Mythgard Patch 0.17.3 - Holiday Edition
Tis the season of Axolotls! One ranked season is ending and another is about to begin. Between them, we’re running a special 2v2 Holiday’s event. Play with crazy Highlander decks and earn a Christmas card back, courtesy of the King of Axolotls himself, foxfire_kadrpg. There are also new elite missions that each award an animated axolotl emote (you know who to thank for that one too). Collect all 23! Speaking of emotes, you can now choose a custom set of emotes in the player profile.
Ranked Beta Season I ends Dec 21st, 2019 and Beta Season II starts Jan 3rd, 2020. Players will start the new season at the bottom of the next lower tier. For example, if you finished Beta I at G04, you’ll enter Beta II at S01. Don’t forget to pick up your Beta I rewards in the ranked panel, which include card packs and a fancy portrait trim.
Have fun, and have a wonderful, joyous, holidays everyone!
There is a new 8-turn tutorial mission for those who opt out of the story on their first login
This mission explains the basic rules but gives far fewer rewards than the story
Those who wish can play through this tutorial for 100 xp and 400 coin. We’re not saying it’s worth it if you already know how to play, but you have the option!
Winter Holiday’s 2v2 event
Random 75 card, 3 color, highlander decks (you still need to queue with a legal deck)
Random power, no path
6 card starting hand
Draw 2 cards per turn
This event runs until January 8th
Draw 250 cards in the 2v2 event to get a special Christmas Axolotl card trim, courtesy of foxfire_kadrpg
Festive Winter holiday game boards
And Santa hats or other holidays accoutrement if you equip any of the winter card backs or trims!
If you’re on our Discord, you know them well. Thanks foxfire - you are the best!
Everyone starts out with “blush”. We’ll be giving out a code for “flex” via our mailing list and the rest you can win via a new set of elite missions
Players can now select their emotes via a panel in the player profile
End of Beta Season I
Season rewards: 1/3/5/7/10 packs and a special portrait flair depending on rank tier
The ranked panel now shows your past season record in the medals panel
Added 3 new puzzles (see Known Issues)
Fixed missing “Next Pack” button in the pack opening screen
We will be experimenting with a different matchmaking algorithm that will be more friendly to players at the very high and low ends of the spectrum. Let us know if you notice better or worse results. We can flip back to the old algorithm if the new one has problems
You can now burn cards by dragging them straight down, even if they are at the sides of the hand
Fixed another bug that caused zoomed cards to get stuck in some rare cases (there will be more, please report them as you find them!)
Improved scaling of some parts of the UI for phones (there’s still a lot of work to do here, but this should help make some of the buttons a bit more pressable to start)
Entry VO for the following cards removed: Dashing Ringmaster, Howling Abyssal, Panic Raider, Strigoi Familiar
Ranked points for Champion level players is awarded in the same way as Mythril players as a temporary band-aid for not having gotten something better in place in time for next season
Various other bug fixes
Guilds are NYI
Tournaments are NYI
The puzzle Minmaxer’s Coup is broken on iOS. We also had to change the puzzle slightly at the last minute due to fixing an issue with one of the cards. Since none of us were able to solve the puzzle anyway, we can’t guarantee that it’s solvable period. Have fun!
Minor balance changes. Full refunds available on Master of Shadows, Scourge of Serpents, Shadhavar Beast, and Volition™ if made or unmade in the past 3 weeks.
Enemy minions in three adjacent lanes get -2/-0 → permanently and are [Suppressed] until your next turn
This strength debuff has always needed to be immune its own dang suppression to function; making it permanent is a small buff, but also feels closer to a good reason this doesn’t thwart itself.
Master of Shadows
4[P]P → 5[P]P
Stealth → Removed
Bringing the Master out into the light of day here; needing a slightly higher cost is a bit of a giveaway, but it’s always been possible to figure out when he was around based on his effect on other incoming minions anyway.
[ed. - if you’ve been to our Discord recently you know that Purple has a less than stellar win rate. We’ll look to buff other cards in the faction sometime soon]
Scourge of Serpents
4[Y]Y → 5[Y]Y
3/3 → 2/3
1/1 → 2/2
Demise: Give all your other minions +1/+1 and Overrun until the end of the next turn → Give all your other Rebel minions +1/+1
3[Y] → 2[Y]
Give a friendly minion a standard action → and 'is Stunned until end of turn after attacking' until end of turn
Card art updated for Salt the Fields, Scourge of Serpents, Fossegrim, and Muttonmorphosis.
Unfortunately, we discovered two major issues after deploying patch 0.17.3:
1) The 2v2 event steps on those of Kryptic Gaming's 2v2 Tournament finals.
2) The abilities for eight cards ( Avenging Alpha, Back Alley Ronin, Earthslide, Gemcutter Spider, Herald of War, and Leshy) are borked.
We decided that it would be better to go forward with the patch and try for a hotfix on Friday (as opposed to rolling back). The hotfix will be to make arranged 2v2 games use the standard rules as opposed to the special event rules and to fix the cards listed above. Until then, the above cards will be banned from constructed play (assuming that system works, this'll be our first time using it live).
Apologies for the inconvenience!
Patch 0.17.2 demonstrates the beginnings of what we believe to be a ship-quality UI, aesthetically speaking. It also contains the next iteration of our draft mode, as well as a giant list of balance changes, many of which are buffs to under-utilized cards.
Visual update to UI
Note that the UI is a work in progress and there’s still plenty of work to do
Added deck list and deck export functionality to Twitch overlay
See Known Issues
New draft experience (both Gauntlet and Arena)
6 cards > 5. The draft screen is now a vertical layout to accommodate the increased number of cards
3 paths and 3 powers are shown at the beginning of the draft - all of them are added to your draft collection
Removed adaptive color matching in favor of boost and cull cards that allow you to curate your card colors yourself. The first boost card increases the chances of a color by 100% and the second increases the chances of that color by 200%. The first cull card reduces the chances of a color by 50% and the second reduces it to 0%.
A given pick slot can now contain more than one card
Arena bonus drafts are now 3 rounds instead of 5
Arena mode now gives more rules information, including current banked winnings. Added bonus coin for 7, 8, and 9 wins.
Added “CLEAR” button to deck editor
Added a new puzzle, courtesy of Navy Seagull
Puzzle Importer (all platforms except WebGL)
Unfortunately, a full-fledged puzzle editor is out of scope for the time being. However, for people willing to do some text editing, we’ve added a puzzle importer as an intermediate step.
See the #puzzles channel in our Discord for file format
End of first Beta season extended to Dec 20 (from Dec 8) to better accommodate patch schedule (note this is still not a final date)
Coin cap is raised by 1000 for each $1 spent supporting the game. You can see your own coin cap in the player profile panel
Added vfx to call attention to Maat button (see Known Issues)
Fixed bug where gem highlights when threatening to cast a card were occasionally wrong
Collector achievement now works again
Fixed a bug where card text for the Depletion event card was not being displayed
Fixed ordering inconsistency originally reported as Daring Trapezists on Orpheum of Horrors attacking into Einherjar Thane
Fixed bug where Stubborn Tengu dying doesn’t trigger certain demise effects
Fixed bug where Stubborn Tengu doesn’t get its awaken ability back when removing in play abilities if it has a permanent ability modifier
Fixed bug when replacing enchantments while War Fan is in effect
Fixed a bug where Fated Firebird dying and returning to hand wasn’t triggering other demise effects on board
Stacking keyword is no longer suppressible (fixes bug when casting a stacking artifact while Loki’s Veil is in effect)
Decreased the mission requirement for Aztlan VIII (Build for the Ages) Faction Mission to 12
Increased the mission requirement for Aztlan II (Pauahtun) Faction Mission to 18
Fixed a bug where conceding counted towards completing Oberos III (Sanguine) Faction Mission
Tournaments are NYI
Guilds are NYI
Card material/trim customization panel has visual bugs (iOS only)
Maat button left the building (iOS only)
‘Protect’ power shows up when viewing Paths & Powers in the Collection. Please pretend that’s not there
Twitch overlay will be broken until the new one gets approved by AMZN (word is that twitch overlay approval can take as long as two weeks, so we’re in their hands)
Starting life: +7 → +5
Bringing Rainbow down a little now that Leprechaun’s Coin has done a good job of narrowing the performance gap between going first and second.
Cards marked with * will be refundable for essence for one week after the patch. Note that this is not a policy change - we decided that our usual crafting history duration needed to be extended beyond one week, and implemented that change for this patch as well. However, because the extension isn’t retroactive, we decided to change how refunds work for this patch only.
4[G] → 4[G]G
While occupied, your spells have their mana cost reduced by (1) → Removed
Return a spell... cost: (2)▼ → (1)▼
3[Y] → 2[Y]
1/7 → 1/4
→ Armor 1
Bob “Banzai” Vaquero
Draw and reveal a card, dealing damage to your opponent → anyone equal to its mana cost
Give another minion Frenzy cost: 2🗲▽ → 3🗲▽
2[B]G → 3[B]G
Has +2/+2 while occupying an enchantment → Awaken: Give adjacent minions +1/+1
Give a minion 'Demise: Deal 3 damage to adjacent minions' → 'At the end of its turn, deal 1 damage to its controller and adjacent minions'
Daeva of the Wastes
4/4 → 5/5
[Demise]: Gain (2) temporary mana and draw a card → (3)
2[B] → 2[B]B
Deported (generated by Detained*)
2G → 2GG
Enchants its lane with a Desert… cost: ▼ → ▽
All other → Enemy minions have -1/-0 during your opponent's turn
→ (1)▼: Put the top card of your deck in the boneyard
5[B]B → 7[B]BB
7/4 → 6/6
Can only be played opposite an enemy minion → Gets +3/+3 until end of turn when attacking for the first time each turn
At end of turn, restore 1 health to all your minions → fully heal adjacent minions
Enyo, Murder’s Muse
If she has 8 or more health, empower with [Frenzy] and [Immortal] cost: ▼ → ▽
3G[P] → 2G[P]
Deal 1 damage to anyone cost: ▽ → (1)▽
5/3 → 2/5
Overrun → 0🗲
Breach: Returns to owner's hand and gets +1/+1 permanently → Awaken: +1🗲 for every card in your opponent's hand
→ ▼: Deal damage to your opponent equal to 🗲 and return to owner's hand
2[O] → 2[O]O
God of Gamers
6[P]P → 5[P]P
Demise: Draw a card → Add a 0/3 Maze of Iyatiku to your hand
1/1 → 2/2
All players discard until they have five or less cards in hand → All players discard until they have four or less cards in hand
3[P] → 2[P]
Koschei, the Deathless
-1🗲 When your opponent creates a minion → Removed
Added → 2🗲 and Lurker
Breach: Banish the top two cards of your opponent's deck → 🗲 cards of your opponent's deck, then +1🗲
Master of Shadows
2/5 → 1/1
3/4 → 3/3
Look at an enemy player's hand and choose a card. It becomes Ephemeral and its mana cost increases by (2) → (3)
... 'Demise: Deal 2 damage...' → Deal 1 damage
Awaken: A minion in the opposite lane is Stunned until Night Hag moves or → leaves play
3[P] → 2[P]
Occupying minion has 'Breach: Gain (2) temporary mana' → If occupied at the end of your turn, randomly add a Divine Compass, Powerful Ramen, or Squire Pike item to your hand
...Give the top 4 cards of a friendly deck +1/+0 → +1/+1 and Zealot permanently if they are minions
Breach: Gets -1/-1 and you lose 1 life and draw a card.
Parsa Divinity Cannon
Immobile → Removed
Slayer 2 → Armor 2
5[G]G → 3[G]G, OR Banish the bottom 5 cards of an enemy boneyard
4Y[G] → 3Y[G]
Search your deck for a card that has already been burned… cost: (1)RG▽ → (1)▽
Stacking → Removed
Awaken: Choose one of your lanes without notifying opponents →▽: Choose one of your lanes without notifying opponents
The pattern of activation and deception developed for Imperative Bell has been working out, so let’s see how sneaky an hourglass that can shift lanes once per turn can be.
2/3 → 3/3
Has +2/+2 while occupying a Desert enchantment → Removed
2/2 → 3/3
Awaken: Give adjacent minions a standard action → if they are occupying a Desert enchantment
1[G] → 2[G]
After defending in combat, the attacking → After combat, the enemy minion is [Stunned] until the end of its next turn
Salt the Fields
3[O]OO → 2[O]O
All lanes opposite your Desert enchantments are enchanted with Deserts, replacing any existing enchantments → Enemy enchantments opposite your Desert enchantments are replaced with Deserts
Sariel of Enoch
5[O] → 5[O]O
2/5 → 3/6
Scourge of Serpents
2[Y]Y → 4[Y]Y
Create a 1/1 Temple Snake → 2/2 Striking Viper with Alpha Strike in every unoccupied lane opposite an enemy minion
Serapis, False Apostle
2/6 → 3/6
Minions in the opposing three lanes have -1/-0 → and Fragile 1
1/1 → 1/2
Focused 1 → Swift
3[B] → 2[B]
Awaken: Give another minion → -1/-0 and Ephemeral
The Invisible City
Occupying minion has Lurker and 'Demise: Your opponent gains 2 life' → Removed
3/3 → 4/4
Focused 2 → Frenzy
Gets Frenzy until end of turn when another minion dies on your turn → Demise: Returns to owner's hand if it attacked this turn
1/3 → 1/4
2/1 → 2/2
2[Y] → 3[Y]
Wake the Bones*
→ Returned minion gets Ephemeral.
4[G]G → 4[G]
→ Occupying minion has +1/+1 for every duel this enchantment has won
Wings of Abbadon*
Overrun → Removed
Sacrifice one of your other minions… cost: (2) → ▽
Wok Shield (generated by Battle Chef)
Give a friendly minion +0/+2 and Regen 1 → +0/+1, Armor 1, and Regen 1
If you have 7 → 8 or less life, double this effect to 8 life and 2 cards
Give a minion Blight 1 and → ‘At end of turn and Demise: Infects adjacent minions with the Yana Virus’
By making it spread at the end of the infected’s turn in addition to death, managing the disease through positioning should be less of a cake walk.
1/3 → 1/4
Card art updated for Zen Archer and Tong Foot Soldiers