluate options.
Melinoë, Soul Shepherd may not add Forlorn Spirits to your hand for minions destroyed at the “same” time as her. We intend to fix this, but the proper solution is complicated enough (with attendant high probability of unanticipated side effects) that we’ll put it off until we have ample resources to do more thorough testing.
COST: 4[G]G → 4[G]
COST: 2[G]G → 2[G]
Disk of Circadia
DAY: Gain 1 life, discard a card, and all your minions get [Overrun] until end of turn. → Gain 1 life, discard a card, and all your minions get [Focused 1] until Night.
NIGHT: Divination 2 and draw a card. → [Divination 2], draw a card, and all your minions that didn't attack heal for 2 at the end of your turn until Day.
NEW: Starts on Night, or Day if you go second.
COST: 4[Y]Y → 4[Y]
Enyo, Murder’s Muse
COST: 5[R]RRR → 5[R]RR
ACTIVE: @, Sap 7: Empower with [Frenzy] and [Immortal]. → @: If she has 8 or more health, empower with [Frenzy] and [Immortal].
This should go a long way toward making Enyo’s power easier to understand.
BOUNTY: 2 life and (2) temporary mana → 4 life and (2) temporary mana.
BUFF: +2/+2 and Regen 3 → +1/+1 and Regen 3
ABILITY: Breach, Sap 1: Gain (2) temporary mana. → [Demise]: Gain (2) temporary mana.
Part of a longer term effort to solidify color identities, (green desire being tactics over speed) and many of the less combo-oriented pancake uses already involved waiting a turn to attack.
Journey of Souls
NEW: Starts with 1 soul if you go second.
COST: 5[Y] → 5[Y]Y
COST: 3[R]R → 3[R]
TEMPLE SNAKES: Rush → [Awaken]: Gets a free move action.
With the den snaking up the battlefield immediately, it’s become more about speed than generation. Them sneks had rush primarily so they could move and avoid clogging their lane up, but why slither away when you can attack bigger minions?
SPELL: Deal 2 damage to all your opponent's minions. → Deal 2 damage to your opponent and all enemy minions.
For the cost, this spell could stand to clap your opponent as well. Also adjusted wording to better reflect the actual behavior in 2v2.
Turn of Seasons
NEW: Starts in Winter, or Spring if you go second.
COST: 4[G] → 4[G]G
COST: 2[Y] → 2[Y]Y
Lots of new UI to support the Main Menu changes
(Main menu, Play sub menu, Collection sub menu, main menu icons, and various Header art for each sub menu.)
Added a couple of scenes to the beginning of the story sequences
Continued tweaks to new and existing path placements
New Power icons and card art for Foresight and Reanimate
Distressed, burnt card frame.
Starter Pack and Redemption Codes panel in Store
New card art: (Orange cards only available in Story mode.)
Dune Cat (O)
Twinfire Zealot (O)
Vital Proxa (O)
Parsa Fanatic (O)
Dust Devil (O)
Parsa Clarion (O)
Blood Dolls (R)
Rejuvenate Power (Revise)
Impel Power (Revise)
Reanimate Power (Stand-in WIP)
Scarred (Stand-in WIP)
Koschei The Deathless (Reanimate VFX)
Zolea The Unclean (Brand VFX)
Bela Witch Queen (Modify VFX)
You can now search for artist names and text in tooltip cards.
Search is now word-based, with a default conjunction of AND (also & or &&).
For example, if you type ⸢MEGA BOMB⸥, it will show cards that contain both “MEGA” and “BOMB”, not necessarily “MEGA BOMB”.
If you want to search for a phrase, enclose it in quotes, ie “MEGA BOMB”.
OR (also | or ||) can be used to specify either-or.
For example, if you type ⸢MEGA OR BOMB⸥, it will search for cards that contain either “MEGA” or “BOMB”.
NOT (also !) can be used to specify not.
For example, if you type ⸢MEGA !BOMB⸥, it will show cards that have the word “MEGA” but not the word “BOMB”.
You can use parentheses to specify order of operations.
You can search for minions using #/# notation.
For example, if you type ⸢3/3⸥, it will show only minions that have 3 strength and 3 health.
If you type ⸢3/*⸥, it will show only minions that have 3 strength.
You can use the following variables:
|STRENGTH (also STR)||A minion’s strength|
|HEALTH (also HP)||A minion’s health|
|BLUE (also BLU)||A card’s blue gem cost|
|RED||A card’s red gem cost|
|YELLOW (also YLW)||A card’s yellow gem cost|
|GREEN (also GRN)||A card’s green gem cost|
|GEMS (also GEM)||A card’s total gem cost|
|MANA||A card’s mana cost|
|COUNT (also NUM)||The number of cards you own|
|NEW||Whether or not the card is new|
< Less than
> Greater than
>= Greater than or equal-to
<= Less than or equal-to
For example, if you type ⸢STR>MANA AND GEM=1⸥, it will show minion cards whose strength is greater than the mana cost and only contain a single gem in the casting cost.
Add yet more code in an attempt to prevent the “Done” button from failing to appear after opening a pack.
Improved deck selection interface to not enter the deck editor on single-click.
Sovereign Architect’s activated ability icon now correctly reflects whether or not it’s activatable.
Allfather’s Horn now correctly draws a card.
Jotun Shatterfist now correctly triggers its growth ability prior to dealing damage when attacking into a minion with alpha strike.
Added a “watch match” option to the player context menu.
Fixed another yet another bug that would prevent some replays from being watchable.
Fixed masking issue with player portraits in match history scroll box.
Players can now see the ranked play panel regardless of player level.
The “next bout” button on completing a gauntlet match now indicates which bout number is up next.
All players now have a hand max of 9.
Turn timer is now off for casual games vs. the AI.
Hitting “cancel” during a connection attempt should now work asynchronously.
Lore Broker will continue to grant vision of your opponent’s hand until killed or suppressed as intended.
Friend functions are not-yet-implemented despite the option being selectable in some context menus.
Multiple Singing Stones do not stack properly when moving onto an enchantment.
Trying to save a deck of over a couple hundred cards will cause a server disconnect.
The “Default” blank path and power are showing up in the pool of random choices when drafting in Gauntlet and Arena.
Lore Broker’s empower text won’t visually swap out after the breach is engaged.
Greatly expanded tutorial.
Added a new Path: Disk of Circadia, and two new Powers: Infuse and Rejuvenate
New paths and powers can be obtained either by beating stage 9 of Gauntlet Level III or from the weekly chest.
Moved deck management to the main menu screen (click on the deck icon next to your portrait). [We’re working on a total overhaul of the main menu for next patch].
Added full match history to player profile panel. You can access this match history by clicking or tapping on the player portrait then dragging the collection planel to the left to show match history.
Added right-click context menu to player portrait in game and player names in match histories, ranked ladder, and ranked action panels.
You can now view other players’ profiles via this menu.
Add friend is listed but is not yet implemented. Friend list and other social features will be available in future patches.
Health for minions on “life support” (ie minions that are only alive due to buffs and might therefore be destroyed if moved or suppressed) are now drawn in red.
Energy Action - minions get an energy action when created and at the beginning of their controller’s turn. Energy actions are used as part of a cost for some minion activated abilities that cost energy. Energy actions are not restored by cards like Volition and Allfather’s Horn. Most energy-users have been rebalanced to account for this change.
Added (placeholder) indicator for when a minion takes reduced damage in combat.
The minion OPPOSING Maelstrom should once again be within the damage area of this troublesome enchantment.
Suppressing Verdant Jungle or Sweet Spinnerette should now correctly reduce their controller’s mana.
Turn of Seasons now gives Fragile to minions created during winter.
Journey of Souls now correctly decrements soul count when triggering.
Nazca Memorial now assigns the correct values for minions that move into it.
Improved action indicators for activatable artifacts.
Improved drag-to-attack detection.
Match ID is now displayed in the ESC menu in game.
Fixed a bug where minions wouldn’t properly return to their lane after combat.
Fixed the draw card animation to not flash the card at the beginning of the draw.
Fixed a bug where you couldn’t zoom a player’s boneyard while another player was making a divination decision.
Fixed a bug that could potentially cause account rollbacks.
Fixed a bug that would prevent some game replays from playing.
Fixed incorrect Ranked Points reward for defeating mobs in ranked matches. The correct numbers are Bronze 15, Silver 10, Gold 5, Mythril 1.
Reduced Ranked Point penalty for losing to a mob in a ranked match. All tiers other than Bronze now have a 30 point penalty.
If a player disconnects from a casual or ranked game and doesn’t reconnect in a timely fashion, it will now be counted as a loss.
Friend functions are not-yet-implemented despite the option being selectable in some context menus.
Multiple Singing Stones do not stack properly when moving onto an enchantment.
Trying to save a deck of over a couple hundred cards will cause a server disconnect.
The “Default” blank path and power are showing up in the pool of random choices when drafting in Gauntlet and Arena
ACTIVE: Now uses an energy action instead of being “once per turn”.
NEW: Draw a card in addition to refreshing mana and actions.
The fantasy of this divine drink was always essentially to take another turn, so letting the spell replace itself brings it even closer.
Bela, Witch Queen
ENERGY: 4 → 3. Uses energy actions instead of regular actions
+2e: reduce cost of your spells by 1
-1e: stun target minion
-9e: gain brand: “whenever you play a card, draw a card”
Whenever your opponent plays a spell -1e
BREACH EMPOWER: +1/+1 → +2/+1
Uses energy actions instead of regular actions
COST: 2[B]B → 2[B]
SPELL: Destroy all minions with 4 or more health. → Banish all minions with 4 or more health.
Helm of Conscription
ACTIVE COST: @ → @1
Journey of Souls
+1 life per soul collected → +2 life on resurrection
Koschei, the Deathless
ENERGY: 3 → 1. Uses energy actions instead of regular actions.
REMOVED: At the end of your turn, fully heal all your Vampire minions.
NEW: Gets a free action when one of your Vampires other than Lord Valentine Breaches.
One of Valentine’s jobs is to start to seed the concept of Vampires coming together on the board, but with so many of them being high strength low health attackers, healing didn’t really fit.
SIZE: 4/5 → 4/4
CHOICE: You can now move minions and enchantments right OR left
Orbital Jamming Satellite
NEW: Starts with 2 Energy (e)
NEW: +1e at the start of your turn.
ACTIVE COST: @ → @2e
ENERGY: 0 → 1. Uses energy action instead of regular action.
PASSIVE: +1e at the start of your turn. → +1e and you lose 1 life at the start of your turn.
ACTIVE: Now uses an energy action instead of a standard action.
Bringing back the faster turnaround on investment, but with a more red-feeling life cost.
NEW: Additionally gives affected minion the Canine tag
COST: 4[B]Y → 4Y[G]
Even though their conjoined form prevented them from being recruited by the Ved’ma, disease spreading witches are right in line with green and yellow thematics. As an added bonus this color shift helps smooth out the currently uneven multicolor gem cost landscape.
Samosek, the Living Sword
Seven Ring Ritual
COST: 7[R]RR → 7[R]R
Zolea, the Unclean
ENERGY: 2 → 1. Uses energy action instead of regular action.
Update on Ability icons
New Power Icons Added (Infuse and Rejuvenate)
Gameboard asset for Disk of Circadia
Profile UI design
Intro UI graphics update
Desert (Damage VFX)
Bounce VFX (Modified)
Ollama Ring (Modified)
Headless One (Modified)
Vital Broxa (Stand-in VFX)
Dune Cat (Stand-in VFX)
Parsa Clarion (Stand-in VFX)
Smite Power (Revise)
Impel Power (Revise)
Multiple pack purchasing
Automatic card unmake for cards above the deck limits
Minion size decreases from Blight can no longer be negated by Suppression (but the Blight ability itself can still be Suppressed to prevent the addition of more -1/-1 stacks).
The minion occupying Sacrificial Altar should once again be exempt from the mass +1/+1 buff.
The minion occupying Maelstrom should once again be exempt from the damage area.
Turn of Seasons
Spring: Gain 3 life. → Gain 2 life.
Starting Season: Spring → Winter
Journey of Souls
Trigger Threshold: 4 Souls → 3 Souls
Removed: Returned minions are no longer Ephemeral.
Activation Cost: 1 Mana → 2 Mana
Ability: Once per turn, give an allied minion Swift until end of turn. → Once per turn, give an allied minion a free move action.
The Stretcher (Fixed bug when more than one is activated)
2 v 2 Game Mode is Here!
15 New story missions with cinematic cutscenes and improved rewards.
Game Mode Revisions:
To play vs human or AI opponents, just hit Play, then choose casual or ranked.
If no human opponent is available, you'll be given an AI opponent in 15 seconds.
Login and Register accounts with Google and Facebook
New Paths and Powers
Powers are active abilities that require mana and can be used a maximum of once per turn.
Paths are passive abilities that provide unique benefits over the course of the game.
UI Improvements and new player profile panel
Fixed a bug where unzooming a minion or enchantment that was in play when the zoom was first initiated but subsequently was bounced to the player’s hand would result in the card being invisible in hand.
Account for window borders when changing resolution to the maximum screen size (Windows only).
Restructured Incubation Chamber such that removing the enchantment or forcing a minion out of it can now end gestation before the buff kicks in.
Fixed an issue that was causing a Hopeless Necromantic dying with The Yana Virus to infect the resurrected minion.
Fixed a bug where resuming a suspended game caused it to not count toward mission/achievement progress.
Nazca Memorial and Singing Stone stacks beyond the first aren’t being taken into account when moving into enchantments (as opposed to being created inside).
Fragile 1 from Turn of Seasons Winter isn’t being applied to newly created minions.
Some combat sound effects will still play even if audio is muted.
Creation Life Gain: 2 → 3
COST: 6[G]GG → 5[G]GG
SIZE: 3/4 → 3/5
COST: 4[B]B → 4[B]
The Giant’s Stairway
COST: 5[B] → 4[B]
The Goliath’s Web
NEW: Awaken: Creates a 1/3 Goliath Spider in this lane.
ABILITY: Restore 3 of another minion’s health. → Restore 3 of a minion’s health.
Mechanic repair thyself! (There used to be a targeting issue that made this ability easier to understand if she couldn’t tend to her own wounds.)
NEW: Stunned occupant now also gets Armor 2 during gestation.
The Invisible City
COST: 5[G]G → 4[G]G
REMOVED: @, sap 2: Draw a card.
NEW: Demise: Your opponent is granted 2 life.
This cycle of “throne” enchantments is characterized by card draw offset by interesting effects that come at a cost, but the good city of Kitezh must have been hiding when we were handing out double edged swords…
COST: 5[B] → 4[B]B
BUFF: -0/-2 → +1/-2
COST: 5[G]G → 5[G]
COST: 5[Y]Y → 4[Y]Y
REMOVED: No longer stuns occupying minion when transferring strength and health.
NEW: Awaken: Creates a 1/1 Temple Snake with [Rush] in this lane.
Stairway to Hades
COST: 6[R]R → 5[R]R
Temple at Delphi
COST: 5[R]R → 4[R]R
COST: 4[B] → 4[B]B
SIZE: 4/4 → 4/5
COST: 4[G]G → 5[G]G
SIZE: 5/4 → 5/5
NEW: Armor 1
SIZE: 3/4 → 3/5
SIZE: 5/3 → 5/4
Path/Power/Brand card frame design
Path/Power Cardlet design
Smite/Impel/ Default Icons/buttons design
Updated mana bar with Power icons/buttons
Turn of Seasons (Path) Game board figurines with all 4 seasons
Journey of the Souls (Path) game board figurines
Turn of Seasons and Journey of Souls path card art
New UI navigation buttons
Updated intro funnel UI
2V2 Game Board and UI
Story Mode art (battle 1 to 15) and UI elements
New updated Intro Funnel pages (Loading screen, Login screen and Experience Level screen)
Revised FX scale of Alacrity.
Revised timing and added audio to FX of Garden of Iriy, Ichor Feast, Freki Huntress, Dead Man’s Eyes, and Bragi Runesinger.
Added summon FX to Chloe Sunshine, Winter Wolf, Kara Mourningwives, Tyr Monomund, Rider Of Edda, The Recursionist, Cerberus Unchained, Lord Valentine, Melinoe, Soul Shepard, Enyo, Murder’s Muse, Terpischore Muse, Fated Firebird, Bragi Runesinger, Fleeting Thunderbird, Zolea the Unclean, Bob “Banzai” Vaquero, Universal Holcan, Sapo the Devourer, Baba Yaga’s Den, Bela Witch Queen, Zmey Hydra, Koschei the Deathless, Sablewing Zira, and Chort Stag.
Tweaked timing and revised FX of Earthslide, Calliope Muse, Ourania Muse, Gamayun, Academy Analyst, Dream Weaver, Vicious Cycle, Cornered Wildcat, Enchanteater, Fleeting Thunderbird, Zolea the Unclean, Headless One, Godsbane Transport, Sapo the Devourer, Orpheum Of Horrors, Vulcan Brand, Ankle Biter, Blood Moon, Overkill, Reckless Vulcanist, Calliope Muse, Melpomene Muse, Lord Valentine, Shopworn Bull, Howling Abyssal, Gigantomachia, Magmataur, House Elf, Grinning Kolobok, Vodnik Informant, Wake the Bones, Samosek the Living Sword, Synapse Overclock, Ved’ma Flamespar, Hopeless Necromantic, Led Astray, Night Hag, Serenity Seawitch, Volkov Pointman, Focused Frenzy, Gamayun, Zmey Hydra, Koschei the Deathless, Ravenous She, Alkonost, Eirsdottir, Bulwark, Plague Maidens, Fire Eater, Mani Queen of Tides, Dissonant Drone, Fated Firebird, Pack Mentality, The Stretcher, Splicing Lab, Bob “Banzai” Vaquero, and Kara Mourningwives.
Continuing to optimize FX for multiple platforms.