Patch Notes v0.13.3

3/14/2019 10:58:57 PM

The starter pack deal will no longer expire! We’re also boosting the starting coin pool for new and existing accounts so you can hit the ground running, introducing some sleek card backs, and of course squeezing in some bug fixes and quality of life tweaks too.

Features & Bug Fixes

  • Fixed a bug causing spurious network disconnections

  • Fixed twitch overlay allowing mouse over of hidden cards while spectating

  • Removed starter pack deal expiration

  • Display current bonus pool in top bar of main menu

  • All new accounts start with an extra 9200 coin bonus pool (existing accounts get this bonus on first login)

  • Added several new card backs and trim:

    • Black & White variations of existing backs

    • Blue Damask card back

    • Ranked Alpha-Zero trim: unlock through ranked play

    • St. Patrick’s day card back and trim: unlock by opening weekly chest before 4/1 (server time)

    • Rhino Alpha Strike back: Unlock by beating a developer (grey names in-game)

  • Q-Mode

    • We’ve added an invitation-only account badge that allows badged players to queue with phantom decks when enabled

    • They will only match with appropriate-strength players and most rewards are disabled in this mode

  • Increased maximum deck name length

  • 2v2 games no longer require players to hit ‘play’ before starting

  • Reduced base life in 2v2 games to 40

  • Added battery indicator to combat scene

  • Fixed slow scroll wheel speed in game history

  • Draft mode defaults to showing the card histogram

  • Fixed crash in pack opening scene when opening weekly chest

  • Fixed ‘ghost’ card appearing when crafting in deck editor

  • Fixed client hang when saving deck containing path or power and no cards

  • Fix for issue where path and power sometimes cannot be selected after importing deck

  • Fix for touch devices being able to erroneously cancel certain targeting modes

  • Fixed issue which caused the wrong deck to be used in matched games

  • Removed Emote and Mute portrait menu options during spectate and replay modes

  • Fixed End Turn button sometimes being disabled when reloading a game

Known Issues

  • The Social panel is still a work-in-progress, the search and block features aren’t functional

  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand

  • Bots that queue up for 2v2 are incapable of thinking or making moves

  • In the process of running mana experiments on etheric wind chimes, some sounds got hooked up to a higher frequency action than is ideal

Cards/Tuning

  • Academy Recruitment

    • SPELL: Create 1/1 Cadets in three of your adjacent unoccupied lanes → Create 1/1 Cadets in three friendly adjacent unoccupied lanes

This change only affects how the spell works in 2v2, allowing you to create Cadets in your partner’s lanes.


  • Samosek, the Living Sword

    • ARTIFACT: After your opponent's minions deal combat damage to a player they take 1 damage → After enemy minions deal combat damage to you they take 1 damage

Finally getting the kinks out of the 2v2 trigger parsing.


Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-13-3

Patch Notes v0.13.2

3/7/2019 7:34:34 PM

Tweaking of life totals to influence the timeless struggle of rush vs. control aside, this is another light patch to fix small issues that would start to feel big if left alone for a full cycle.

Features & Bug Fixes

  • Increased base player life by 5 (from 20 to 25)

  • Added “enhanced combat preview” option to game options

  • Hide minicard when dragging deck in editor

  • Fixed a bug where the totals bar in the deck histogram wasn’t properly tracking removed cards

  • Fixed a bug causing the AI to act more wonkily than usual

  • Added code to punish AI for trolling with Mistwalker Gate

  • Improved and fixed bugs with targeting line functionality added in patch 13.1

  • Resupply Caravan fixed to interact correctly with Incubation Chamber

  • Dune Courser fixed to no longer stack up buffs when moving from Desert to Desert

  • Fixed Draupnir Band incorrectly triggering on minions created by your opponent’s ally in 2v2

  • Fixed the mana cost increases from Garden of Iriy to stack properly with themselves

  • VO volume slider is now functioning

  • Journey of Souls animation displays proper soul count

  • Fix for store button textures in pack opening scene

  • Removed interaction delay on artifacts and powers

  • Fixed issue with social statuses not updating properly

Known Issues

  • Disk of Circadia HUD was “fixed” in 2v2 to show the opposite side than it’s actually on

  • The Social panel is still a work-in-progress, the search and block features aren’t functional

  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand

  • Bots cannot currently queue up with players via the “Match with AI challengers” check box in 2v2

Cards/Tuning

  • Samosek, the Living Sword

    • TRIGGER: After enemy minions deal combat damage to a player they take 1 damage → After your opponent's minions deal combat damage to a player they take 1 damage

This change merely constrains how the artifact works in 2v2, and will need another small future change to fully “flip” the trigger around. For now, this wording is somewhat weird but accurate.

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-13-2

Patch Notes v0.13.1

2/22/2019 10:31:18 PM

Features & Bug Fixes

  • Fixed some crash bugs / connectivity issues

  • Added targeting lines to better communicate the target of spells, and you can toggle this feature on/off in game options

  • Tripled experience gained for PvP matches (this was applied as a live server update on Feb 19th)

  • Added hand count and path state indicators to 2v2

  • Added a “totals” bar to deck histogram

  • Puzzle button moves to the far left when all puzzles have been completed

  • Improved draft auto builder handling of 3+ color drafts

  • When you reconnect while playing a gauntlet or arena game, you are now properly presented with the next stage button (if applicable) and are returned to the gauntlet or arena panel when exiting to the main menu

  • Added a couple card back options

  • Updated portrait selection and options UI

  • Optimizations to player profile UI

  • You can now copy the match id to your clipboard by hitting ctrl-c in the escape menu or while your mouse is over a match history entry (native clients only)

  • Fixed a bug where newly created decks would be marked as invalid until edited

  • Fixed a bug where card tooltips would break after transforming a minion

  • Fixed a bug where the game would crash when casting Pride of Place on Bela, Witch Queen

  • Fixed histogram for horizontal deck editor / draft view

  • The “show available cards” filter when editing a draft deck now shows/hides cards that are already in your deck

  • Fixed a bug where match history could appear in reversed order

  • Fixed a bug where the player’s name in their profile details would not be shown at certain resolutions/dpi.

  • Bonus life from paths no longer count towards the Healer daily mission.

  • Fixed a bug that prevented games where Bragi Runesinger or Shopworn Bull activate an ability from replaying on non-web clients.

  • Fixed a bug where the vfx for damage spells wouldn’t play if damage was reduced to zero by armor (specific reported case was Bolt from the Blue cast on an Ironflesh Performer)

  • Fixed a bug preventing the Hand of the Healer daily mission from registering progress and fixed its text to reference the correct power

  • Removed erroneous draw card text on Traitorous Murmur

  • Fixed a bug where warded preview fx initiated during combat preview weren’t being removed after the preview

  • Fixed artist misattribution for Loki’s Veil

  • Stopped death decals from center lane minions from occasionally sliding around

Known Issues

  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand

  • The Social panel is currently under heavy development, with lots of placeholder functionality

  • Bots cannot currently queue up with players via the “Match with AI challengers” check box in 2v2

  • Reminder: With builds that change card data we often have to invalidate replays that were made before the patch; this time around, all your old replays were invalidated to address a larger checksum issue

Cards/Tuning

  • Einherjar Berserkr

    • ACTIVE: Cost 3B → 1BB


  • Forked Lightning

    • SPELL: Deal 3 damage to the occupant of an enemy lane and 2 damage to adjacent lanes → Deal 2 damage to enemy minions in 3 adjacent lanes


  • Freki Sidecar

    • SIZE: 1/3 → 1/2


  • The Giant’s Stairway

    • COST: 4[B]B → 5[B]B


  • Pack Trooper

    • SIZE: 1/1 → 1/2


  • Thieves Bazaar

    • TAGS: Rebel Enchantment → Desert Enchantment

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-13-1

Patch Notes v0.13

2/15/2019 9:18:44 PM

Features & Bug Fixes

  • Added level up rewards. Extended player leveling to 100. Pick up your level up rewards in the level panel (player profile page 3)

  • Store

    • Increased starter bundle availability to 7 days

  • Arena mode is now re-enabled

  • Puzzle mode

    • We’re testing another way to learn about keywords and challenge your knowledge of mechanics

  • Brawl mode

    • Quickly challenge the AI without having to jump in a PvP queue

    • Brawl games can be suspended

  • Story

    • Added voice acting

    • Custom music in many scenes (more to come next release)

    • Art touch up

  • New turn timer:

    • Start with 75s (1v1) or 90s (2v2)

    • Bank up to 10s each turn when you end turn early (up to a max of 2x total time)

    • Pauses for disconnect (up to a limit)

    • Pauses for out-of-turn decisions

    • Out-of-turn decisions have a separate 20s timer

  • Disconnect timer

    • Players auto-concede if they use up their “disconnect” time

  • Deck manager

    • Deck stats

    • Click stats for detailed win/loss breakdown

    • Fixed a bug that could invalidate decks when getting single card rewards

  • Deck editor / Collection

    • Mythics are now 500 for unmake / 2500 to make

    • You can now craft from the deck side of the editor

    • Fixed a case where the artifact bar in the deck histogram would be off screen

    • New count plates for cards

    • Fixed a bug in the tutorial popups for the vertical deck editor

    • Fix for essence count in crafting panel being incorrect when zooming/unzooming quickly while crafting

    • Fix for “ghosted” counts when closing modal card filter

  • Player Profile

    • Pips can now be clicked to change page

    • Now properly handles touch pad interaction

  • Ranked

    • Fixed a bug in ranked ladder that would show M10 players as M0

  • Combat

    • New emote menu

    • Zooming / unzooming boneyard should no longer reverse the display order of its cards

  • Gauntlet

    • Gauntlet mobs now select card backs

  • Daily Missions & Achievements

    • Cue is now cleared upon collecting all your missions

    • The “Quick Match” daily mission can now be completed if you win by your 7th turn as stated

    • Removed placeholder FFA achievements

  • Replays

    • Exiting a game replay should return to the correct interface

    • Fixed a bug preventing some games from being replayed

  • Social

    • Fixed social state not getting saved

  • Ongoing main menu UI polishing

  • Gameplay

    • Seal of Exile correctly banishes minions with the same name, regardless of whether they have different token art (like Sovereign Architect Imps and Earthslide Elementals) or were generated by other cards (like Godsbane Transport or Melinoë, Soul Shepherd)

    • Seal of Exile now properly updates known cards when banishing a card from a player’s library

    • Enyo, Murder’s Muse and Stormdottir’s Chosen fixed to no longer proc when enchantments die

    • When presenting boneyard cards for targeting via spells such as Bald Mountain, the cards are now correctly presented with the top-most card to the left

    • Fixed Blood Dolls awaken to affect allied vampires in range in 2v2

    • Tailroot Wurm and Boneyard Abomination fixed to interact correctly with Incubation Chamber

    • Fixed the “strength is 0” effect from Temple at Delphi to be unsuppressable (like it is on Amnesia)

    • Raziel, Keeper of Secrets energy loss fixed to count only your opponent’s draws (instead of both enemy players)

    • Fixed Twin Blanque and Twin Junah buffs to work correctly with suppression and across battle lines

    • Fixed Garden of Iriy and To Heaven and Back to function as described even when the occupying minion is suppressed

    • Scion of Pride now properly takes damage from spirits when suppressed

    • Brísing Necklace is now correctly restricted to enchantments

    • Fixed a bug where a Mardykhor dying at the end of the turn while on a desert could lock the game

    • Matryoshka no longer gains a new action when stacked

    • Fixed a bug where suppressed minions could gain additional abilities

    • Fixed incorrect charge display on cards in the boneyard

Known Issues

  • The Social panel is currently under heavy development, with lots of placeholder functionality

  • Bots cannot currently queue up with players via the “Match with AI challengers” check box in 2v2

  • The death decal from center lane minions can sometimes ghost ride the whip toward your boneyard (spooky)

  • Traitorous Murmur appears to have a nerf in the card text that it doesn’t actually have (no card is awarded, this was leftover text from a test version of the card)
  • Some of your decks may be incorrectly invalidated when receiving individual card rewards (if this happens, you may need to make a trivial edit to the deck and re-save it)

Player Life

Average pvp game times are a little longer than ideal, partly because the longer players live, the more turns their paths have to generate small amounts of life. With most of them switching over to a flat starting life bonus, we’ll no doubt need to collect more data and make further adjustments to individual paths.

  • Starting life baseline lowered from 25 to 20

  • Path interactions with life have been adjusted

    • Disk of Circadia:

      • +6 starting life

      • Removed 1 life gain when flipping to day side

    • Fires of Creation:

      • +8 starting life

      • Changed Forge Elemental Demise from gain life to damage opponent

    • Journey of Souls:

      • +5 starting life

      • Removed 2 life gain when resurrecting a minion

    • Rainbow’s End:

      • +3 starting life

      • Removed 1 life gain when casting an enchantment

    • Turn of Seasons:

      • +2 starting life

      • Retains the 2 life gain when becoming Spring

Cards/Tuning

  • Behemoth Spawn (created by Behemoth)

    • SIZE: 3/3 → 6/3


  • Beimeni Falls

    • HEAL: When you create a minion in this lane, gain 3 life → 2 life


  • Belovode

    • COST: 5[G]GG → 5[G]G


  • Chort Stag

    • ABILITY: Reduces damage taken in combat to 3 → 2


  • Dark Passenger

    • COST: 3[O]O → 2[O]O


  • Dire Benediction

    • SPELL: Give a minion +2/+0 and 'Sacrifice at end of turn unless it attacked or was just created' → Cast on a minion to deal damage to the player opposing it equal to the minion's strength, then it has 0 strength


  • Einherjar Thane

    • ABILITY: Fully heals whenever another minion dies → Fully heals whenever an enemy minion dies


  • Forge Elemental (added to hand by the Fires of Creation path)

    • DEMISE: You are granted 1 life → Deal 1 damage to your opponent

See Player Life section for more context.


  • Forked Lightning

    • COST: 2[B] → 3[B]

    • SPELL: Deal 2 damage to the occupant of a lane and 1 damage to adjacent lanes → Deal 3 damage to the occupant of a lane and 2 damage to adjacent lanes


  • Freki Sidecar

    • COST: 3[B] → 3[B]B


  • The Giant’s Stairway

    • COST: 4[B] → 4[B]B


  • Herald of Death

    • REMOVED: 1🗲 and When an enemy minion dies, +1🗲

    • DEMISE: Deal damage to your opponent and all enemy minions equal to 🗲 → Deal damage to your opponent and all enemy minions equal to strength

Swapping the scaling fantasy away from raw time spent on the board and toward being more interactive with other cards.


  • Hyperborean

    • SIZE: 5/7 → 6/8

    • ABILITY: Armor 1 → Piercing

    • NEW: Overrun


  • Ice Spike

    • COST: 2[B]B → 2[B]


  • Koschei, the Deathless

    • COST: 5[G]GG → 5[G]G

    • ULTIMATE: -8🗲@ → -6🗲@: Destroy all other minions


  • Kushiel the Unforgiving

    • SIZE: 4/10 → 5/10


  • Lavish Proxy

    • SIZE: 3/4 → 4/5


  • Mandatory Vigor

    • SPELL: Deal 2 damage to one of your minions and restore action to it → Give one of your minions -2/-0 until end of turn and restore action to it

Quickly learning that the lower a cantrip’s cost goes, the greater our scrutiny needs to be. Goal here is to broaden the range of minions that can be… “encouraged” while highlighting the spell’s utility over raw offensive momentum.


  • Mend (power)

    • NAME: Rejuvenate → Mend

It was surprisingly tricky to talk about powers without tripping over the verbal difference between this and Reanimate.


  • Ollama Ring

    • RARITY: Uncommon → Rare

Swapping rarities with Pandemic to better reflect impact and desirability.


  • Pandemic

    • COST: 3[Y] → 2[Y]

    • RARITY: Rare → Uncommon

Rarity swapped with Ollama Ring to better reflect desirability and impact.


  • Pillage

    • RARITY: Rare → Mythic

A nod to the actual game impact being a bit closer to Traitorous Murmur when poaching key artifacts.


  • Sandscape

    • NAME: Sandscaping → Sandscape

    • COST: 3[O] → 2[O]

    • TYPE: Desert Spell → Desert Enchantment

    • ABILITY: Enchant three of your adjacent lanes with Deserts that deal 1 damage to your opponent when attacking into them → Awaken: Enchants adjacent lanes with Deserts unless they’re already enchanted.


  • Solomon’s Gale

    • SIZE: 3/5 → 4/6


  • Twin Blanque

    • ABILITY: Both twins get Overrun and Regen 1… → Regen 3


  • Twin Junah

    • ABILITY: Both twins get Overrun and Regen 1… → Regen 3


  • Verdant Jungle

    • REWORK: You have ❶ additional maximum mana → While occupied, you have ❶ additional maximum mana

    • GROWTH: Occupying minion gets ‘@: Gain ❶ temporary mana’ → When you create a minion in this lane, gain ❶ temporary mana


  • Vibrant Quetzal

    • AWAKEN: You are granted 3 life → 2 life


  • Zolea, the Unclean

    • COST: 4[Y]Y → 5[Y]Y

    • ULTIMATE: -5🗲@ → -6🗲@: You are branded with ‘At the end of your opponent’s turn they lose 5 life’

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-13

Patch Notes v0.12.1

12/21/2018 1:04:04 AM

Features & Bug Fixes

  • Fixed a bug that prevented Steam clients on non-English OSes from loading data files.

  • Fixed a bug where sound was not playing on web.

  • Fixed an issue with card art being lower resolution than normal when zoomed.

  • Fixed a bug that made it difficult to select cards in the collection and deck editor.

  • Card collection / deck editor now shows card tooltips when a card is focused.

  • Fixed an issue with the deck histogram on mobile devices with screen intrusions that could cause it to not fully appear.

  • Reversed order of save and deck validation dialogs on leaving deck editor.

  • Fixed an issue with essence update when switching cards immediately crafting.

  • Fixed an issue with updating phantom cards in deck editor after crafting.

  • Enabled arrow keys to change selected card in collection pane of vertical deck editor.

  • Cardback set for gauntlet decks now show up in game.

  • Fixed a bug in AI gauntlet drafting.

  • The left-to-right hand game option now forces your hand to be arranged such that the rightmost card is always on “top”.

  • Cards on the edge of the card wheel should now select properly.

  • Added several new bot opponents (Blood Call, Plague Witch, Primal Hunger, Runesinger, Shell Shock, Six Reasons, and Winter’s Howl).

  • Fixed a desync issue with Stairway to Hades.

  • Fixed a desync issue with Samosek.

  • Seven new AI decks and portraits added. Beating an AI deck awards the corresponding portrait. Winning a PvP game has a small chance to award an unowned portrait.

  • Fixed card text fitment.

  • Fixed an issue where High Quality Shadows setting was reset on application start.

  • Fixed an issue where random cardback rewards were not being dropped.

Known Issues

  • The Arena and 2v2 vs AI queues are not currently working.

  • A Serpent’s Den or Goliath’s Web targeted by Loki’s Veil will still create a minion the turn they come into play.

  • Moving a minion on life-support *left* from a Cairnhenge to another Cairnhenge will kill it. (This is true for any source of permanent health and minions on life support.)

  • Replacing a Cairnhenge occupied by a minion on life support with another Cairnhenge will kill the minion. (This is true for any source of permanent health and minions on life support.)

Cards/Tuning

  • Detained

    • EFFECT: Return a minion to its owner's hand → Stun a minion until your next turn


  • Deported (spell created by Detained)

    • COST: 3[G] → 2[G]

    • EFFECT: Return a minion to the top of its owner's deck → Return a minion to its owner's hand


  • Matryoshka

    • ACTIVE: Give a minion +★/+★ until your next turn... → Give a minion +★/+★ until end of turn…


  • Sariel of Enoch

    • REMOVED: Warded

    • ABILITY: Gives all your minions Warded → Gives all your other minions Warded

This should slightly complicate or limit some of his combo potential, but we’re probably going to have to keep an eye on this angel for a while.


  • Shroud of the Pit

    • ENERGY: 3 → 4

    • PASSIVE: At the start of your turn, gets +2🗲 → At the start of your turn, gets +1🗲


  • Xerxian Saboteur

    • ACTIVE COST: ❸ → ❶@

Art

  • Adjusted UI glows and turn change indicator to hopefully reduce motion sickness in some players.

  • Fixed 2v2 intro art offsets.

  • Fixed offset of visual effects that target player portrait in combat.

  • Fixed issue causing portrait disconnect visual effect to not appear correctly.

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-12-1

Patch Notes v 0.12

12/15/2018 1:25:41 AM

Features & Bug Fixes

  • Added twitch overlay (still requires approval from Twitch).

  • Added a small batch of new cards (see below).

  • Added several new cardback material and trim options. (Each pvp victory and weekly chest gives a small chance to unlock one unowned material or trim.)



  • Updated game board, player portrait, and turn change visuals.

  • End turn timer should now be a bit more prominent.

  • You can now zoom on cards while opening packs.

  • You can now change to a “vertical” deck editor layout (see game settings).

  • Added deck import and export.

  • You can now make “phantom” decks with cards you don’t own (if the unowned filter is on).

  • Added practice mode - you can now hand  the AI one of your decks and play against it (no rewards).

  • Added options for separate filter panel (see game settings).

  • Added fps display and throttle framerate to graphics options.

  • You can now change your name from the player profile panel.

  • Added more lore for various cards.

  • The rules text for each game mode now shows how much coin you could currently win, considering your current bonus pools. The gauntlet panel shows the coin rewards for defeating the next opponent.

  • Fixed a bug that would cause some games to desync and/or not be replayable.

  • Fixed a bug that could cause payment to hang.

  • Fixed a bug with top bar values (coin, packs, etc) not updating properly.

  • Disabled buggy controller handling code causing collection and deck editor to scroll continuously when a game controller is connected.

  • Fixed some graphics artifacts on zoomed in cards.

  • Fixed a bug that could cause cards to be “stuck” on screen.

  • Spectating a game that just finished now properly shows the game over overlay.

  • Actionable minions and artifacts now correctly display their actionable state after divination.

  • Fixed a bug where tooltips for keyword N abilities (such as armor, regen, blight, etc) could show the wrong value when multiple such abilities were present on a card.

  • Fixed a bug preventing Scion of Pride’s spirit immunity from being suppressible.

  • Fixed a bug where Seal of Exile became uncastable when one of your minions was occupying Bald Mountain.

  • Fixed a bug where suppressing bald mountain was not properly removing the casting cost reduction for spells in hand.

  • Fixed minions not losing warded when casting Pride of Place on Sariel of Enoch

  • Fixed vampires not costing less mana with Strigoi Familiar in play

  • Removed an erroneous regen tooltip from Behemoth.

  • Revised card text for some cards to better communicate their function.

  • Card animation in hand is more responsive and less janky.

  • Deck tracker should now draw over Rainbow’s End vfx.

  • Merged 1v1 and 2v2 casual modes into a single panel in main menu in preparation for more game modes in the future.

  • Made backend changes to better support a more advanced turn timer in the future.

Known Issues

  • 2v2 vs AI is not currently working.

    Sound is not working on web.

New Cards

   







Cards/Tuning

  • Awakened Huntress (minion transformed from Freki Huntress)

    • COST: 3[R] → 4[R]R


  • Bob “Banzai” Vaquero

    • TAG: Outlaw → Rebel


  • Mardykhor

    • NAME: Mardyakhor → Mardykhor

An attempt to guide pronunciation by tweaking a letter in there didn’t accomplish anything, so we’re returning to the “standard” spelling of a prototypical, non-standard mythical beast.


  • To Heaven and Back

    • ANGEL BUFF: +2/+2, Agile, and its mana cost reduced by ➋ → +1/+1, Agile, and its mana cost reduced by ➋

If you’re experiencing a little deja vu, it’s because this change didn’t quite make it into the last patch.


  • Vessel (minion generated by the Imperfect Copy spell)

    • COST: 0 → 2


  • Vengeful Heirloom

    • COST: 2[O] → 3[O]

Art

  • Finalized Orange card illustrations for Miraculous Feast, Parsa Immortal, and Thieves Bazaar.


VFX

  • Added VFX for many cards.

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v-0-12

Patch Notes v0.11.1

11/14/2018 7:11:30 PM

Features & Bug Fixes

  • Changed Slayer and Focused to only apply if the minion’s strength is greater than zero.

  • Added max mana readout to the mana bubble.

  • Added various Orange missions and achievements.

  • Emotes are now broadcast to spectators.

  • Fixed a bug that was causing the AI to hang.

  • Fixed a bug that could cause the game to soft lock after hitting End Turn.

  • Fixed a bug that could cause Divination to not allow player to hit OK.

  • Fixed a bug that could cause some minion ability icons to not be displayed.

  • Gauntlet once again guarantees an unowned path or power on perfect completion.

  • Fixed a bug where it wasn’t properly loading match histories for offline players.

  • Fixed a bug that prevented some game replays from loading.

  • Fixed a bug that could cause pack opening to hang when revealing the 6th card.

  • Fixed a bug that would not properly update your pack count when receiving card packs from rewards.

  • Fixed an issue with default deck art not being assigned after changing deck contents.

  • Fixed a bug that could cause a client that has been kicked off by a login from elsewhere to try to reconnect again.

  • Fixed a bug affecting proper payment processing.

  • Fixed a bug where gallery mode in the combat scene wouldn’t properly unzoom.

  • Fixed a sound bug when mouse is left over the end turn button.

  • The “new” card filter should now work again.

  • The card slug for Extract Life should properly show a ★ for its mana cost.

  • No longer gives you portraits you already own as rewards.

  • Fixed a bug where the AI would fail to make a target selection for a Sweet Spinnerette resurrected during its opponent’s turn.

  • Disk of Circadia’s pursuit ability should now properly give one free use of your power.

  • Impel now works on suppressed creatures.

  • Fixed a bug that was causing maximum mana granted by Grinning Kolobok to fall off in response to other mana modifying effects.

  • Xerxian Recruiter can no longer erroneously draw and peek consecutively.

  • Pride of Place now correctly transform a sapped minion.

  • Pride of Place no longer removes fragile from Turn of Seasons: Winter.

  • Oil Field should now correctly reduce the cost of minion cards in hand.

  • Fixed a bug that would prevent Aimless Vessel from attacking even when its conditions are met.

  • Fixed a bug in 2v2 where some of partner’s cards would be hidden after using Bragi Runesinger’s draw card and shuffle ability.

  • Fixed a bug where a player’s library count would display the wrong value after using Bragi Runesinger’s ultimate.

  • Fixed a bug where Seal of Exile would miss banishing adjacent cards.

  • Cards from the library banished with Seal of Exile are now flipped face side up during their banish animation.

  • Fixed a bug with Quicksand Hourglass in game replays.


Balance Changes

  • Aimless Vessel

    • SIZE: 5/6 → 4/6

    • ABILITY: Cannot attack unless you control at least one other minion → Cannot attack unless another minion is adjacent



  • Brísing Necklace

    • ACTIVE COST: @➌ → @➋



  • Dashing Ringmaster

    • SIZE: 2/2 → 2/1



  • Fire Eater

    • SIZE: 1/2 → 1/3



  • Ghūl

    • ABILITY: Banish a minion in any boneyard to get +1/+1 and fully heal → Banish a minion in any boneyard to fully heal



  • Lamp of Wonders

    • 0🗲. At the end of your turn, +1🗲. -3🗲: Divination 9 and draw a card, then banish this and shuffle a copy into your opponent’s deck.



  • Parsa Recruit (created by Eager Recruit)

    • SIZE: 2/1 → 1/1



  • Parsa Regulars

    • ABILITY: [Demise]: Add a 1/1 Parsa Recruit to your hand → [Demise]: Add a 2/1 Eager Recruit to your hand



  • Rainbow’s End

    • At the end of your turn, draw the top card of your deck if it’s an enchantment.


You may replace enchantments with other enchantments. When you do, gain ➊ mana.


When you enchant a lane, gain 1 life.


Pursuit: The first enchantment you play costs ➊ mana less.



  • Raziel, Keeper of Secrets

    • REMOVED: Regen 1

    • ULTIMATE COST: 4🗲 → 5🗲



  • Scion of Pride

    • SIZE: 5/5 → 4/4



  • Serendipity Ifreet

    • SIZE: 4/5 → 4/3



  • Simargl Hatchling

    • COST: 3[G]G → 3[G]



  • Vengeful Heirloom

    • ABILITY: Give a friendly minion +2/+1 and '[Demise]: Add a Vengeful Heirloom spell to your hand'. Banish this after casting → Give a friendly minion +2/+1 and '[Demise]: At the end of your turn, return Vengeful Heirloom to your hand from the boneyard'.


Known Issues

  • Bug: when you replace an enchantment occupied by a minion that’s damaged to the point that it would die without that enchantment (indicated by purple health), it will die even though the new enchantment would theoretically keep it alive.

  • Bug: when moving a minion from one enchantment to another where the minion would die without the benefit of the first enchantment (indicated by purple health), it may die even though the new enchantment would theoretically keep it alive.


Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-11-1

Patch Notes v0.11

11/9/2018 2:34:12 AM


Orange Faction


  • Sixty-six new cards now appear in Core packs!


Features & Bug Fixes


  • New Path: Rainbow’s End (open a weekly chest or beat Gauntlet III for Paths & Powers)

  • Deck Tracker UI now helps you remember what’s left in your deck, (pull it in from the right-hand side of the screen).

    • Pips: Green = In deck, Gray = Not in deck, Orange = Burned

  • Social features have started to appear! You can follow other players in game. More social features will roll out in future patches.

  • Fixed a bug where in the Disk of Circadia mirror match, flipping to night while the other Disk is in day would remove the slayer granted by the other Disk.

  • Fixed a bug where Disk of Circadia’s discard ability wouldn’t allow you to change your selection.

  • Fixed a bug where the effects of pack buff (including Pack Mentality, Pack Trooper, Sons of the Pack, Volkov Pointman), wouldn’t take into account certain triggers (such as change in controller via Traitorous Murmur).

  • Fixed a bug where slayer wasn’t applying to minions with 0 strength.

  • Fixed a bug that was causing Foul Harvest to award twice the temporary mana.

  • When queuing for a casual 1v1 match, you can choose to only match with AI challengers if you don’t want to play against a human.

  • Removed exploit where you could dodge matches against human players in 1v1 ranked and arena modes.

  • Beating a player in ranked will always reward at least as much RP as beating a bot (and usually a lot more).

  • We think we found a work around for the “GetThreadContext” crash bug that affected Steam players who are running certain anti-virus software. Please let us know in discord if this crash continues to occur.

  • “Decklet” panels now feature Path, Power, and Color indicators in deck selection.


Economy Revamp


  • You no longer get duplicates of Mythic cards when opening packs.

    • (Once you own all Mythic rarity cards, it is possible to get duplicates.)

  • Coin economy reworked to remove the daily coin cap.

  • Lots of tweaks and adjustments coming in hot, for planned details see: https://www.reddit.com/r/mythgard/comments/9pd3oh/new_economy/


Known Issues


  • Social features are brand new and likely super janky, but have fun!

  • AI sometimes hangs, requiring a battle restart.

  • Redeeming packs with a code can mess up the pack count, forcing you to exit and re-enter the pack opening screen.

  • AI will always hang when thinking about Mardyakhor’s Demise ability.


Tuning


  • Awakened Huntress (Transformed Freki Huntress)

    • SIZE: 4/4 → 4/3



  • Bulwark

    • NEW: gives a minion +0/+1 in addition to Armor 1



  • Brising Necklace

    • ABILITY: When you cast an enchantment, draw a card → Awaken: Draw your next enchantment

    • NEW: (3): Move an enchantment from your hand to the bottom of your deck in order to draw a card



  • Circle of Protection

    • SPELL: All your minions get Armor 2 until your next turn → All your minions get Armor 2 and Warded until your next turn



  • Gallows Boy

    • COST: 2[G]G → 2[G]



  • Gemcutter Spider

    • COST: 3[Y]YY → 3[Y]Y

    • ABILITY: Is created with strength and health equal to the number of gems in your mana bar → Is created with 2 strength and health for every unique color of gem you have burned



  • Golden Axolotl

    • SIZE: 1/1 → 2/1

    • ABILITY: Gets +1/+1 when you burn a card → Gets +0/+1 when you burn a card



  • Grinning Kolobok

    • NEW: 1energy, Swift, When moving for the first time each turn, +1energy

    • ABILITY: Demise: Gain 2 temporary mana → Demise: Gain 1 maximum mana for every 2energy


The last iteration proved to be too punishing, so we’re seizing an opportunity to improve on both the design and the thematic by turning the little pancake that shouldn’t into a fleeing source of maximum mana for your opponent to hunt down.



  • Harvest Behemoth

    • NAME: Harvest Behemoth → Harvester



  • Junkyard Valhalla

    • NEW: Resurrected Dredge minions are also Ephemeral

    • REMOVED: Dredge minions are no longer banished when killed


We actually hadn’t implemented Ephemeral back when this enchantment was first created, so this should bring it in line with other similar mechanics and allow it to synergize with Demise effects.



  • Ollama Ring

    • COST: 3[Y]Y → 4[Y]Y



  • Ourania Muse

    • ACTIVE: Divination 2, then draw a card → You lose 1 life, Divination 2, then draw a card

    • PASSIVE: At the start of your turn, +1e and you lose 1 life → At the start of your turn, +1e


Moving the loss of life from the passive to the active halves the pain and grants a more controlled feel that should hopefully keep the celestial muse out of the patch notes for a change.



  • Pandemic

    • COST: 4[Y] → 3[Y]



  • Rejuvenate

    • POWER: Once per turn, heal all your minions for 1 → Once per turn, heal all your minions for 1 and gain 1 life



  • Rewind Hex

    • SPELL: Return an enchantment to its owner's hand along with a minion if occupied → Return an enchantment to the top of its owner's deck; if occupied, return the minion to its owner's hand



  • Shopworn Bull

    • ACTIVATE: Draw a card. Then, pick one to shuffle back into your deck → Draw a card. Then, pick one to put back and reshuffle your deck


Mechanics like Burning and Divination emphasize limited control over your draw order (which is why we typically randomize the location of individual cards without reordering your entire deck), but our fine-china-loving bull isn’t your typical Minotaur, and while he’d never break your belongings in the process of rummaging for antiques, your deck may be left in some disarray.



  • Spellflux Cauldron

    • ABILITY: When you cast a spell, all your minions get +1/+0 until end of turn → When you cast a spell, all your minions get +1/+0 until your next turn



  • Sweet Spinnerette

    • ABILITY: Gain 1 maximum mana → Awaken: Give another minion Ephemeral


With the Kolobok taking up her previous mechanical identity, it’s high time for the Spinnerette’s mechanics and flavor to better reflect her unsettling visage.



  • Zmey Hydra

    • COST: 4[G]GG → 4[G]G

    • ABILITY: If wounded at the start of your turn, fully heals and gets +1/+1 → If wounded at the start of your turn, fully heals and gets +2/+2


Art


  • 66 New cards (Featuring many new artists!)



  • General UI/Menu improvement

  • New Path art on gameboard, and related icons.

  • New Gameboard HUD designs



VFX:


  • New first pass “feedback” FX for all 66 orange cards

  • Multicolor FX for Rainbow’s End

  • Overrun (Revise)


Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-11

Patch Notes v0.10.1

9/20/2018 5:25:58 PM

Features & Bug Fixes

  • Fixed bug preventing players playing in the browser from logging into the game for the first time.

  • Dragging to activate a power no longer interacts with cards in your hand.

  • Card text now scales better to fit the card. (The most noticeable change is that path card text is no longer tiny).

  • Fixed a bug that could cause a blank panel to appear in the main menu when viewing profiles.

  • Fixed an issue that was preventing Disk of Circadia Day from forcing you to discard.

  • Re-fixed an issue that allowed AI to target minions on the board with Wake the Bones.

  • Fixed various bugs associated with known cards on deck.

  • Rotated the back player’s deck count to be right-side up for reading.

Known Issues

  • When multiple players are running Disk of Circadia, the flips to Night side can prematurely end Slayer 1 on minions.

Tuning

  • Disk of Circadia

    • NIGHT: ...all your minions that didn't attack heal for 2 at the end of your turn until Day → ...all your minions that didn't attack heal for 1 at the end of your turn until Day

    • DAY: ...all your minions get [Focused 1] until Night → ...all minions get [Slayer_1] until Night

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-10-1

Patch Notes v0.10

9/18/2018 8:25:35 PM

Features & Bug Fixes

  • Website visual overhaul

  • New main menu UI.

  • New Path: Fires of Creation

  • New Powers: Foresight, and Reanimate

    • Earn new paths and powers via perfect level III gauntlet victory or weekly chest. Each level III gauntlet or weekly chest grants one path or power that you do not yet own.

  • New cards: Blood Dolls and Troikasekt (placeholder art).

  • New accounts now start with 80 cards (20 of each color) that are organized into six preconstructed Starter Decks.

  • Story rewards now unlock 20 additional cards (5 of each color).

  • Now accepting payments on Android (due to Apple policies with test apps, payments for iOS can not be enabled until the app goes live).

  • Starter pack - new players will be given a time-limited offer to buy 5 core packs and 800 mythril for $5.

  • Added redemption code system. There’s now a tile in the Store that allows players to enter special codes to receive presents. Join our discord to get Alpha test codes!

  • Added new Daily Missions.

  • Burned cards are now more visually distinct from unburned cards.

  • New card wheel interface (UI for picking through cards in boneyards, selecting cards to discard, etc.) should make it easier to select between larger number of cards.

  • Advanced search commands added to card filtering (see “Search” below for specifics).

  • Crafting card filter is now a simpler, two-way toggle.

  • Added a button to the end game screen which allows players to review the board/emote after a game.

  • Added pause and speed controls during game replays.

  • Replays now show divination cards.

  • You can now spectate live games (cards will be hidden unless known to all players).

  • Slayer now works on defense.

  • Warded no longer protects from banish effects.

  • Boneyard Abomination, Extract Life, Gemcutter Spider, and Leshy Greene now show their variable values on the card as ★ in the editor, and will dynamically update to show expected value in game.

  • Avenging Alpha dynamically updates to show expected strength and health when created.

  • Nazca Memorial now shows the number of minions memorialized.

  • Berserkr Sickness, Wings of Abbadon, and Alkonost kill effects are now “sacrifice” and can be used on warded minions.

  • Fixed a bug where it wouldn’t allow you to go into the deck editor if you’ve deleted all of your decks.

  • Fixed a bug that would soft-lock the game if you examined a boneyard or deck right before a divination or similar effect fires.

  • Fixed a bug where multiple Singing Stones wouldn’t correctly apply their bonus when moving into enchantments.

  • Fixed a bug where a Ravine Guardian’s stats would be incorrectly calculated when on the board with a Revolutionary Totem in play

  • Fixed a bug where Nazca Memorial’s buff remained even after the memorial got removed from play.

  • Fixed a bug where the Goliath Spider created by The Goliath’s Web when placed across from a Hekate’s Wheel would not properly have its deadly ability suppressed.

  • Fixed a bug where minions created on or moving into a suppressed Mistwalker Gate would improperly receive a free move action.

  • Fixed a bug where sourced buffs from dying minions would incorrectly be applied if their death and the application of the buff happens at the “same time”. For example, summoning a Sapo, the Devourer next to a Freki Sidecar would incorrectly leave the Sapo with rush.

  • Fixed a bug where Extract Life cast on a sapped Maze of Iyatiku could give the casting player an incorrect amount of life.

  • Fixed a bug where minions returned to hand by Garden of Iriy would display incorrect values.

  • Dora’s activated ability now targets decks rather than players.

  • You can now queue playing a card whose casting cost depends on the burning of another card before the burn animation for that card has completed.

  • The mana cost of cards is now rendered in cyan if reduced or red if increased from the base cost.

  • Changed minion strength/health color key to:

Flashing Purple

“Life support”: Minion will die if suppressed.

Red

Damaged

Bright Yellow

Buffed

Darker Yellow

Debuffed

  • Hovering or zooming a minion card while the minion is in play will show fractional health if the minion’s current health isn’t equal to its maximum health. For example, a 4 health minion dealt 1 point of damage will show its health as ¾ on its tooltip card.

  • Improved visual quality of card highlights.

  • Deck editor now prompts you if you attempt to exit without setting a path and power (if available).

  • Enforce maximum of 100 decks per player and 200 cards per deck.

  • Improved minion token shadows when high quality shadows is turned on in gfx options.

Known Issues

  • Friends list functionality did not get completed in time for this release.

  • The “goes second” modifiers for paths are placeholder while we evaluate options.

  • Melinoë, Soul Shepherd may not add Forlorn Spirits to your hand for minions destroyed at the “same” time as her. We intend to fix this, but the proper solution is complicated enough (with attendant high probability of unanticipated side effects) that we’ll put it off until we have ample resources to do more thorough testing.

Tuning

  • Bog Basilisk

    • COST: 4[G]G → 4[G]


  • Born Again

    • COST: 2[G]G → 2[G]


  • Disk of Circadia

    • DAY: Gain 1 life, discard a card, and all your minions get [Overrun] until end of turn. → Gain 1 life, discard a card, and all your minions get [Focused 1] until Night.

    • NIGHT: Divination 2 and draw a card. → [Divination 2], draw a card, and all your minions that didn't attack heal for 2 at the end of your turn until Day.

    • NEW: Starts on Night, or Day if you go second.


  • Enchanteater

    • COST: 4[Y]Y → 4[Y]


  • Enyo, Murder’s Muse

    • COST: 5[R]RRR → 5[R]RR

    • ACTIVE: @, Sap 7: Empower with [Frenzy] and [Immortal]. → @: If she has 8 or more health, empower with [Frenzy] and [Immortal].

This should go a long way toward making Enyo’s power easier to understand.


  • Foul Harvest

    • BOUNTY: 2 life and (2) temporary mana → 4 life and (2) temporary mana.


  • Godsblud Transfusion

    • BUFF: +2/+2 and Regen 3 → +1/+1 and Regen 3


  • Grinning Kolobok

    • REMOVED: Rush

    • ABILITY: Breach, Sap 1: Gain (2) temporary mana. → [Demise]: Gain (2) temporary mana.

Part of a longer term effort to solidify color identities, (green desire being tactics over speed) and many of the less combo-oriented pancake uses already involved waiting a turn to attack.


  • Journey of Souls

    • NEW: Starts with 1 soul if you go second.


  • Metzin Giant

    • COST: 5[Y] → 5[Y]Y


  • Red Carnival

    • COST: 3[R]R → 3[R]


  • Serpent Den

    • TEMPLE SNAKES: Rush → [Awaken]: Gets a free move action.

With the den snaking up the battlefield immediately, it’s become more about speed than generation. Them sneks had rush primarily so they could move and avoid clogging their lane up, but why slither away when you can attack bigger minions?


  • Thunderclap

    • SPELL: Deal 2 damage to all your opponent's minions. → Deal 2 damage to your opponent and all enemy minions.

For the cost, this spell could stand to clap your opponent as well. Also adjusted wording to better reflect the actual behavior in 2v2.


  • Turn of Seasons

    • NEW: Starts in Winter, or Spring if you go second.


  • Wendish Giant

    • COST: 4[G] → 4[G]G


  • Yahui

    • COST: 2[Y] → 2[Y]Y

Art

  • Lots of new UI to support the Main Menu changes

(Main menu, Play sub menu, Collection sub menu, main menu icons, and various Header art for each sub menu.)

  • Added a couple of scenes to the beginning of the story sequences

  • Continued tweaks to new and existing path placements

  • New Power icons and card art for Foresight and Reanimate

  • Distressed, burnt card frame.

  • Starter Pack and Redemption Codes panel in Store

  • New card art: (Orange cards only available in Story mode.)

    • Cobblejack

    • Forge Elemental

    • Dune Cat (O)

    • Twinfire Zealot (O)

    • Vital Proxa (O)

    • Parsa Fanatic (O)

    • Dust Devil (O)

    • Parsa Clarion (O)

    • Sandscaping (O)

    • Blood Dolls (R)


VFX:

  • Armor proc

  • Rejuvenate Power (Revise)

  • Eirsdottir (Revise)

  • Impel Power (Revise)

  • Reanimate Power (Stand-in WIP)

  • Scarred (Stand-in WIP)

  • Foresight Power

  • Koschei The Deathless (Reanimate VFX)

  • Zolea The Unclean (Brand VFX)

  • Bela Witch Queen (Modify VFX)

Search

You can now search for artist names and text in tooltip cards.

Search is now word-based, with a default conjunction of AND (also & or &&).

For example, if you type MEGA BOMB, it will show cards that contain both “MEGA” and “BOMB”, not necessarily “MEGA BOMB”.

If you want to search for a phrase, enclose it in quotes, ie “MEGA BOMB”.

OR (also | or ||) can be used to specify either-or.

For example, if you type ⸢MEGA OR BOMB⸥, it will search for cards that contain either “MEGA” or “BOMB”.

NOT (also !) can be used to specify not.

For example, if you type ⸢MEGA !BOMB⸥, it will show cards that have the word “MEGA” but not the word “BOMB”.

You can use parentheses to specify order of operations.

You can search for minions using #/# notation.

For example, if you type ⸢3/3⸥, it will show only minions that have 3 strength and 3 health.

If you type ⸢3/*⸥, it will show only minions that have 3 strength.

You can use the following variables:

STRENGTH (also STR) A minion’s strength
HEALTH (also HP) A minion’s health
BLUE (also BLU) A card’s blue gem cost
RED A card’s red gem cost
YELLOW (also YLW) A card’s yellow gem cost
GREEN (also GRN) A card’s green gem cost
GEMS (also GEM) A card’s total gem cost
MANA A card’s mana cost
COUNT (also NUM) The number of cards you own
NEW Whether or not the card is new

In conjunction with the following operators:

= Equals

< Less than

> Greater than

>= Greater than or equal-to

<= Less than or equal-to

For example, if you type ⸢STR>MANA AND GEM=1⸥, it will show minion cards whose strength is greater than the mana cost and only contain a single gem in the casting cost.

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-10