Patch Notes v0.8

6/23/2018 12:50:11 AM

Features & Bug Fixes

  • 2 v 2 Game Mode is Here!

  • 15 New story missions with cinematic cutscenes and improved rewards.

  • Game Mode Revisions:

    • To play vs human or AI opponents, just hit Play, then choose casual or ranked.

    • If no human opponent is available, you'll be given an AI opponent in 15 seconds.

  • Login and Register accounts with Google and Facebook

  • New Paths and Powers

    • Powers are active abilities that require mana and can be used a maximum of once per turn.

    • Paths are passive abilities that provide unique benefits over the course of the game.

  • UI Improvements and new player profile panel

  • Fixed a bug where unzooming a minion or enchantment that was in play when the zoom was first initiated but subsequently was bounced to the player’s hand would result in the card being invisible in hand.

  • Account for window borders when changing resolution to the maximum screen size (Windows only).

  • Restructured Incubation Chamber such that removing the enchantment or forcing a minion out of it can now end gestation before the buff kicks in.

  • Fixed an issue that was causing a Hopeless Necromantic dying with The Yana Virus to infect the resurrected minion.

  • Fixed a bug where resuming a suspended game caused it to not count toward mission/achievement progress.

Known Issues

  • Nazca Memorial and Singing Stone stacks beyond the first aren’t being taken into account when moving into enchantments (as opposed to being created inside).

  • Fragile 1 from Turn of Seasons Winter isn’t being applied to newly created minions.

  • Some combat sound effects will still play even if audio is muted.

Tuning

  • Beimeni Falls

    • Creation Life Gain: 2 → 3


  • Belovode

    • COST: 6[G]GG → 5[G]GG


  • Black Cadejo

    • SIZE: 3/4 → 3/5


  • Bridgeway Troll

    • COST: 4[B]B → 4[B]


  • The Giant’s Stairway

    • COST: 5[B] → 4[B]


  • The Goliath’s Web

    • NEW: Awaken: Creates a 1/3 Goliath Spider in this lane.


  • Grease Monkey

    • ABILITY: Restore 3 of another minion’s health. → Restore 3 of a minion’s health.

Mechanic repair thyself! (There used to be a targeting issue that made this ability easier to understand if she couldn’t tend to her own wounds.)


  • Incubation Chamber

    • NEW: Stunned occupant now also gets Armor 2 during gestation.


  • The Invisible City

    • COST: 5[G]G → 4[G]G

    • REMOVED: @, sap 2: Draw a card.

    • NEW: Demise: Your opponent is granted 2 life.

This cycle of “throne” enchantments is characterized by card draw offset by interesting effects that come at a cost, but the good city of Kitezh must have been hiding when we were handing out double edged swords…


  • Odinthrone

    • COST: 5[B] → 4[B]B

    • BUFF: -0/-2 → +1/-2

    • REMOVED: Agile


  • Ravenous She

    • COST: 5[G]G → 5[G]


  • Sacrificial Altar

    • COST: 5[Y]Y → 4[Y]Y

    • REMOVED: No longer stuns occupying minion when transferring strength and health.


  • Serpent Den

    • NEW: Awaken: Creates a 1/1 Temple Snake with [Rush] in this lane.


  • Stairway to Hades

    • COST: 6[R]R → 5[R]R


  • Temple at Delphi

    • COST: 5[R]R → 4[R]R


  • Timberland Troll

    • COST: 4[B] → 4[B]B

    • SIZE: 4/4 → 4/5


  • Volkov Heavy

    • COST: 4[G]G → 5[G]G

    • SIZE: 5/4 → 5/5

    • NEW: Armor 1


  • White Cadejo

    • SIZE: 3/4 → 3/5


  • Winter Wolf

    • SIZE: 5/3 → 5/4

    • NEW: Swift

Art

  • Path/Power/Brand card frame design

  • Path/Power Cardlet design

  • Smite/Impel/ Default Icons/buttons design

  • Updated mana bar with Power icons/buttons

  • Turn of Seasons (Path) Game board figurines with all 4 seasons

  • Journey of the Souls (Path) game board figurines

  • Turn of Seasons and Journey of Souls path card art

  • New UI navigation buttons

  • Updated intro funnel UI

  • 2V2 Game Board and UI

  • Story Mode art  (battle 1 to 15) and UI elements

  • New updated Intro Funnel pages (Loading screen, Login screen and Experience Level screen)


VFX:

  • Revised FX scale of Alacrity.

  • Revised timing and added audio to FX of Garden of Iriy, Ichor Feast, Freki Huntress, Dead Man’s Eyes, and Bragi Runesinger.

  • Added summon FX to Chloe Sunshine, Winter Wolf, Kara Mourningwives, Tyr Monomund, Rider Of Edda, The Recursionist, Cerberus Unchained, Lord Valentine, Melinoe, Soul Shepard, Enyo, Murder’s Muse, Terpischore Muse, Fated Firebird, Bragi Runesinger, Fleeting Thunderbird, Zolea the Unclean, Bob “Banzai” Vaquero, Universal Holcan, Sapo the Devourer, Baba Yaga’s Den, Bela Witch Queen, Zmey Hydra, Koschei the Deathless, Sablewing Zira, and Chort Stag.

  • Tweaked timing and revised FX of Earthslide, Calliope Muse, Ourania Muse, Gamayun, Academy Analyst, Dream Weaver, Vicious Cycle, Cornered Wildcat, Enchanteater, Fleeting Thunderbird, Zolea the Unclean, Headless One, Godsbane Transport, Sapo the Devourer, Orpheum Of Horrors, Vulcan Brand, Ankle Biter, Blood Moon, Overkill, Reckless Vulcanist, Calliope Muse, Melpomene Muse, Lord Valentine, Shopworn Bull, Howling Abyssal, Gigantomachia, Magmataur, House Elf, Grinning Kolobok, Vodnik Informant, Wake the Bones, Samosek the Living Sword, Synapse Overclock, Ved’ma Flamespar, Hopeless Necromantic, Led Astray, Night Hag, Serenity Seawitch, Volkov Pointman, Focused Frenzy, Gamayun, Zmey Hydra, Koschei the Deathless, Ravenous She, Alkonost, Eirsdottir, Bulwark, Plague Maidens, Fire Eater, Mani Queen of Tides, Dissonant Drone, Fated Firebird, Pack Mentality, The Stretcher, Splicing Lab, Bob “Banzai” Vaquero, and Kara Mourningwives.

  • Continuing to optimize FX for multiple platforms.

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-8

Patch Notes v0.7.1

4/19/2018 9:34:01 PM

Features & Bug Fixes

  • Burned cards can no longer be shuffled to the top of your deck unless you have no cards in your deck

  • Volume controls should now do something

  • Escape menu now has a “Suspend” option for Single-Player game modes

    • Known issue: this option appears erroneously in replay mode and if selected will put the client into a bad state until re-login.

  • Now supports reconnecting to live games when logging in from another client

    • You should be able to start a game, whether multiplayer or single player in one client and immediately take over the game simply by logging in with a different client, including on another device/platform

  • You can now withdraw from Gauntlet prematurely

  • Corrected Arena matchmaking panel to state that you are entering the Arena queue

  • Display an error dialog when unable to replay a game instead of crashing

  • Going back to the main menu from an Arena or Gauntlet game should no longer put the main menu in a bad state

  • Settings panel is now accessible in combat

  • Settings panel now correctly reflects “Experienced Player” setting

  • Fixed a bug where progress in achievements and missions may not get counted after a reconnect

  • Fixed blank path emplacements on board, game board graphic tune-up

  • Fixed dummy card from appearing when highlighting empty boneyard

  • Moved player hand down to better fit game board

  • Opponent cards in their hand that you “know” are now shown face-up

  • Raid the Tombs and Pit Fiend now correctly banish cards from the boneyard

  • Blight: Get -0/-X at the end of turn. → Get -X/-X at the beginning of turn

  • Immortal creatures now go to the boneyard if their maximum health goes to zero

  • Added Nordic name generator


Tuning

  • Academy Analyst

    • +1 ENERGY: Whenever you cast a spell or enchantment. → Whenever you cast a spell.

    • DIVINATION 4: Now only usable once per turn.

Attempting to preserve a lot of her tempo and utility while limiting the raw speed with which the Analyst could dig through your deck.


  • Pit Fiend

    • DEMISE: Banish the bottom 3 minions of your opponent's boneyard. → Banish the bottom 4 cards of your opponent's boneyard.


  • Poxbringer

    • COST: 2[Y] → 3[Y]

The new blight is quite a bit better!


  • Zmey Hydra

    • COST: 4[G]GGG → 4[G]GG

Art

VFX:


  • Magnus Thorsson (Revise)

  • Allfather’s Horn (Revise)

  • Cataclysm (Revise)

  • Triassic Kraken (Fixed)

  • Foul Harvest (Revise)

  • Bald Mountain (Fix)

  • Brass Bouncer

  • Valkyrie Enforcer

  • False Mjolnir (Revise)

  • Ice Spike (Revise)

  • Maze Of Iyatiku (Revise)

  • Boneyard Abomination (Revise)

  • Firedart Frog (Revise)

  • Invisible City (Revise)


Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-7-1

Patch Notes v0.7

4/6/2018 6:22:23 PM

Features & Bug Fixes

  • New supported platforms for Alpha

    • We will be adding invite-only support for Android, iOS, and Steam in this release. Sign up instructions will be posted in our reddit.

  • Arena - a new PvP Game Mode:

    • Unlocks at level 5

    • Draft a deck to play against other people in a series of twelve matches

    • Your rewards increase based on the number of wins you get

    • Every two losses, you get an opportunity to draft more cards for your deck

  • Music

    • Theme and combat music. Original score by John Robert Matz

      • known issue: abrupt segues during turn handoff in combat

  • Unlockable portraits

    • Note: Not new portraits (sorry, we’ll add those later!)

    • Many of the existing portraits are now locked by default

    • Win portraits by defeating opponents

  • Card back and trim customization

    • You can now customize your card backs in the deck editor

    • This is a first-pass system, we’ll be adding much more variety in the future

  • Paths and Powers

    • Some of the functionality for Paths and Powers will poke through in this release

    • The system is non-functional at the moment, please ignore anything you see

    • The board will look like crud for a while as we cut it up to support the incoming features

  • Added new targeting arrow

  • Added new animation and UI when buying packs

  • Graphics resolution settings added to settings panel (Steam-only)

  • Volume controls in settings now change music and sfx volume

  • Added instructional hints the first time you enter the deck editor

  • Added help button to deck editor

  • Changed gating of whether or not you can get Seals to be based solely on whether or not you have the max number (5) as opposed to Weekly Chest cooldown

  • Support dragging past the lane when giving minions an attack order

  • Two-stage spell targeting now darkens the screen to better highlight valid targets

  • Added tooltips to the mana bar

  • Quantities in the top bar now count rather than updating instantly

  • Enchantment VFX in the back lane now appearing in the correct position

  • Fixed a bug that would prevent you from unzooming the graveyard via clicking off the card wheel

  • Fixed a bug that would prevent deck deletion

  • Fixed a bug in card histogram counts in deck editor

  • Fixed a bug where the make/unmake crafting buttons could apply to an unintended card when switching cards quickly while crafting

  • Fixed a bug with the sorting order of crafting VFX

  • Fixed a bug which could cause Gauntlet Draft to not transition automatically to Gauntlet Editor on completion

  • Fixed various bugs that could occur while drafting if the user picks a card while it is zooming or zoomed

  • Fixed an error when reloading applied tags when loading games

  • Stolen minions with Rush can act on the turn they’re stolen

  • Fixed various bugs with stolen minions gaining and losing abilities based from enchantments

  • Fixed a crash when stealing a minion with a sourced ability that is no longer in play

  • Fixed a bug where Breach wouldn’t trigger when attacking with a minion with Overrun into a minion with Lifetap if the lifetap amount exceeded the overrun damage.

  • Fixed page scrolling when dragging a card down off the edge of the game window

  • Fixed a bug where actionable minions incorrectly stop hovering after taking damage

  • Minizoom cards for minions now show their correct current power and health

  • Fixed a bug where minizoomed cards could appear in the wrong position

  • Added better tooltip positioning for artifacts and brands. Fixed a bug where artifact and brand tooltips wouldn’t be properly positioned when switching resolutions

  • Combat preview now correctly shows bounce icon when a blocking creature would be bounced

  • Fixed an issue that was hiding part of Hekate’s Wheel’s ability text

  • Jaunt should once again leave Teleport on the affected minion

  • Bug Fix: Godsbane Transport now properly applies armor to adjacent soldier minions already in play when it is first summoned

Tuning

  • Bela, Witch Queen

    • SIZE: 2/3 → 2/4

  • Biker Bounce

    • NAME: Biker Bounce → Valkyrie Enforcer

    • TYPE: Kinetic Spell → Valkyrie Minion

    • COST: 1[B] → 4[B]B

    • SIZE: 2/2

    • ABILITY: Return a minion to its owner's hand. → Awaken: Return a minion in the opposing lane to its owner's hand.


This shifts Norden away from being quite as spell heavy, while also giving blue another Valkyrie to play with. Bounce was proving to be an essential early pressure enabler, which will prove to be somewhat out of character as factions and characteristics sharpen.


  • Bolt From the Blue

    • COST: 2[B] → 1[B]

    • TARGETING: Deal 1 damage → Deal 1 damage to a minion


  • Breath of Wintertide

    • COST: 4[B]B → 3[B]


  • Dream Weaver

    • SIZE: 3/3 → 3/4


  • Eir Healing

    • COST: 1[B] → 2[B]

    • HEALING: 2 → 3


  • Eirsdottir

    • SIZE: 0/3 → 1/3


  • False Mjölnir

    • DAMAGE: Equal to power → Equal to combat damage dealt


In theory, sharing damage calculation methods with Doublethink had some nice mechanical symmetry, but in practice, it was way too easy to rack up lethal damage.


  • Forked Lightning

    • COST: 2[B]B → 2[B]


  • Ice Spike

    • COST: 2[B] → 2[B]B


  • Lamia’s Kiss

    • COST: 3[R]R → 3[R]

    • NEW: Also grants Agile


  • Lord Valentine

    • COST: 7[R]RR → 6[R]R

    • ABILITY: Gets +1/+1 for each other Vampire in play. Gets +1/+1 after killing another minion in combat.

    • ABILITY: All Vampires turn other minions into Vampires when they deal damage to them in combat. → At the end of your turn, fully heal all Vampires you control.


Mythics are often aspirational, and the not-so-good lord’s fantasy of growing huge by infecting the board was a bit of a pipe dream. Valentine’s new identity, (while simpler) should be a more consistent threat while retaining some of that vampiric synergy.


  • Revolutionary Totem

    • SIZE: 0/6 → 0/5


  • Rune of Denial

    • MINION SUPPRESSION: Until your next turn → Permanent


  • Sea Lord’s Trident

    • COST: 2[R]R → 3[R]R


  • Seven Ring Ritual

    • HELLION SIZE: 3/2 → 3/1


  • Spellflux Cauldron

    • COST: 1[G] → 2[G]

    • BUFF: +1/+1 → +1/+0

    • TRIGGER: When you cast a spell or enchantment → When you cast a spell


Given the timing with which the buff falls off, this has always been a primarily offensive tool, but the temporary health was shutting down any hope of retaliatory damage equalizing trades.


  • Stormdottir’s Chosen

    • SIZE: X/4 → 3/3

    • ABILITY: Has power equal to the number of Valkyrie minions you control → Gets +1/+1 when one of your other Valkyries die


Since the Chosen’s gift was only impressive in a world where Temple Snakes and Cadets were also somehow Valkyries, we’ve tweaked her to be easier to capitalize on while hopefully sharpening the gang loyalty thematic.


  • Vilja Windfury

    • BLAST: 1 → 2

  • Volcanic Risi

    • COST: 7[B]BB → 7[B]B

    • SIZE: 8/7 → 8/8

Art

  • Updated multiple buttons in the overall UI


VFX:

  • Added more obvious gem glows for Mana Bar

  • Added VFX for warded effect

  • Added VFX for Mythril panels

  • Added VFX for claiming Daily Missions and Achievements

  • Bela, Witch Queen (Brand)

  • Godsbane Transport

  • Sovereign Architect

  • Melinoë Soul Shepherd

  • Firesong Prodigy

  • Rider Of Edda

  • Hopeless Necromantic

  • Born Again

  • Berserker Sickness (Revise)

  • Earthslide (Revise)

  • Leshey Green

  • Gemcutter Spider

  • Boneyard Abomination

  • Avenging Alpha

  • Koschei, The Deathless

  • Zolea, The Unclean (Ultimate),(Blight), (Buff)

  • Gemhold Dwarf

  • Ollama Ring

  • The Singing Stone

  • Revolutionary Totem

  • Lore Broker

  • Bragi Runesinger

  • Helm Of Conscription (Revise)

  • Sapo, The Devourer

  • The Stretcher (WIP)

  • Stray Panacea (Revise)

  • DamageFx (Revise)

  • Ensnaring Serpent (Revise)

  • Biker Bounce (Revise)

  • Jaunt (Revise)

  • Doublethink (Revise)

  • Einherjar Thane (Revise)

  • Stormdottir’s Chosen

  • Tailroot Wurm (Revise)


Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-7

Patch Notes v0.6

2/28/2018 6:29:21 PM

Bugfixes/Features

  • Ranked League mode

    • Must be level 6 to participate

    • Four tiers: Bronze, Silver, Gold, and Mythril (highest)

    • Each tier has 10 ranks (10 is highest)

    • Win 100 RP to advance in rank

    • You can’t lose RP in Bronze, but you can in the other tiers

    • Wins against evenly matched opponents get 30 RP

    • It’s possible to get matched against players queuing in Casual (the casual player won’t win or lose RP, but the ranked player will). This feature is Alpha only due to the small player population.

    • View league ladders in the League tab

    • View matches in the Action tab

      • See match replays by hitting the “eye” button next to each match!

    • Season end and rewards are still TBA

  • Added Gauntlet levels

    • Previous Gauntlet state will be cleared

    • Everyone will start at level 1

    • Beat the last opponent to advance to the next level

  • Deck editor histogram tooltips

  • We now show a “preview” icon if moving a minion would cause it to die or lose health.

  • Defender and Immobile can now be suppressed

  • Fixed a bug affecting the Weekly Chest timer

  • Currency displays in top bar now act as shortcuts to the appropriate page (Open Packs, Store, etc.)

  • Fixed rendering bug on Firefox that caused cards to appear transparent in collection view.

  • Fixed bug that caused some effects to be too dim when the “soft particles” graphics option was enabled.

  • Bug Fix: Lord Valentine’s ability now applies to vampires on the board when he’s summoned

  • Bug Fix: Seahaven’s Armor should now phasing on and off correctly

  • Bug Fix: Expiring buffs should no longer re-enable the bonuses from enchantments suppressed by Hekate’s Wheel

  • Bug Fix: Grim Narcoleptic interaction w/ Orbital Jamming Satellite

  • Bug Fix: Hekate’s wheel suppression interaction w/ temporary abilities

  • Bug Fix: Hekate’s wheel no longer suppresses itself

  • Bug Fix: Seahaven ability vis-a-vis current turn

  • Bug Fix: Laser Grid now correctly triggers based on target lane

  • Bug Fix: Things that are temporarily suppressed more than once now expire each individual suppression effect with the correct timing

  • Bug Fix: Fixed bugs related to Baba Yaga’s den interacting with suppression and hopeless necromantic

  • Bug Fix: Fixed bug where tooltips for activated Empower abilities weren’t being shown

  • Bug Fix: Volkov Veteran’s empower ability is now grayed out once activated

  • Bug Fix: Minions with inherent Ephemeral now properly show the tooltip for Ephemeral

  • Bug Fix: Cards which “add a card to your hand” such as Firesong Prodigy no longer trip “on draw” triggers

  • Bug Fix: Count plates on cards in collection and editor should now be masked correctly

  • Bug Fix: Cards should no longer show duplicate types when a minion gets a type that it already has

  • Fixed jittering scroll views in portrait and deck selection

  • Double-clicking boneyard shouldn’t immediately unzoom

  • Added Slavic name generator for random gauntlet opponents

  • Added a few more possible gauntlet mob portraits

  • Slight improvements to the overall reconnect experience

  • Your player portrait in the combat view now plays the connection interrupted effect when your connection is disrupted

Tuning

  • Doublethink

    • DAMAGE: Equal to combat damage dealt → Equal to power

Calculating the effects of Doublethink and False Mjölnir can be complicated, given they are non-combat damage procs that used to scale with combat damage dealt. By simply tying the damage to the amount of power a cursed minion has, hopefully you only have to think once to see that these spells are more effective against high threat minions.


  • False Mjölnir

    • DAMAGE: Equal to combat damage dealt → Equal to power

(See Doublethink above for context!)


  • Freki Sidecar

    • BUFF ADJACENT: +1/+0 and Rush → Just Rush


  • Ice Spike

    • TARGETING: Deal 3 damage. → Deal 3 damage to a minion.

In most cases, Ice Spike is best used on minions, (AI shenanigans aside!) especially given the Piercing property. So we’re taking this opportunity to switch its identity with Ignition a bit, giving that spell the minor ability to finish off a player with very low life instead.


  • Ignition

    • TARGETING: Deal 2 damage to a minion. → Deal 2 damage.

(See Ice Spike above for context!)


  • Jotun Shatterfist

    • SIZE: 4/9 → 3/9

    • DAMAGED BUFF: +1/+0 → +2/+0


  • Ourania Muse

    • STARTING ENERGY: 1 → 0

Delaying the celestial payoff by a turn should afford opponents more opportunities to mount an offensive before she draws the very tools that wind up protecting her.

Art

  • Animated effects in various parts of the game: mythgard logo, escape menu logo, tooltip borders, crafting ui, etc.

  • New tree on game board


VFX:

  • House Elf

  • Kara Mourningwives

  • Lamias Kiss Buff (revised)

  • Shadow Trapeze (revised)

  • Ruslan’s Bight (revised)

  • Mistwalker Gate (revised)

  • Field Of Poppies (revised)

  • Triassic Kraken

  • Ensnaring Serpent

  • Meso Libre

  • Firedart Frog

  • Enchantment Draw Card

  • Sacrificial Altar (revised)

  • Hekate’s Wheel (revised)

  • Clay Effigy (revised)

  • Bulwark (revised)

  • Isle Of Buyan (revised)

  • Belovode (revised)

  • Beimeni Falls (revised)

  • Incubation Chamber

  • Laser Grid Attack

  • Ravenous She

  • Wonder Drug

  • Maelstrom (revised)

  • Orpheum Of Horrors

  • Temple At Delphi

  • Fated Firebird

  • Stairway To Hades (revised)

  • Goliath’s Web

  • Enchanteater

  • Faun Of Decay

  • The Recursionist

  • Volkov Veteran

  • Bela, Witch Queen

  • Ichor Feast (revised timing)

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-6

Patch Notes v0.5

2/8/2018 6:14:56 PM

Bugfixes/Features

  • Progress in latest Brawl *or* Story mode game is now saved. The stored in-progress game can be resumed via the Quick Launch. Starting a new Brawl or Story mode game from the menu overwrites the stored game.

  • Added “Reset in-progress games” button to Game Options menu to allow Alpha testers to clear broken save games.

  • Increased turn timer to 90 seconds (was 70 seconds)

  • Added missions to lead new players through the features of the game. Daily missions now unlock after completing the story.

  • Fixed bug that would prevent saved games from restoring correctly.

  • Fixed a bug that prevented a Hopeless Necromantic killed by Doublethink from resurrecting a minion.

  • Fixed some bugs with invoking the art gallery when zoomed on a minion and a card at the same time.

  • Fixed a sorting error where the weekly chest glow drew above the coin amount.

  • Added mythic card packs.

  • Added single card rewards for first three wins of the day. Reduced daily mission rewards, trickle gold cap, and weekly chest rewards to compensate. Note: this change should have a small net positive effect on how quickly all players collect cards, with a significant benefit for more casual players.

  • Added more tooltips to the deck editor, including a tooltip explaining minimum deck size and maximums for each card by rarity.

  • Fixed tooltip for Blight to correctly show the value

  • Added Awaken tooltip to Magnus Thorsson

  • Fixed Ultra-HD initial mode detection on first start.

  • The Ultra-HD mode control in the graphics options now works correctly.

  • Fixed bug that could cause the player’s hand to get stuck if the connection to the server was closed and reconnected.

  • Fixed bug that could cause game canvas to be sized too large and cover “fullscreen” link.

  • Fixed black rectangle covering card art in mini-cards that appear inside tooltips.

  • Fixed vfx left on board after casting Led Astray.

  • Crafting and card info panels now size and position better with lower screen aspect ratios. Added toggle between tooltips and crafting panels in cases where both don’t fit on screen at the same time.

  • Fixed a bug impacting targeting a card in the boneyard while the boneyard is in the process of animating out from a previous selection.

  • Fixed a gauntlet bug where decks from the previous gauntlet could carry over to the next.

  • Game history is now restored when resuming games.

  • Game history now shows mini-cards with mouse over.

  • Fixed a bug where killing Duskwing Angel on Stairway to Hades in combat would cause a game desync.

  • Graphic settings are saved between sessions. Added shadow quality and soft particle settings.

  • Blood Moon’s effect should now apply to minions that are created after the spell is cast

  • Improved frame rate by ~15%

Tuning

  • Ankle Biter

    • BREACH: Gets +1/+0 → +2/+0


  • Awakened Huntress

    • NEW: Added → Alpha Strike

Getting Freki Huntress fed should feel rewarding, and it was underwhelming that her transformation caused her to forget how to strike first.


  • Dashing Ringmaster

    • SIZE: 1/2 → 2/2

    • NEW: Added → Lurker


  • Extract Life

    • COST: X[R]RR → X[R]R


  • Grim Narcoleptic

    • SIZE: 3/4 → 4/4

    • DEBUFF: -3/-0 → -4/-0

That habit of “falling asleep” during your opponent’s turn is enough of a weakness that there’s room to give these fangs a bit more bite.


  • Maze of Iyatiku

    • SIZE: 0/2 → 0/3


  • Obligation

    • NEW: Added → Minion gets ‘(2): Loses Defender until its next turn’

    • CUT: Draw a card. → Removed

The lynchpin of stalling out games and clogging lanes with minions that have forgotten how to attack, for “soft” removal Obligation was making it very hard to punish yellow control. The high card efficiency left little room to preserve its identity as a spell that could be used tactically on either side of the board.


  • The Stretcher

    • COST: 3[R]RR → 3[R]R


  • Ved’ma Flamespar

    • SIZE: 1/2 → 0/2

Projecting lots of control and pressure through mana expenditure alone, so she probably doesn’t need to threaten opponents with a stray point of power on top of that.

Art

  • VFX added: Pack Mentality, Doublethink, Bob “Banzai” Vaquero, Spellflux Cauldron, Sablewing Zira, Gamayun, Alkonost, The Black Hatter, Academy Analyst, Skilled Hacktivist, Panic Raider, Twin Blanque, Twin Junah, Grinning Kolobok, Ankle Biter, The Invisible City, Bald Mountain, Bold Omega, Poxbringer, Venomfang Mutant, Bog Basilisk, Carny Lug, Harvest Behemoth, Vibrant Quetzal, Stray Panacea, Grease Monkey, Riot Guard, Cornered Wildcat, Volkov Pointman, Road Queen, Vicious Cycle

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-5

Patch Notes v0.4

1/18/2018 12:45:13 AM

Patch Notes (v0.4.0.20) (01/17/2017)

Bugfixes/Features

  • Improved text rendering for many of our fonts, especially card text.

  • Game window should size with the browser window.

  • New players can play without registering for an account.

  • Application should no longer respond to mouse events while the application is not focused

  • Added a reliable messaging layer which should improve the way the game handles disconnects, especially outside of combat.

  • Achievement progress should now be awarded even when you have no daily missions

  • The main menu player profile deck icon now updates properly when you use the deck selector to change your equipped deck

  • Added Story launch panel (You can now replay completed missions)

  • Added Brawl launch panel

  • Added tooltips for main menu

  • Game modes now unlock at various levels (Brawl: 3, Gauntlet: 4, Vs Casual: 3)

  • The game now gives proper rewards for perfect gauntlet completion

  • Added mini-zoom for top card in boneyard on mouse over

  • Improved size and position of buttons when selecting cards for divination, discard, and boneyard targeting at high resolution.

  • Disallow user from ending their turn on turn one without burning (Story mode only)

  • Changed syntax of turn history tooltips

  • After a battle, players have the option to either replay, go to the next battle, or return to the main menu, depending on context

  • Improved effects when opening packs of cards to better convey rarity

  • Added scroll arrows to Deck Editor and Card Collection

  • Crafting is now enabled in the deck editor

  • Crafting: confirmation box when you try to unmake a card that’s in one of your decks

  • Crafting: updates decks when unmaking a card

  • Crafting: if you unmake a card that you just made (or vice versa), you now get a full refund

  • Enabled background blur effect on zoom, etc

  • Fixed vfx on player portrait

  • Player panel deck now colors invalid decks in red

  • Improved visuals for portrait and deck selection

  • Player profile experience now indicates progress to next level

  • Fixed gauntlet node highlighting

  • Replaced placeholder panel divider in draft screen with art

  • Fixed text that Belovode adds to minions suggesting combat damage is reduced to 0

  • Fixed the tooltip on Academy Analyst displaying info for Divination 3 instead of 4

Tuning

  • Máni, Queen of Tides

    • COST: 5[B]BR → 5[B]R


  • Maze of Iyatiku

    • ABILITY COST: Sap 2 → Sap 3

The corn! An early, (and arguably saner) version of Maze could only ever harvest two cards over time, but we like its current growth mechanic and potential, so the time has come to slow down the incredible card bounty.


  • Hopeless Necromantic

    • Demise: Is replaced by the bottom minion of your boneyard.  →  Demise: Is replaced by the bottom minion of your boneyard. That minion gains Ephemeral.


  • Ourania Muse

    • COST: 3[R]RR → 3[R]R


  • Sapo, the Devourer

    • SIZE: 7/7 → 6/6


  • Sovereign Architect

    • SIZE: 3/6 → 2/6

You were hitting pretty hard for a summoner-type, plus there’s some nice symmetry to sharing a power value with your impish minions!


  • Striking Viper

    • COST: 2[Y] → 2[Y]Y

Art

  • Weekly Chest UI seals now have more refined seating/framing.

  • Further rendering polish on default combat game board.

  • Added FX for Orbital Jamming Satellite artifact

  • New click indicator UI effect

  • Updated Pack opening FX to differentiate between rarity

  • Updated Frenzy glow on creature blades

  • Updated fireworks FX in store/missions/rewards panel

  • Added crafting FX for make/unmake card

  • VFX: Stun, Immortal, Dashing Ringmaster, Dragon’s Teeth, Jotun Shatterfist, Junkyard Valhalla, Model of Duality, Samosek the Living Sword, Sea Lord’s Trident, Tailroot Wurm, Brising Necklace, Helm of Conscription, and Serpent Den

Known Issues

  • The first time “Are you new to collectible card games?” dialog may erroneously asking more than once per account

  • On login, user name entry may be case sensitive

Next Patch

  • Fixed Ultra-HD initial mode detection on first start.

  • The Ultra-HD mode control in the graphics options now works correctly.

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-4

Patch Notes v0.3.0.22

12/14/2017 8:25:24 PM

Bugfixes/Features

  • First-pass turn history (more to come later)

  • First-pass on crafting

  • First-pass card lore

  • Wonder Drug fixed to award the right number of cards at the right life thresholds

  • The Long Winter now correctly stuns opposing minions (shout out to JimmyJosh!)

  • The effect from Obligation should now overlap with other instances of Defender to prevent bad interactions like Baba Yaga’s Den

  • Fixed an attack bug involving creatures cursed by Alkonost

  • Fixed a bug where Marching Orders wouldn’t break Night Hag’s stun

  • Fixed a bug where Marching Orders would cause enchantment effects to double-up

  • Garden of Iriy’s ability no longer applies to minions that move out of the garden

  • Fixed a bug where the AI could use activated abilities while stunned

  • Fixed bug that stopped gauntlet progression

  • Fixed Gauntlet draft sometimes skipping picking cards

  • Fixed searching for keyword text with spaces (life tap, regen 1)

  • Improved speed of card search

  • Extra attacks can now be issued between when the game ends and when the victory/defeat overlay appears

  • Added more UI sound effects

  • Increased size of lock icon in Card Collection / Editor

  • Moved currency icons in the title bar to right-hand side of their respective fields

  • Achievements notification should no longer observe deprecated achievements

  • Completed achievements sort to the top of the list

  • AI is now slightly less likely to make “useless” moves

  • Reduced difficulty of Response Squad and Scruffy Vampire story decks

  • New notification icon in the main menu and in (single player) combat to let you know when another player is waiting in the multiplayer matching queue. Go fight!

Tuning

  • Ankle Biter

    • TAGS: Vampire → Vampire Canine


  • Blood Idol

    • SIZE: 1/6 → 1/7


  • Dissonant Drone

    • COST: 4[Y]R → 3[Y]R

    • SIZE: 1/2 → 1/3


  • Golden Axolotl

    • SIZE: 1/2 → 1/1

The terrifying early game salamander gets a little easier to respond to.


  • Jotun Shatterfist

    • SIZE: 3/9 → 4/9


  • Magpyre Enforcer

    • ADDED: Slayer 2, Piercing

    • REMOVED: Alpha Strike, Life Tap

    • SUIT UP: Armor 1 → Armor 2

The Enforcer and Strigoi Reaver are the vanguards for a cycle of 4-cost 3-ability 2/2 minions that aren’t powerhouses on their own, but just begging to be embiggened by spells and enchantments.


  • Strigoi Reaver

    • NEW: Life Tap


  • Timberland Troll

    • SIZE: 4/5 → 4/4

Whittling down that impressive longevity a bit given their cost and commonality.


  • Valkyrie Tough

    • COST: 2[B] → 2[B]B


  • Volcanic Risi

    • ABILITY: Blast 1 → Blast 3

ART

  • New default card back

  • Tweaked game board

  • New ability icons added for Slayer, Piercing, Breach, and Fragile

  • Weekly chest panel in store now shows how many Seals you have collected

  • Added FX to weekly chest and emblems

  • Updated store art

  • PVP notification icon added

  • Changed Bounce fx to match game board colors

  • Added Blast, Einherjar Thane, Vodnik Informer, Wake The Bones FX

  • Updated Fire Eater, Isle of Buyan, Nazca Memorial, SeaFire, Ved’ma Flamespar FX

  • Updated escape menu FX

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-3-0-22

Patch Notes v0.2.0.10

12/13/2017 6:17:50 PM

Bugfixes/Features

  • FFA supplement achievements have been changed to award for total wins instead of daily missions completed. This should allow players to earn a starting pool of cards of all 4 colors more quickly.
  • Gauntlet now gives rewards, including the possibility for a seal (collect 5 seals to open the Weekly Chest).
  • Seals now have model, texture, and animation instead of being untextured white cubes.
  • Updated graphics for Weekly Chest.
  • Increased hit points and initiative for later stage Gauntlet opponents.
  • Fixed an issue that could block all Gauntlet progress.
  • Fixed an issue where the menu wouldn’t appear when returning to the home screen.
  • When returning to the home screen, menu is now restored to its prior state.
  • Story rewards should no longer give an unintended number of cards.
  • Fixed a language bug that preventing some locales from playing.
  • Improved game loading speed and bandwidth usage by splitting the game into smaller, cacheable files.
  • Changed the minimum legal deck size to the lesser of the preset minimum deck size based on level and the starting deck size + one-fifth of the cards that you’ve collected, (hopefully ameliorating a blocker where players could out-level their collection).
  • Added error messaging for login attempts with an invalid account.
  • Increased the client disconnect tolerance to reduce disconnects on laggy connections.
  • Added a failsafe game exit on server desynch.
  • Fixed a bug preventing AIs from activating artifacts.
  • Refresh actionable state for minions after gaining or losing mana.
  • Adjusted position and size of marquee text to be less obnoxious.
  • Adjusted height of dragged cards to be above hovering minions.
  • Added Tree of Life and Angel of Death figurines to the game board.
  • Animated water and lava pools on game board.
  • Added effects to better communicate gems that will be used by selected card.
  • Adjusted deck and graveyard positions to align better to the game board.
  • Adjusted texture filtering that was causing blurrier than necessary card art.
  • Banishing a minion with Immortal should no longer crash the game.
  • Sovereign Architect’s activated ability no longer invalidates the game state.
  • Imps created by Sovereign Architect have Agile as advertised.
  • Vedma Skyranger now loses her buffs at the end of the turn as intended.
  • Dead Man’s Eyes correctly awards just 1 card and 2 life when flipping heads.
  • Ravine Guardian and Grim Narcoleptic are granted their abilities when created during an opponent’s turn. (shout out to JimmyJosh!)
  • Added Rhino Games splash screen during initial asset load.
  • Reduced the oppressive size of the achievements claim button.
  • Fixed gallery permissions during Gauntlet draft.
  • Added more QuickLaunch notifications.
  • Added and adjusted a large variety of sounds and visual effects. (see below)

Tuning

  • Poxbringer
    • COST: 3[Y] → 2[Y]
    • The slower way in which Blight kills bigger threats affords Poxbringer space to be created more easily.
  • Wonder Drug
    • COST: 3[Y] → 3[Y]Y
    • EFFECT: 5 life, doubled if 5 or below → 4 life and 1 card, doubled if 7 or below
    • For a Rare, Wonder Drug’s comeback potential wasn’t high enough to warrant inclusion in anything but a life gaining mission farm deck. With card efficiency in the mix, a slower deck might actually draw something to turn a match around, instead of simply delaying the inevitable.
  • Sacrificial Altar
    • OCCUPYING MINION DECAY: -0/-2 → -1/-1
    • RESTRICTION: if power is 3 or greater → Removed
    • MASS MINION BUFF: +1/+0 → +1/+1
    • Setting up profitable altar plays is tricky enough that it shouldn’t result in a net board threat decrease, so we’re lifting the power restriction and really pushing that Meso fantasy of decay leading to limitless growth.
  • Academy Analyst
    • COST: 3[G]G → 3[G]
    • ABILITY: Divination 3 → Divination 4
    • Given the increased time and energy spent on an Analyst as compared to other scrying options, there’s room for her to see with a little more clarity.
  • Skilled Hacktivist
    • SIZE: 1/4 → 1/3
    • NEW: Lurker
  • Academy Recruitment
    • COST: 3[G]G → 3[G]
  • Beimeni Falls
    • COST: 2[Y]Y → 2[Y]
  • Blood Idol
    • COST: 3[Y]Y → 3[Y]
  • Orbital Jamming Satellite
    • COST: 4[Y]Y → 3[Y]
  • Gemcutter Spider
    • COST: 2[Y] → 3[Y]YY
  • Cerberus Unchained
    • COST: 7[R]RR → 6[R]RR
  • Traitorous Murmur
    • COST: 7[G]GG → 6[G]GG
  • Mavka
    • COST: 2[G] → 2[G]G
  • The Recursionist
    • COST: 3B[G] → 2B[G]
  • VFX

    Added new VFX, modified or revised:

    • New 3D particle effects
    • Added animated birds to main menu
    • Added particle effects for Enchantments Demolition Speedway,Sea Haven, Garden Of Iriy
    • Modified particle effects for Enchantments (Ruslan’ Bight, Stairway to Hades)
    • Added particle systems for spells (Stone mother, Melpomene Muse, Buff minion effect, Dora, Night Hag, Stone Mother)
    • Modified particle systems for spells (Ice Spike, Alacrity, Cataclysm, Thunderclap, Stunned Effect, Calliope Muse,Yana Virus,Blight)
    • Modified particle systems for UI/GUI (Rewards screen fireworks)
    • Cleaner look for targeted token effect
    • New UI effects for better user feedback in combat scene
    • Updated Rewards VFX sequence
    • Added Effects to indicate when a player is disconnected
    • Optimized textures

    Audio

    Sounds updated for a variety of cards, including but not limited to: Academy Recruitment, Circle of Protection, Hacker’s Intuition, Ourania Muse, Focused Frenzy, Pack Mentality, Foul Harvest, Volition, Splicing Lab, Rewind Hex, Hysterical Strength, Melpomene Muse, Lamia’s Kiss, Orpheum of Horrors, Honed Edge, Blood Moon, Black Cadejo, Bulwark, Serpent Den, Magmataur, Dora, Marching Orders, Sacrificial Altar, Pandemic, Ignition, Brising Necklace, Earthslide, Forked Lightning, Rune of Denial, Allfather’s Horn, Gigantomachia, Alacrity, Extract Life, Traitorous Murmur, Led Astray, Seven Ring Ritual, Led Astray, Fire Eater, Reckless Vulcanist, Eirsdottir, Headless One, Clay Effigy, Synapse Overclock, Vulcan Brand, Cataclysm, Godspore Mushroom, Revelation of Zimec, Misanthropia, Thunderclap, Plague Maidens, False Mjolnir, Sea Fire, Breath of Wintertide, Ice Spike, Serenity Seawitch, Amnesia, and The Yana Virus.

    Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-2-0-10