Burned cards can no longer be shuffled to the top of your deck unless you have no cards in your deck
Volume controls should now do something
Escape menu now has a “Suspend” option for Single-Player game modes
Known issue: this option appears erroneously in replay mode and if selected will put the client into a bad state until re-login.
Now supports reconnecting to live games when logging in from another client
You should be able to start a game, whether multiplayer or single player in one client and immediately take over the game simply by logging in with a different client, including on another device/platform
You can now withdraw from Gauntlet prematurely
Corrected Arena matchmaking panel to state that you are entering the Arena queue
Display an error dialog when unable to replay a game instead of crashing
Going back to the main menu from an Arena or Gauntlet game should no longer put the main menu in a bad state
Settings panel is now accessible in combat
Settings panel now correctly reflects “Experienced Player” setting
Fixed a bug where progress in achievements and missions may not get counted after a reconnect
Fixed blank path emplacements on board, game board graphic tune-up
Fixed dummy card from appearing when highlighting empty boneyard
Moved player hand down to better fit game board
Opponent cards in their hand that you “know” are now shown face-up
Raid the Tombs and Pit Fiend now correctly banish cards from the boneyard
Blight: Get -0/-X at the end of turn. → Get -X/-X at the beginning of turn
Immortal creatures now go to the boneyard if their maximum health goes to zero
Added Nordic name generator
+1 ENERGY: Whenever you cast a spell or enchantment. → Whenever you cast a spell.
DIVINATION 4: Now only usable once per turn.
Attempting to preserve a lot of her tempo and utility while limiting the raw speed with which the Analyst could dig through your deck.
DEMISE: Banish the bottom 3 minions of your opponent's boneyard. → Banish the bottom 4 cards of your opponent's boneyard.
COST: 2[Y] → 3[Y]
The new blight is quite a bit better!
COST: 4[G]GGG → 4[G]GG
Magnus Thorsson (Revise)
Allfather’s Horn (Revise)
Triassic Kraken (Fixed)
Foul Harvest (Revise)
Bald Mountain (Fix)
False Mjolnir (Revise)
Ice Spike (Revise)
Maze Of Iyatiku (Revise)
Boneyard Abomination (Revise)
Firedart Frog (Revise)
Invisible City (Revise)
New supported platforms for Alpha
We will be adding invite-only support for Android, iOS, and Steam in this release. Sign up instructions will be posted in our reddit.
Arena - a new PvP Game Mode:
Unlocks at level 5
Draft a deck to play against other people in a series of twelve matches
Your rewards increase based on the number of wins you get
Every two losses, you get an opportunity to draft more cards for your deck
Theme and combat music. Original score by John Robert Matz
known issue: abrupt segues during turn handoff in combat
Note: Not new portraits (sorry, we’ll add those later!)
Many of the existing portraits are now locked by default
Win portraits by defeating opponents
Card back and trim customization
You can now customize your card backs in the deck editor
This is a first-pass system, we’ll be adding much more variety in the future
Paths and Powers
Some of the functionality for Paths and Powers will poke through in this release
The system is non-functional at the moment, please ignore anything you see
The board will look like crud for a while as we cut it up to support the incoming features
Added new targeting arrow
Added new animation and UI when buying packs
Graphics resolution settings added to settings panel (Steam-only)
Volume controls in settings now change music and sfx volume
Added instructional hints the first time you enter the deck editor
Added help button to deck editor
Changed gating of whether or not you can get Seals to be based solely on whether or not you have the max number (5) as opposed to Weekly Chest cooldown
Support dragging past the lane when giving minions an attack order
Two-stage spell targeting now darkens the screen to better highlight valid targets
Added tooltips to the mana bar
Quantities in the top bar now count rather than updating instantly
Enchantment VFX in the back lane now appearing in the correct position
Fixed a bug that would prevent you from unzooming the graveyard via clicking off the card wheel
Fixed a bug that would prevent deck deletion
Fixed a bug in card histogram counts in deck editor
Fixed a bug where the make/unmake crafting buttons could apply to an unintended card when switching cards quickly while crafting
Fixed a bug with the sorting order of crafting VFX
Fixed a bug which could cause Gauntlet Draft to not transition automatically to Gauntlet Editor on completion
Fixed various bugs that could occur while drafting if the user picks a card while it is zooming or zoomed
Fixed an error when reloading applied tags when loading games
Stolen minions with Rush can act on the turn they’re stolen
Fixed various bugs with stolen minions gaining and losing abilities based from enchantments
Fixed a crash when stealing a minion with a sourced ability that is no longer in play
Fixed a bug where Breach wouldn’t trigger when attacking with a minion with Overrun into a minion with Lifetap if the lifetap amount exceeded the overrun damage.
Fixed page scrolling when dragging a card down off the edge of the game window
Fixed a bug where actionable minions incorrectly stop hovering after taking damage
Minizoom cards for minions now show their correct current power and health
Fixed a bug where minizoomed cards could appear in the wrong position
Added better tooltip positioning for artifacts and brands. Fixed a bug where artifact and brand tooltips wouldn’t be properly positioned when switching resolutions
Combat preview now correctly shows bounce icon when a blocking creature would be bounced
Fixed an issue that was hiding part of Hekate’s Wheel’s ability text
Jaunt should once again leave Teleport on the affected minion
Bug Fix: Godsbane Transport now properly applies armor to adjacent soldier minions already in play when it is first summoned
Bela, Witch Queen
SIZE: 2/3 → 2/4
NAME: Biker Bounce → Valkyrie Enforcer
TYPE: Kinetic Spell → Valkyrie Minion
COST: 1[B] → 4[B]B
ABILITY: Return a minion to its owner's hand. → Awaken: Return a minion in the opposing lane to its owner's hand.
This shifts Norden away from being quite as spell heavy, while also giving blue another Valkyrie to play with. Bounce was proving to be an essential early pressure enabler, which will prove to be somewhat out of character as factions and characteristics sharpen.
Bolt From the Blue
COST: 2[B] → 1[B]
TARGETING: Deal 1 damage → Deal 1 damage to a minion
Breath of Wintertide
COST: 4[B]B → 3[B]
SIZE: 3/3 → 3/4
COST: 1[B] → 2[B]
HEALING: 2 → 3
SIZE: 0/3 → 1/3
DAMAGE: Equal to power → Equal to combat damage dealt
In theory, sharing damage calculation methods with Doublethink had some nice mechanical symmetry, but in practice, it was way too easy to rack up lethal damage.
COST: 2[B]B → 2[B]
COST: 2[B] → 2[B]B
COST: 3[R]R → 3[R]
NEW: Also grants Agile
COST: 7[R]RR → 6[R]R
ABILITY: Gets +1/+1 for each other Vampire in play. → Gets +1/+1 after killing another minion in combat.
ABILITY: All Vampires turn other minions into Vampires when they deal damage to them in combat. → At the end of your turn, fully heal all Vampires you control.
Mythics are often aspirational, and the not-so-good lord’s fantasy of growing huge by infecting the board was a bit of a pipe dream. Valentine’s new identity, (while simpler) should be a more consistent threat while retaining some of that vampiric synergy.
SIZE: 0/6 → 0/5
Rune of Denial
MINION SUPPRESSION: Until your next turn → Permanent
Sea Lord’s Trident
COST: 2[R]R → 3[R]R
Seven Ring Ritual
HELLION SIZE: 3/2 → 3/1
COST: 1[G] → 2[G]
BUFF: +1/+1 → +1/+0
TRIGGER: When you cast a spell or enchantment → When you cast a spell
Given the timing with which the buff falls off, this has always been a primarily offensive tool, but the temporary health was shutting down any hope of retaliatory damage equalizing trades.
SIZE: X/4 → 3/3
ABILITY: Has power equal to the number of Valkyrie minions you control → Gets +1/+1 when one of your other Valkyries die
Since the Chosen’s gift was only impressive in a world where Temple Snakes and Cadets were also somehow Valkyries, we’ve tweaked her to be easier to capitalize on while hopefully sharpening the gang loyalty thematic.
BLAST: 1 → 2
COST: 7[B]BB → 7[B]B
SIZE: 8/7 → 8/8
Updated multiple buttons in the overall UI
Added more obvious gem glows for Mana Bar
Added VFX for warded effect
Added VFX for Mythril panels
Added VFX for claiming Daily Missions and Achievements
Bela, Witch Queen (Brand)
Melinoë Soul Shepherd
Rider Of Edda
Berserker Sickness (Revise)
Koschei, The Deathless
Zolea, The Unclean (Ultimate),(Blight), (Buff)
The Singing Stone
Helm Of Conscription (Revise)
Sapo, The Devourer
The Stretcher (WIP)
Stray Panacea (Revise)
Ensnaring Serpent (Revise)
Biker Bounce (Revise)
Einherjar Thane (Revise)
Tailroot Wurm (Revise)
Ranked League mode
Must be level 6 to participate
Four tiers: Bronze, Silver, Gold, and Mythril (highest)
Each tier has 10 ranks (10 is highest)
Win 100 RP to advance in rank
You can’t lose RP in Bronze, but you can in the other tiers
Wins against evenly matched opponents get 30 RP
It’s possible to get matched against players queuing in Casual (the casual player won’t win or lose RP, but the ranked player will). This feature is Alpha only due to the small player population.
View league ladders in the League tab
View matches in the Action tab
See match replays by hitting the “eye” button next to each match!
Season end and rewards are still TBA
Added Gauntlet levels
Previous Gauntlet state will be cleared
Everyone will start at level 1
Beat the last opponent to advance to the next level
Deck editor histogram tooltips
We now show a “preview” icon if moving a minion would cause it to die or lose health.
Defender and Immobile can now be suppressed
Fixed a bug affecting the Weekly Chest timer
Currency displays in top bar now act as shortcuts to the appropriate page (Open Packs, Store, etc.)
Fixed rendering bug on Firefox that caused cards to appear transparent in collection view.
Fixed bug that caused some effects to be too dim when the “soft particles” graphics option was enabled.
Bug Fix: Lord Valentine’s ability now applies to vampires on the board when he’s summoned
Bug Fix: Seahaven’s Armor should now phasing on and off correctly
Bug Fix: Expiring buffs should no longer re-enable the bonuses from enchantments suppressed by Hekate’s Wheel
Bug Fix: Grim Narcoleptic interaction w/ Orbital Jamming Satellite
Bug Fix: Hekate’s wheel suppression interaction w/ temporary abilities
Bug Fix: Hekate’s wheel no longer suppresses itself
Bug Fix: Seahaven ability vis-a-vis current turn
Bug Fix: Laser Grid now correctly triggers based on target lane
Bug Fix: Things that are temporarily suppressed more than once now expire each individual suppression effect with the correct timing
Bug Fix: Fixed bugs related to Baba Yaga’s den interacting with suppression and hopeless necromantic
Bug Fix: Fixed bug where tooltips for activated Empower abilities weren’t being shown
Bug Fix: Volkov Veteran’s empower ability is now grayed out once activated
Bug Fix: Minions with inherent Ephemeral now properly show the tooltip for Ephemeral
Bug Fix: Cards which “add a card to your hand” such as Firesong Prodigy no longer trip “on draw” triggers
Bug Fix: Count plates on cards in collection and editor should now be masked correctly
Bug Fix: Cards should no longer show duplicate types when a minion gets a type that it already has
Fixed jittering scroll views in portrait and deck selection
Double-clicking boneyard shouldn’t immediately unzoom
Added Slavic name generator for random gauntlet opponents
Added a few more possible gauntlet mob portraits
Slight improvements to the overall reconnect experience
Your player portrait in the combat view now plays the connection interrupted effect when your connection is disrupted
DAMAGE: Equal to combat damage dealt → Equal to power
Calculating the effects of Doublethink and False Mjölnir can be complicated, given they are non-combat damage procs that used to scale with combat damage dealt. By simply tying the damage to the amount of power a cursed minion has, hopefully you only have to think once to see that these spells are more effective against high threat minions.
DAMAGE: Equal to combat damage dealt → Equal to power
(See Doublethink above for context!)
BUFF ADJACENT: +1/+0 and Rush → Just Rush
TARGETING: Deal 3 damage. → Deal 3 damage to a minion.
In most cases, Ice Spike is best used on minions, (AI shenanigans aside!) especially given the Piercing property. So we’re taking this opportunity to switch its identity with Ignition a bit, giving that spell the minor ability to finish off a player with very low life instead.
TARGETING: Deal 2 damage to a minion. → Deal 2 damage.
(See Ice Spike above for context!)
SIZE: 4/9 → 3/9
DAMAGED BUFF: +1/+0 → +2/+0
STARTING ENERGY: 1 → 0
Delaying the celestial payoff by a turn should afford opponents more opportunities to mount an offensive before she draws the very tools that wind up protecting her.
Animated effects in various parts of the game: mythgard logo, escape menu logo, tooltip borders, crafting ui, etc.
New tree on game board
Lamias Kiss Buff (revised)
Shadow Trapeze (revised)
Ruslan’s Bight (revised)
Mistwalker Gate (revised)
Field Of Poppies (revised)
Enchantment Draw Card
Sacrificial Altar (revised)
Hekate’s Wheel (revised)
Clay Effigy (revised)
Isle Of Buyan (revised)
Beimeni Falls (revised)
Laser Grid Attack
Orpheum Of Horrors
Temple At Delphi
Stairway To Hades (revised)
Faun Of Decay
Bela, Witch Queen
Ichor Feast (revised timing)
Progress in latest Brawl *or* Story mode game is now saved. The stored in-progress game can be resumed via the Quick Launch. Starting a new Brawl or Story mode game from the menu overwrites the stored game.
Added “Reset in-progress games” button to Game Options menu to allow Alpha testers to clear broken save games.
Increased turn timer to 90 seconds (was 70 seconds)
Added missions to lead new players through the features of the game. Daily missions now unlock after completing the story.
Fixed bug that would prevent saved games from restoring correctly.
Fixed a bug that prevented a Hopeless Necromantic killed by Doublethink from resurrecting a minion.
Fixed some bugs with invoking the art gallery when zoomed on a minion and a card at the same time.
Fixed a sorting error where the weekly chest glow drew above the coin amount.
Added mythic card packs.
Added single card rewards for first three wins of the day. Reduced daily mission rewards, trickle gold cap, and weekly chest rewards to compensate. Note: this change should have a small net positive effect on how quickly all players collect cards, with a significant benefit for more casual players.
Added more tooltips to the deck editor, including a tooltip explaining minimum deck size and maximums for each card by rarity.
Fixed tooltip for Blight to correctly show the value
Added Awaken tooltip to Magnus Thorsson
Fixed Ultra-HD initial mode detection on first start.
The Ultra-HD mode control in the graphics options now works correctly.
Fixed bug that could cause the player’s hand to get stuck if the connection to the server was closed and reconnected.
Fixed bug that could cause game canvas to be sized too large and cover “fullscreen” link.
Fixed black rectangle covering card art in mini-cards that appear inside tooltips.
Fixed vfx left on board after casting Led Astray.
Crafting and card info panels now size and position better with lower screen aspect ratios. Added toggle between tooltips and crafting panels in cases where both don’t fit on screen at the same time.
Fixed a bug impacting targeting a card in the boneyard while the boneyard is in the process of animating out from a previous selection.
Fixed a gauntlet bug where decks from the previous gauntlet could carry over to the next.
Game history is now restored when resuming games.
Game history now shows mini-cards with mouse over.
Fixed a bug where killing Duskwing Angel on Stairway to Hades in combat would cause a game desync.
Graphic settings are saved between sessions. Added shadow quality and soft particle settings.
Blood Moon’s effect should now apply to minions that are created after the spell is cast
Improved frame rate by ~15%
BREACH: Gets +1/+0 → +2/+0
NEW: Added → Alpha Strike
Getting Freki Huntress fed should feel rewarding, and it was underwhelming that her transformation caused her to forget how to strike first.
SIZE: 1/2 → 2/2
NEW: Added → Lurker
COST: X[R]RR → X[R]R
SIZE: 3/4 → 4/4
DEBUFF: -3/-0 → -4/-0
That habit of “falling asleep” during your opponent’s turn is enough of a weakness that there’s room to give these fangs a bit more bite.
Maze of Iyatiku
SIZE: 0/2 → 0/3
NEW: Added → Minion gets ‘(2): Loses Defender until its next turn’
CUT: Draw a card. → Removed
The lynchpin of stalling out games and clogging lanes with minions that have forgotten how to attack, for “soft” removal Obligation was making it very hard to punish yellow control. The high card efficiency left little room to preserve its identity as a spell that could be used tactically on either side of the board.
COST: 3[R]RR → 3[R]R
SIZE: 1/2 → 0/2
Projecting lots of control and pressure through mana expenditure alone, so she probably doesn’t need to threaten opponents with a stray point of power on top of that.
VFX added: Pack Mentality, Doublethink, Bob “Banzai” Vaquero, Spellflux Cauldron, Sablewing Zira, Gamayun, Alkonost, The Black Hatter, Academy Analyst, Skilled Hacktivist, Panic Raider, Twin Blanque, Twin Junah, Grinning Kolobok, Ankle Biter, The Invisible City, Bald Mountain, Bold Omega, Poxbringer, Venomfang Mutant, Bog Basilisk, Carny Lug, Harvest Behemoth, Vibrant Quetzal, Stray Panacea, Grease Monkey, Riot Guard, Cornered Wildcat, Volkov Pointman, Road Queen, Vicious Cycle
Improved text rendering for many of our fonts, especially card text.
Game window should size with the browser window.
New players can play without registering for an account.
Application should no longer respond to mouse events while the application is not focused
Added a reliable messaging layer which should improve the way the game handles disconnects, especially outside of combat.
Achievement progress should now be awarded even when you have no daily missions
The main menu player profile deck icon now updates properly when you use the deck selector to change your equipped deck
Added Story launch panel (You can now replay completed missions)
Added Brawl launch panel
Added tooltips for main menu
Game modes now unlock at various levels (Brawl: 3, Gauntlet: 4, Vs Casual: 3)
The game now gives proper rewards for perfect gauntlet completion
Added mini-zoom for top card in boneyard on mouse over
Improved size and position of buttons when selecting cards for divination, discard, and boneyard targeting at high resolution.
Disallow user from ending their turn on turn one without burning (Story mode only)
Changed syntax of turn history tooltips
After a battle, players have the option to either replay, go to the next battle, or return to the main menu, depending on context
Improved effects when opening packs of cards to better convey rarity
Added scroll arrows to Deck Editor and Card Collection
Crafting is now enabled in the deck editor
Crafting: confirmation box when you try to unmake a card that’s in one of your decks
Crafting: updates decks when unmaking a card
Crafting: if you unmake a card that you just made (or vice versa), you now get a full refund
Enabled background blur effect on zoom, etc
Fixed vfx on player portrait
Player panel deck now colors invalid decks in red
Improved visuals for portrait and deck selection
Player profile experience now indicates progress to next level
Fixed gauntlet node highlighting
Replaced placeholder panel divider in draft screen with art
Fixed text that Belovode adds to minions suggesting combat damage is reduced to 0
Fixed the tooltip on Academy Analyst displaying info for Divination 3 instead of 4
Máni, Queen of Tides
COST: 5[B]BR → 5[B]R
Maze of Iyatiku
ABILITY COST: Sap 2 → Sap 3
The corn! An early, (and arguably saner) version of Maze could only ever harvest two cards over time, but we like its current growth mechanic and potential, so the time has come to slow down the incredible card bounty.
Demise: Is replaced by the bottom minion of your boneyard. → Demise: Is replaced by the bottom minion of your boneyard. That minion gains Ephemeral.
COST: 3[R]RR → 3[R]R
Sapo, the Devourer
SIZE: 7/7 → 6/6
SIZE: 3/6 → 2/6
You were hitting pretty hard for a summoner-type, plus there’s some nice symmetry to sharing a power value with your impish minions!
COST: 2[Y] → 2[Y]Y
Weekly Chest UI seals now have more refined seating/framing.
Further rendering polish on default combat game board.
Added FX for Orbital Jamming Satellite artifact
New click indicator UI effect
Updated Pack opening FX to differentiate between rarity
Updated Frenzy glow on creature blades
Updated fireworks FX in store/missions/rewards panel
Added crafting FX for make/unmake card
VFX: Stun, Immortal, Dashing Ringmaster, Dragon’s Teeth, Jotun Shatterfist, Junkyard Valhalla, Model of Duality, Samosek the Living Sword, Sea Lord’s Trident, Tailroot Wurm, Brising Necklace, Helm of Conscription, and Serpent Den
The first time “Are you new to collectible card games?” dialog may erroneously asking more than once per account
On login, user name entry may be case sensitive
Fixed Ultra-HD initial mode detection on first start.
The Ultra-HD mode control in the graphics options now works correctly.
First-pass turn history (more to come later)
First-pass on crafting
First-pass card lore
Wonder Drug fixed to award the right number of cards at the right life thresholds
The Long Winter now correctly stuns opposing minions (shout out to JimmyJosh!)
The effect from Obligation should now overlap with other instances of Defender to prevent bad interactions like Baba Yaga’s Den
Fixed an attack bug involving creatures cursed by Alkonost
Fixed a bug where Marching Orders wouldn’t break Night Hag’s stun
Fixed a bug where Marching Orders would cause enchantment effects to double-up
Garden of Iriy’s ability no longer applies to minions that move out of the garden
Fixed a bug where the AI could use activated abilities while stunned
Fixed bug that stopped gauntlet progression
Fixed Gauntlet draft sometimes skipping picking cards
Fixed searching for keyword text with spaces (life tap, regen 1)
Improved speed of card search
Extra attacks can now be issued between when the game ends and when the victory/defeat overlay appears
Added more UI sound effects
Increased size of lock icon in Card Collection / Editor
Moved currency icons in the title bar to right-hand side of their respective fields
Achievements notification should no longer observe deprecated achievements
Completed achievements sort to the top of the list
AI is now slightly less likely to make “useless” moves
Reduced difficulty of Response Squad and Scruffy Vampire story decks
New notification icon in the main menu and in (single player) combat to let you know when another player is waiting in the multiplayer matching queue. Go fight!
TAGS: Vampire → Vampire Canine
SIZE: 1/6 → 1/7
COST: 4[Y]R → 3[Y]R
SIZE: 1/2 → 1/3
SIZE: 1/2 → 1/1
The terrifying early game salamander gets a little easier to respond to.
SIZE: 3/9 → 4/9
ADDED: Slayer 2, Piercing
REMOVED: Alpha Strike, Life Tap
SUIT UP: Armor 1 → Armor 2
The Enforcer and Strigoi Reaver are the vanguards for a cycle of 4-cost 3-ability 2/2 minions that aren’t powerhouses on their own, but just begging to be embiggened by spells and enchantments.
NEW: Life Tap
SIZE: 4/5 → 4/4
Whittling down that impressive longevity a bit given their cost and commonality.
COST: 2[B] → 2[B]B
ABILITY: Blast 1 → Blast 3
New default card back
Tweaked game board
New ability icons added for Slayer, Piercing, Breach, and Fragile
Weekly chest panel in store now shows how many Seals you have collected
Added FX to weekly chest and emblems
Updated store art
PVP notification icon added
Changed Bounce fx to match game board colors
Added Blast, Einherjar Thane, Vodnik Informer, Wake The Bones FX
Updated Fire Eater, Isle of Buyan, Nazca Memorial, SeaFire, Ved’ma Flamespar FX
Updated escape menu FX
Added new VFX, modified or revised:
Sounds updated for a variety of cards, including but not limited to: Academy Recruitment, Circle of Protection, Hacker’s Intuition, Ourania Muse, Focused Frenzy, Pack Mentality, Foul Harvest, Volition, Splicing Lab, Rewind Hex, Hysterical Strength, Melpomene Muse, Lamia’s Kiss, Orpheum of Horrors, Honed Edge, Blood Moon, Black Cadejo, Bulwark, Serpent Den, Magmataur, Dora, Marching Orders, Sacrificial Altar, Pandemic, Ignition, Brising Necklace, Earthslide, Forked Lightning, Rune of Denial, Allfather’s Horn, Gigantomachia, Alacrity, Extract Life, Traitorous Murmur, Led Astray, Seven Ring Ritual, Led Astray, Fire Eater, Reckless Vulcanist, Eirsdottir, Headless One, Clay Effigy, Synapse Overclock, Vulcan Brand, Cataclysm, Godspore Mushroom, Revelation of Zimec, Misanthropia, Thunderclap, Plague Maidens, False Mjolnir, Sea Fire, Breath of Wintertide, Ice Spike, Serenity Seawitch, Amnesia, and The Yana Virus.