Patch Notes v0.11.1

11/14/2018 7:11:30 PM

Features & Bug Fixes

  • Changed Slayer and Focused to only apply if the minion’s strength is greater than zero.

  • Added max mana readout to the mana bubble.

  • Added various Orange missions and achievements.

  • Emotes are now broadcast to spectators.

  • Fixed a bug that was causing the AI to hang.

  • Fixed a bug that could cause the game to soft lock after hitting End Turn.

  • Fixed a bug that could cause Divination to not allow player to hit OK.

  • Fixed a bug that could cause some minion ability icons to not be displayed.

  • Gauntlet once again guarantees an unowned path or power on perfect completion.

  • Fixed a bug where it wasn’t properly loading match histories for offline players.

  • Fixed a bug that prevented some game replays from loading.

  • Fixed a bug that could cause pack opening to hang when revealing the 6th card.

  • Fixed a bug that would not properly update your pack count when receiving card packs from rewards.

  • Fixed an issue with default deck art not being assigned after changing deck contents.

  • Fixed a bug that could cause a client that has been kicked off by a login from elsewhere to try to reconnect again.

  • Fixed a bug affecting proper payment processing.

  • Fixed a bug where gallery mode in the combat scene wouldn’t properly unzoom.

  • Fixed a sound bug when mouse is left over the end turn button.

  • The “new” card filter should now work again.

  • The card slug for Extract Life should properly show a ★ for its mana cost.

  • No longer gives you portraits you already own as rewards.

  • Fixed a bug where the AI would fail to make a target selection for a Sweet Spinnerette resurrected during its opponent’s turn.

  • Disk of Circadia’s pursuit ability should now properly give one free use of your power.

  • Impel now works on suppressed creatures.

  • Fixed a bug that was causing maximum mana granted by Grinning Kolobok to fall off in response to other mana modifying effects.

  • Xerxian Recruiter can no longer erroneously draw and peek consecutively.

  • Pride of Place now correctly transform a sapped minion.

  • Pride of Place no longer removes fragile from Turn of Seasons: Winter.

  • Oil Field should now correctly reduce the cost of minion cards in hand.

  • Fixed a bug that would prevent Aimless Vessel from attacking even when its conditions are met.

  • Fixed a bug in 2v2 where some of partner’s cards would be hidden after using Bragi Runesinger’s draw card and shuffle ability.

  • Fixed a bug where a player’s library count would display the wrong value after using Bragi Runesinger’s ultimate.

  • Fixed a bug where Seal of Exile would miss banishing adjacent cards.

  • Cards from the library banished with Seal of Exile are now flipped face side up during their banish animation.

  • Fixed a bug with Quicksand Hourglass in game replays.


Balance Changes

  • Aimless Vessel

    • SIZE: 5/6 → 4/6

    • ABILITY: Cannot attack unless you control at least one other minion → Cannot attack unless another minion is adjacent



  • Brísing Necklace

    • ACTIVE COST: @➌ → @➋



  • Dashing Ringmaster

    • SIZE: 2/2 → 2/1



  • Fire Eater

    • SIZE: 1/2 → 1/3



  • Ghūl

    • ABILITY: Banish a minion in any boneyard to get +1/+1 and fully heal → Banish a minion in any boneyard to fully heal



  • Lamp of Wonders

    • 0🗲. At the end of your turn, +1🗲. -3🗲: Divination 9 and draw a card, then banish this and shuffle a copy into your opponent’s deck.



  • Parsa Recruit (created by Eager Recruit)

    • SIZE: 2/1 → 1/1



  • Parsa Regulars

    • ABILITY: [Demise]: Add a 1/1 Parsa Recruit to your hand → [Demise]: Add a 2/1 Eager Recruit to your hand



  • Rainbow’s End

    • At the end of your turn, draw the top card of your deck if it’s an enchantment.


You may replace enchantments with other enchantments. When you do, gain ➊ mana.


When you enchant a lane, gain 1 life.


Pursuit: The first enchantment you play costs ➊ mana less.



  • Raziel, Keeper of Secrets

    • REMOVED: Regen 1

    • ULTIMATE COST: 4🗲 → 5🗲



  • Scion of Pride

    • SIZE: 5/5 → 4/4



  • Serendipity Ifreet

    • SIZE: 4/5 → 4/3



  • Simargl Hatchling

    • COST: 3[G]G → 3[G]



  • Vengeful Heirloom

    • ABILITY: Give a friendly minion +2/+1 and '[Demise]: Add a Vengeful Heirloom spell to your hand'. Banish this after casting → Give a friendly minion +2/+1 and '[Demise]: At the end of your turn, return Vengeful Heirloom to your hand from the boneyard'.


Known Issues

  • Bug: when you replace an enchantment occupied by a minion that’s damaged to the point that it would die without that enchantment (indicated by purple health), it will die even though the new enchantment would theoretically keep it alive.

  • Bug: when moving a minion from one enchantment to another where the minion would die without the benefit of the first enchantment (indicated by purple health), it may die even though the new enchantment would theoretically keep it alive.


Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-11-1

Patch Notes v0.11

11/9/2018 2:34:12 AM


Orange Faction


  • Sixty-six new cards now appear in Core packs!


Features & Bug Fixes


  • New Path: Rainbow’s End (open a weekly chest or beat Gauntlet III for Paths & Powers)

  • Deck Tracker UI now helps you remember what’s left in your deck, (pull it in from the right-hand side of the screen).

    • Pips: Green = In deck, Gray = Not in deck, Orange = Burned

  • Social features have started to appear! You can follow other players in game. More social features will roll out in future patches.

  • Fixed a bug where in the Disk of Circadia mirror match, flipping to night while the other Disk is in day would remove the slayer granted by the other Disk.

  • Fixed a bug where Disk of Circadia’s discard ability wouldn’t allow you to change your selection.

  • Fixed a bug where the effects of pack buff (including Pack Mentality, Pack Trooper, Sons of the Pack, Volkov Pointman), wouldn’t take into account certain triggers (such as change in controller via Traitorous Murmur).

  • Fixed a bug where slayer wasn’t applying to minions with 0 strength.

  • Fixed a bug that was causing Foul Harvest to award twice the temporary mana.

  • When queuing for a casual 1v1 match, you can choose to only match with AI challengers if you don’t want to play against a human.

  • Removed exploit where you could dodge matches against human players in 1v1 ranked and arena modes.

  • Beating a player in ranked will always reward at least as much RP as beating a bot (and usually a lot more).

  • We think we found a work around for the “GetThreadContext” crash bug that affected Steam players who are running certain anti-virus software. Please let us know in discord if this crash continues to occur.

  • “Decklet” panels now feature Path, Power, and Color indicators in deck selection.


Economy Revamp


  • You no longer get duplicates of Mythic cards when opening packs.

    • (Once you own all Mythic rarity cards, it is possible to get duplicates.)

  • Coin economy reworked to remove the daily coin cap.

  • Lots of tweaks and adjustments coming in hot, for planned details see: https://www.reddit.com/r/mythgard/comments/9pd3oh/new_economy/


Known Issues


  • Social features are brand new and likely super janky, but have fun!

  • AI sometimes hangs, requiring a battle restart.

  • Redeeming packs with a code can mess up the pack count, forcing you to exit and re-enter the pack opening screen.

  • AI will always hang when thinking about Mardyakhor’s Demise ability.


Tuning


  • Awakened Huntress (Transformed Freki Huntress)

    • SIZE: 4/4 → 4/3



  • Bulwark

    • NEW: gives a minion +0/+1 in addition to Armor 1



  • Brising Necklace

    • ABILITY: When you cast an enchantment, draw a card → Awaken: Draw your next enchantment

    • NEW: (3): Move an enchantment from your hand to the bottom of your deck in order to draw a card



  • Circle of Protection

    • SPELL: All your minions get Armor 2 until your next turn → All your minions get Armor 2 and Warded until your next turn



  • Gallows Boy

    • COST: 2[G]G → 2[G]



  • Gemcutter Spider

    • COST: 3[Y]YY → 3[Y]Y

    • ABILITY: Is created with strength and health equal to the number of gems in your mana bar → Is created with 2 strength and health for every unique color of gem you have burned



  • Golden Axolotl

    • SIZE: 1/1 → 2/1

    • ABILITY: Gets +1/+1 when you burn a card → Gets +0/+1 when you burn a card



  • Grinning Kolobok

    • NEW: 1energy, Swift, When moving for the first time each turn, +1energy

    • ABILITY: Demise: Gain 2 temporary mana → Demise: Gain 1 maximum mana for every 2energy


The last iteration proved to be too punishing, so we’re seizing an opportunity to improve on both the design and the thematic by turning the little pancake that shouldn’t into a fleeing source of maximum mana for your opponent to hunt down.



  • Harvest Behemoth

    • NAME: Harvest Behemoth → Harvester



  • Junkyard Valhalla

    • NEW: Resurrected Dredge minions are also Ephemeral

    • REMOVED: Dredge minions are no longer banished when killed


We actually hadn’t implemented Ephemeral back when this enchantment was first created, so this should bring it in line with other similar mechanics and allow it to synergize with Demise effects.



  • Ollama Ring

    • COST: 3[Y]Y → 4[Y]Y



  • Ourania Muse

    • ACTIVE: Divination 2, then draw a card → You lose 1 life, Divination 2, then draw a card

    • PASSIVE: At the start of your turn, +1e and you lose 1 life → At the start of your turn, +1e


Moving the loss of life from the passive to the active halves the pain and grants a more controlled feel that should hopefully keep the celestial muse out of the patch notes for a change.



  • Pandemic

    • COST: 4[Y] → 3[Y]



  • Rejuvenate

    • POWER: Once per turn, heal all your minions for 1 → Once per turn, heal all your minions for 1 and gain 1 life



  • Rewind Hex

    • SPELL: Return an enchantment to its owner's hand along with a minion if occupied → Return an enchantment to the top of its owner's deck; if occupied, return the minion to its owner's hand



  • Shopworn Bull

    • ACTIVATE: Draw a card. Then, pick one to shuffle back into your deck → Draw a card. Then, pick one to put back and reshuffle your deck


Mechanics like Burning and Divination emphasize limited control over your draw order (which is why we typically randomize the location of individual cards without reordering your entire deck), but our fine-china-loving bull isn’t your typical Minotaur, and while he’d never break your belongings in the process of rummaging for antiques, your deck may be left in some disarray.



  • Spellflux Cauldron

    • ABILITY: When you cast a spell, all your minions get +1/+0 until end of turn → When you cast a spell, all your minions get +1/+0 until your next turn



  • Sweet Spinnerette

    • ABILITY: Gain 1 maximum mana → Awaken: Give another minion Ephemeral


With the Kolobok taking up her previous mechanical identity, it’s high time for the Spinnerette’s mechanics and flavor to better reflect her unsettling visage.



  • Zmey Hydra

    • COST: 4[G]GG → 4[G]G

    • ABILITY: If wounded at the start of your turn, fully heals and gets +1/+1 → If wounded at the start of your turn, fully heals and gets +2/+2


Art


  • 66 New cards (Featuring many new artists!)



  • General UI/Menu improvement

  • New Path art on gameboard, and related icons.

  • New Gameboard HUD designs



VFX:


  • New first pass “feedback” FX for all 66 orange cards

  • Multicolor FX for Rainbow’s End

  • Overrun (Revise)


Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-11

Patch Notes v0.10.1

9/20/2018 5:25:58 PM

Features & Bug Fixes

  • Fixed bug preventing players playing in the browser from logging into the game for the first time.

  • Dragging to activate a power no longer interacts with cards in your hand.

  • Card text now scales better to fit the card. (The most noticeable change is that path card text is no longer tiny).

  • Fixed a bug that could cause a blank panel to appear in the main menu when viewing profiles.

  • Fixed an issue that was preventing Disk of Circadia Day from forcing you to discard.

  • Re-fixed an issue that allowed AI to target minions on the board with Wake the Bones.

  • Fixed various bugs associated with known cards on deck.

  • Rotated the back player’s deck count to be right-side up for reading.

Known Issues

  • When multiple players are running Disk of Circadia, the flips to Night side can prematurely end Slayer 1 on minions.

Tuning

  • Disk of Circadia

    • NIGHT: ...all your minions that didn't attack heal for 2 at the end of your turn until Day → ...all your minions that didn't attack heal for 1 at the end of your turn until Day

    • DAY: ...all your minions get [Focused 1] until Night → ...all minions get [Slayer_1] until Night

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-10-1

Patch Notes v0.10

9/18/2018 8:25:35 PM

Features & Bug Fixes

  • Website visual overhaul

  • New main menu UI.

  • New Path: Fires of Creation

  • New Powers: Foresight, and Reanimate

    • Earn new paths and powers via perfect level III gauntlet victory or weekly chest. Each level III gauntlet or weekly chest grants one path or power that you do not yet own.

  • New cards: Blood Dolls and Troikasekt (placeholder art).

  • New accounts now start with 80 cards (20 of each color) that are organized into six preconstructed Starter Decks.

  • Story rewards now unlock 20 additional cards (5 of each color).

  • Now accepting payments on Android (due to Apple policies with test apps, payments for iOS can not be enabled until the app goes live).

  • Starter pack - new players will be given a time-limited offer to buy 5 core packs and 800 mythril for $5.

  • Added redemption code system. There’s now a tile in the Store that allows players to enter special codes to receive presents. Join our discord to get Alpha test codes!

  • Added new Daily Missions.

  • Burned cards are now more visually distinct from unburned cards.

  • New card wheel interface (UI for picking through cards in boneyards, selecting cards to discard, etc.) should make it easier to select between larger number of cards.

  • Advanced search commands added to card filtering (see “Search” below for specifics).

  • Crafting card filter is now a simpler, two-way toggle.

  • Added a button to the end game screen which allows players to review the board/emote after a game.

  • Added pause and speed controls during game replays.

  • Replays now show divination cards.

  • You can now spectate live games (cards will be hidden unless known to all players).

  • Slayer now works on defense.

  • Warded no longer protects from banish effects.

  • Boneyard Abomination, Extract Life, Gemcutter Spider, and Leshy Greene now show their variable values on the card as ★ in the editor, and will dynamically update to show expected value in game.

  • Avenging Alpha dynamically updates to show expected strength and health when created.

  • Nazca Memorial now shows the number of minions memorialized.

  • Berserkr Sickness, Wings of Abbadon, and Alkonost kill effects are now “sacrifice” and can be used on warded minions.

  • Fixed a bug where it wouldn’t allow you to go into the deck editor if you’ve deleted all of your decks.

  • Fixed a bug that would soft-lock the game if you examined a boneyard or deck right before a divination or similar effect fires.

  • Fixed a bug where multiple Singing Stones wouldn’t correctly apply their bonus when moving into enchantments.

  • Fixed a bug where a Ravine Guardian’s stats would be incorrectly calculated when on the board with a Revolutionary Totem in play

  • Fixed a bug where Nazca Memorial’s buff remained even after the memorial got removed from play.

  • Fixed a bug where the Goliath Spider created by The Goliath’s Web when placed across from a Hekate’s Wheel would not properly have its deadly ability suppressed.

  • Fixed a bug where minions created on or moving into a suppressed Mistwalker Gate would improperly receive a free move action.

  • Fixed a bug where sourced buffs from dying minions would incorrectly be applied if their death and the application of the buff happens at the “same time”. For example, summoning a Sapo, the Devourer next to a Freki Sidecar would incorrectly leave the Sapo with rush.

  • Fixed a bug where Extract Life cast on a sapped Maze of Iyatiku could give the casting player an incorrect amount of life.

  • Fixed a bug where minions returned to hand by Garden of Iriy would display incorrect values.

  • Dora’s activated ability now targets decks rather than players.

  • You can now queue playing a card whose casting cost depends on the burning of another card before the burn animation for that card has completed.

  • The mana cost of cards is now rendered in cyan if reduced or red if increased from the base cost.

  • Changed minion strength/health color key to:

Flashing Purple

“Life support”: Minion will die if suppressed.

Red

Damaged

Bright Yellow

Buffed

Darker Yellow

Debuffed

  • Hovering or zooming a minion card while the minion is in play will show fractional health if the minion’s current health isn’t equal to its maximum health. For example, a 4 health minion dealt 1 point of damage will show its health as ¾ on its tooltip card.

  • Improved visual quality of card highlights.

  • Deck editor now prompts you if you attempt to exit without setting a path and power (if available).

  • Enforce maximum of 100 decks per player and 200 cards per deck.

  • Improved minion token shadows when high quality shadows is turned on in gfx options.

Known Issues

  • Friends list functionality did not get completed in time for this release.

  • The “goes second” modifiers for paths are placeholder while we evaluate options.

  • Melinoë, Soul Shepherd may not add Forlorn Spirits to your hand for minions destroyed at the “same” time as her. We intend to fix this, but the proper solution is complicated enough (with attendant high probability of unanticipated side effects) that we’ll put it off until we have ample resources to do more thorough testing.

Tuning

  • Bog Basilisk

    • COST: 4[G]G → 4[G]


  • Born Again

    • COST: 2[G]G → 2[G]


  • Disk of Circadia

    • DAY: Gain 1 life, discard a card, and all your minions get [Overrun] until end of turn. → Gain 1 life, discard a card, and all your minions get [Focused 1] until Night.

    • NIGHT: Divination 2 and draw a card. → [Divination 2], draw a card, and all your minions that didn't attack heal for 2 at the end of your turn until Day.

    • NEW: Starts on Night, or Day if you go second.


  • Enchanteater

    • COST: 4[Y]Y → 4[Y]


  • Enyo, Murder’s Muse

    • COST: 5[R]RRR → 5[R]RR

    • ACTIVE: @, Sap 7: Empower with [Frenzy] and [Immortal]. → @: If she has 8 or more health, empower with [Frenzy] and [Immortal].

This should go a long way toward making Enyo’s power easier to understand.


  • Foul Harvest

    • BOUNTY: 2 life and (2) temporary mana → 4 life and (2) temporary mana.


  • Godsblud Transfusion

    • BUFF: +2/+2 and Regen 3 → +1/+1 and Regen 3


  • Grinning Kolobok

    • REMOVED: Rush

    • ABILITY: Breach, Sap 1: Gain (2) temporary mana. → [Demise]: Gain (2) temporary mana.

Part of a longer term effort to solidify color identities, (green desire being tactics over speed) and many of the less combo-oriented pancake uses already involved waiting a turn to attack.


  • Journey of Souls

    • NEW: Starts with 1 soul if you go second.


  • Metzin Giant

    • COST: 5[Y] → 5[Y]Y


  • Red Carnival

    • COST: 3[R]R → 3[R]


  • Serpent Den

    • TEMPLE SNAKES: Rush → [Awaken]: Gets a free move action.

With the den snaking up the battlefield immediately, it’s become more about speed than generation. Them sneks had rush primarily so they could move and avoid clogging their lane up, but why slither away when you can attack bigger minions?


  • Thunderclap

    • SPELL: Deal 2 damage to all your opponent's minions. → Deal 2 damage to your opponent and all enemy minions.

For the cost, this spell could stand to clap your opponent as well. Also adjusted wording to better reflect the actual behavior in 2v2.


  • Turn of Seasons

    • NEW: Starts in Winter, or Spring if you go second.


  • Wendish Giant

    • COST: 4[G] → 4[G]G


  • Yahui

    • COST: 2[Y] → 2[Y]Y

Art

  • Lots of new UI to support the Main Menu changes

(Main menu, Play sub menu, Collection sub menu, main menu icons, and various Header art for each sub menu.)

  • Added a couple of scenes to the beginning of the story sequences

  • Continued tweaks to new and existing path placements

  • New Power icons and card art for Foresight and Reanimate

  • Distressed, burnt card frame.

  • Starter Pack and Redemption Codes panel in Store

  • New card art: (Orange cards only available in Story mode.)

    • Cobblejack

    • Forge Elemental

    • Dune Cat (O)

    • Twinfire Zealot (O)

    • Vital Proxa (O)

    • Parsa Fanatic (O)

    • Dust Devil (O)

    • Parsa Clarion (O)

    • Sandscaping (O)

    • Blood Dolls (R)


VFX:

  • Armor proc

  • Rejuvenate Power (Revise)

  • Eirsdottir (Revise)

  • Impel Power (Revise)

  • Reanimate Power (Stand-in WIP)

  • Scarred (Stand-in WIP)

  • Foresight Power

  • Koschei The Deathless (Reanimate VFX)

  • Zolea The Unclean (Brand VFX)

  • Bela Witch Queen (Modify VFX)

Search

You can now search for artist names and text in tooltip cards.

Search is now word-based, with a default conjunction of AND (also & or &&).

For example, if you type MEGA BOMB, it will show cards that contain both “MEGA” and “BOMB”, not necessarily “MEGA BOMB”.

If you want to search for a phrase, enclose it in quotes, ie “MEGA BOMB”.

OR (also | or ||) can be used to specify either-or.

For example, if you type ⸢MEGA OR BOMB⸥, it will search for cards that contain either “MEGA” or “BOMB”.

NOT (also !) can be used to specify not.

For example, if you type ⸢MEGA !BOMB⸥, it will show cards that have the word “MEGA” but not the word “BOMB”.

You can use parentheses to specify order of operations.

You can search for minions using #/# notation.

For example, if you type ⸢3/3⸥, it will show only minions that have 3 strength and 3 health.

If you type ⸢3/*⸥, it will show only minions that have 3 strength.

You can use the following variables:

STRENGTH (also STR) A minion’s strength
HEALTH (also HP) A minion’s health
BLUE (also BLU) A card’s blue gem cost
RED A card’s red gem cost
YELLOW (also YLW) A card’s yellow gem cost
GREEN (also GRN) A card’s green gem cost
GEMS (also GEM) A card’s total gem cost
MANA A card’s mana cost
COUNT (also NUM) The number of cards you own
NEW Whether or not the card is new

In conjunction with the following operators:

= Equals

< Less than

> Greater than

>= Greater than or equal-to

<= Less than or equal-to

For example, if you type ⸢STR>MANA AND GEM=1⸥, it will show minion cards whose strength is greater than the mana cost and only contain a single gem in the casting cost.

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-10

Patch Notes v0.9.1

8/14/2018 7:32:06 PM

Features & Bug Fixes

  • Add yet more code in an attempt to prevent the “Done” button from failing to appear after opening a pack.

  • Improved deck selection interface to not enter the deck editor on single-click.

  • Sovereign Architect’s activated ability icon now correctly reflects whether or not it’s activatable.

  • Allfather’s Horn now correctly draws a card.

  • Jotun Shatterfist now correctly triggers its growth ability prior to dealing damage when attacking into a minion with alpha strike.

  • Added a “watch match” option to the player context menu.

  • Fixed another yet another bug that would prevent some replays from being watchable.

  • Fixed masking issue with player portraits in match history scroll box.

  • Players can now see the ranked play panel regardless of player level.

  • The “next bout” button on completing a gauntlet match now indicates which bout number is up next.

  • All players now have a hand max of 9.

  • Turn timer is now off for casual games vs. the AI.

  • Hitting “cancel” during a connection attempt should now work asynchronously.

  • Lore Broker will continue to grant vision of your opponent’s hand until killed or suppressed as intended.

Known Issues

  • Friend functions are not-yet-implemented despite the option being selectable in some context menus.

  • Multiple Singing Stones do not stack properly when moving onto an enchantment.

  • Trying to save a deck of over a couple hundred cards will cause a server disconnect.

  • The “Default” blank path and power are showing up in the pool of random choices when drafting in Gauntlet and Arena.

  • Lore Broker’s empower text won’t visually swap out after the breach is engaged.

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-9-1

Patch Notes v0.9

8/10/2018 7:41:43 PM

Features & Bug Fixes

  • Greatly expanded tutorial.

  • Added a new Path: Disk of Circadia, and two new Powers: Infuse and Rejuvenate

    • New paths and powers can be obtained either by beating stage 9 of Gauntlet Level III or from the weekly chest.

  • Moved deck management to the main menu screen (click on the deck icon next to your portrait). [We’re working on a total overhaul of the main menu for next patch].

  • Added full match history to player profile panel. You can access this match history by clicking or tapping on the player portrait then dragging the collection planel to the left to show match history.

  • Added right-click context menu to player portrait in game and player names in match histories, ranked ladder, and ranked action panels.

    • You can now view other players’ profiles via this menu.

    • Add friend is listed but is not yet implemented. Friend list and other social features will be available in future patches.

  • Health for minions on “life support” (ie minions that are only alive due to buffs and might therefore be destroyed if moved or suppressed) are now drawn in red.

  • Energy Action - minions get an energy action when created and at the beginning of their controller’s turn. Energy actions are used as part of a cost for some minion activated abilities that cost energy. Energy actions are not restored by cards like Volition and Allfather’s Horn. Most energy-users have been rebalanced to account for this change.

  • Added (placeholder) indicator for when a minion takes reduced damage in combat.

  • The minion OPPOSING Maelstrom should once again be within the damage area of this troublesome enchantment.

  • Suppressing Verdant Jungle or Sweet Spinnerette should now correctly reduce their controller’s mana.

  • Turn of Seasons now gives Fragile to minions created during winter.

  • Journey of Souls now correctly decrements soul count when triggering.

  • Nazca Memorial now assigns the correct values for minions that move into it.

  • Improved action indicators for activatable artifacts.

  • Improved drag-to-attack detection.

  • Match ID is now displayed in the ESC menu in game.

  • Fixed a bug where minions wouldn’t properly return to their lane after combat.

  • Fixed the draw card animation to not flash the card at the beginning of the draw.

  • Fixed a bug where you couldn’t zoom a player’s boneyard while another player was making a divination decision.

  • Fixed a bug that could potentially cause account rollbacks.

  • Fixed a bug that would prevent some game replays from playing.

  • Fixed incorrect Ranked Points reward for defeating mobs in ranked matches. The correct numbers are Bronze 15, Silver 10, Gold 5, Mythril 1.

  • Reduced Ranked Point penalty for losing to a mob in a ranked match. All tiers other than Bronze now have a 30 point penalty.

  • If a player disconnects from a casual or ranked game and doesn’t reconnect in a timely fashion, it will now be counted as a loss.

Known Issues

  • Friend functions are not-yet-implemented despite the option being selectable in some context menus.

  • Multiple Singing Stones do not stack properly when moving onto an enchantment.

  • Trying to save a deck of over a couple hundred cards will cause a server disconnect.

  • The “Default” blank path and power are showing up in the pool of random choices when drafting in Gauntlet and Arena

Tuning

  • Academy Analyst

    • ACTIVE: Now uses an energy action instead of being “once per turn”.


  • Allfather’s Horn

    • NEW: Draw a card in addition to refreshing mana and actions.

The fantasy of this divine drink was always essentially to take another turn, so letting the spell replace itself brings it even closer.


  • Bela, Witch Queen

    • ENERGY: 4 → 3. Uses energy actions instead of regular actions

    • +2e: reduce cost of your spells by 1

    • -1e: stun target minion

    • -9e: gain brand: “whenever you play a card, draw a card”

    • Whenever your opponent plays a spell -1e


  • Bold Omega

    • BREACH EMPOWER: +1/+1 → +2/+1


  • Bragi Runesinger

    • Uses energy actions instead of regular actions


  • Einherjar Thane

    • COST: 2[B]B → 2[B]


  • Gigantomachia

    • SPELL: Destroy all minions with 4 or more health. → Banish all minions with 4 or more health.


  • Helm of Conscription

    • ACTIVE COST: @ → @1


  • Journey of Souls

    • +1 life per soul collected → +2 life on resurrection


  • Koschei, the Deathless

    • ENERGY: 3 → 1. Uses energy actions instead of regular actions.


  • Lord Valentine

    • REMOVED: At the end of your turn, fully heal all your Vampire minions.

    • NEW: Gets a free action when one of your Vampires other than Lord Valentine Breaches.

One of Valentine’s jobs is to start to seed the concept of Vampires coming together on the board, but with so many of them being high strength low health attackers, healing didn’t really fit.


  • Magnus Thorsson

    • SIZE: 4/5 → 4/4


  • Marching Orders

    • CHOICE: You can now move minions and enchantments right OR left


  • Orbital Jamming Satellite

    • NEW: Starts with 2 Energy (e)

    • NEW: +1e at the start of your turn.

    • ACTIVE COST: @ → @2e


  • Ourania Muse

    • ENERGY: 0 → 1. Uses energy action instead of regular action.

    • PASSIVE: +1e at the start of your turn. → +1e and you lose 1 life at the start of your turn.

    • ACTIVE: Now uses an energy action instead of a standard action.

Bringing back the faster turnaround on investment, but with a more red-feeling life cost.


  • Pack Mentality

    • NEW: Additionally gives affected minion the Canine tag


  • Plague Maidens

    • COST: 4[B]Y → 4Y[G]

Even though their conjoined form prevented them from being recruited by the Ved’ma, disease spreading witches are right in line with green and yellow thematics. As an added bonus this color shift helps smooth out the currently uneven multicolor gem cost landscape.


  • Samosek, the Living Sword

    • NEW: Piercing


  • Seven Ring Ritual

    • COST: 7[R]RR → 7[R]R


  • Zolea, the Unclean

    • ENERGY: 2 → 1. Uses energy action instead of regular action.

Art

  • Update on Ability icons

  • New Power Icons Added (Infuse and Rejuvenate)

  • Gameboard asset for Disk of Circadia

  • Profile UI design

  • Intro UI graphics update


VFX:

  • Maelstrom (Fixed)

  • Desert (Damage VFX)

  • Bounce VFX (Modified)

  • Ollama Ring (Modified)

  • Headless One (Modified)

  • Dust Devil

  • Vital Broxa (Stand-in VFX)

  • Dune Cat (Stand-in VFX)

  • Parsa Clarion (Stand-in VFX)

  • Rejuvenate Power

  • Infuse Power

  • Smite Power (Revise)

  • Impel Power (Revise)

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-9

Patch Notes v0.8.1

7/5/2018 8:05:50 PM

Features & Bug Fixes

  • Multiple pack purchasing

  • Automatic card unmake for cards above the deck limits

  • Minion size decreases from Blight can no longer be negated by Suppression (but the Blight ability itself can still be Suppressed to prevent the addition of more -1/-1 stacks).

  • The minion occupying Sacrificial Altar should once again be exempt from the mass +1/+1 buff.

  • The minion occupying Maelstrom should once again be exempt from the damage area.


Tuning

  • Turn of Seasons

    • Spring: Gain 3 life. → Gain 2 life.

    • Starting Season: Spring → Winter


  • Journey of Souls

    • Trigger Threshold: 4 Souls → 3 Souls

    • Removed: Returned minions are no longer Ephemeral.


  • Impel

    • Activation Cost: 1 Mana → 2 Mana

    • Ability: Once per turn, give an allied minion Swift until end of turn. → Once per turn, give an allied minion a free move action.


VFX:

  • The Stretcher (Fixed bug when more than one is activated)



Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-8-1

Patch Notes v0.8

6/23/2018 12:50:11 AM

Features & Bug Fixes

  • 2 v 2 Game Mode is Here!

  • 15 New story missions with cinematic cutscenes and improved rewards.

  • Game Mode Revisions:

    • To play vs human or AI opponents, just hit Play, then choose casual or ranked.

    • If no human opponent is available, you'll be given an AI opponent in 15 seconds.

  • Login and Register accounts with Google and Facebook

  • New Paths and Powers

    • Powers are active abilities that require mana and can be used a maximum of once per turn.

    • Paths are passive abilities that provide unique benefits over the course of the game.

  • UI Improvements and new player profile panel

  • Fixed a bug where unzooming a minion or enchantment that was in play when the zoom was first initiated but subsequently was bounced to the player’s hand would result in the card being invisible in hand.

  • Account for window borders when changing resolution to the maximum screen size (Windows only).

  • Restructured Incubation Chamber such that removing the enchantment or forcing a minion out of it can now end gestation before the buff kicks in.

  • Fixed an issue that was causing a Hopeless Necromantic dying with The Yana Virus to infect the resurrected minion.

  • Fixed a bug where resuming a suspended game caused it to not count toward mission/achievement progress.

Known Issues

  • Nazca Memorial and Singing Stone stacks beyond the first aren’t being taken into account when moving into enchantments (as opposed to being created inside).

  • Fragile 1 from Turn of Seasons Winter isn’t being applied to newly created minions.

  • Some combat sound effects will still play even if audio is muted.

Tuning

  • Beimeni Falls

    • Creation Life Gain: 2 → 3


  • Belovode

    • COST: 6[G]GG → 5[G]GG


  • Black Cadejo

    • SIZE: 3/4 → 3/5


  • Bridgeway Troll

    • COST: 4[B]B → 4[B]


  • The Giant’s Stairway

    • COST: 5[B] → 4[B]


  • The Goliath’s Web

    • NEW: Awaken: Creates a 1/3 Goliath Spider in this lane.


  • Grease Monkey

    • ABILITY: Restore 3 of another minion’s health. → Restore 3 of a minion’s health.

Mechanic repair thyself! (There used to be a targeting issue that made this ability easier to understand if she couldn’t tend to her own wounds.)


  • Incubation Chamber

    • NEW: Stunned occupant now also gets Armor 2 during gestation.


  • The Invisible City

    • COST: 5[G]G → 4[G]G

    • REMOVED: @, sap 2: Draw a card.

    • NEW: Demise: Your opponent is granted 2 life.

This cycle of “throne” enchantments is characterized by card draw offset by interesting effects that come at a cost, but the good city of Kitezh must have been hiding when we were handing out double edged swords…


  • Odinthrone

    • COST: 5[B] → 4[B]B

    • BUFF: -0/-2 → +1/-2

    • REMOVED: Agile


  • Ravenous She

    • COST: 5[G]G → 5[G]


  • Sacrificial Altar

    • COST: 5[Y]Y → 4[Y]Y

    • REMOVED: No longer stuns occupying minion when transferring strength and health.


  • Serpent Den

    • NEW: Awaken: Creates a 1/1 Temple Snake with [Rush] in this lane.


  • Stairway to Hades

    • COST: 6[R]R → 5[R]R


  • Temple at Delphi

    • COST: 5[R]R → 4[R]R


  • Timberland Troll

    • COST: 4[B] → 4[B]B

    • SIZE: 4/4 → 4/5


  • Volkov Heavy

    • COST: 4[G]G → 5[G]G

    • SIZE: 5/4 → 5/5

    • NEW: Armor 1


  • White Cadejo

    • SIZE: 3/4 → 3/5


  • Winter Wolf

    • SIZE: 5/3 → 5/4

    • NEW: Swift

Art

  • Path/Power/Brand card frame design

  • Path/Power Cardlet design

  • Smite/Impel/ Default Icons/buttons design

  • Updated mana bar with Power icons/buttons

  • Turn of Seasons (Path) Game board figurines with all 4 seasons

  • Journey of the Souls (Path) game board figurines

  • Turn of Seasons and Journey of Souls path card art

  • New UI navigation buttons

  • Updated intro funnel UI

  • 2V2 Game Board and UI

  • Story Mode art  (battle 1 to 15) and UI elements

  • New updated Intro Funnel pages (Loading screen, Login screen and Experience Level screen)


VFX:

  • Revised FX scale of Alacrity.

  • Revised timing and added audio to FX of Garden of Iriy, Ichor Feast, Freki Huntress, Dead Man’s Eyes, and Bragi Runesinger.

  • Added summon FX to Chloe Sunshine, Winter Wolf, Kara Mourningwives, Tyr Monomund, Rider Of Edda, The Recursionist, Cerberus Unchained, Lord Valentine, Melinoe, Soul Shepard, Enyo, Murder’s Muse, Terpischore Muse, Fated Firebird, Bragi Runesinger, Fleeting Thunderbird, Zolea the Unclean, Bob “Banzai” Vaquero, Universal Holcan, Sapo the Devourer, Baba Yaga’s Den, Bela Witch Queen, Zmey Hydra, Koschei the Deathless, Sablewing Zira, and Chort Stag.

  • Tweaked timing and revised FX of Earthslide, Calliope Muse, Ourania Muse, Gamayun, Academy Analyst, Dream Weaver, Vicious Cycle, Cornered Wildcat, Enchanteater, Fleeting Thunderbird, Zolea the Unclean, Headless One, Godsbane Transport, Sapo the Devourer, Orpheum Of Horrors, Vulcan Brand, Ankle Biter, Blood Moon, Overkill, Reckless Vulcanist, Calliope Muse, Melpomene Muse, Lord Valentine, Shopworn Bull, Howling Abyssal, Gigantomachia, Magmataur, House Elf, Grinning Kolobok, Vodnik Informant, Wake the Bones, Samosek the Living Sword, Synapse Overclock, Ved’ma Flamespar, Hopeless Necromantic, Led Astray, Night Hag, Serenity Seawitch, Volkov Pointman, Focused Frenzy, Gamayun, Zmey Hydra, Koschei the Deathless, Ravenous She, Alkonost, Eirsdottir, Bulwark, Plague Maidens, Fire Eater, Mani Queen of Tides, Dissonant Drone, Fated Firebird, Pack Mentality, The Stretcher, Splicing Lab, Bob “Banzai” Vaquero, and Kara Mourningwives.

  • Continuing to optimize FX for multiple platforms.

Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-8

Patch Notes v0.7.1

4/19/2018 9:34:01 PM

Features & Bug Fixes

  • Burned cards can no longer be shuffled to the top of your deck unless you have no cards in your deck

  • Volume controls should now do something

  • Escape menu now has a “Suspend” option for Single-Player game modes

    • Known issue: this option appears erroneously in replay mode and if selected will put the client into a bad state until re-login.

  • Now supports reconnecting to live games when logging in from another client

    • You should be able to start a game, whether multiplayer or single player in one client and immediately take over the game simply by logging in with a different client, including on another device/platform

  • You can now withdraw from Gauntlet prematurely

  • Corrected Arena matchmaking panel to state that you are entering the Arena queue

  • Display an error dialog when unable to replay a game instead of crashing

  • Going back to the main menu from an Arena or Gauntlet game should no longer put the main menu in a bad state

  • Settings panel is now accessible in combat

  • Settings panel now correctly reflects “Experienced Player” setting

  • Fixed a bug where progress in achievements and missions may not get counted after a reconnect

  • Fixed blank path emplacements on board, game board graphic tune-up

  • Fixed dummy card from appearing when highlighting empty boneyard

  • Moved player hand down to better fit game board

  • Opponent cards in their hand that you “know” are now shown face-up

  • Raid the Tombs and Pit Fiend now correctly banish cards from the boneyard

  • Blight: Get -0/-X at the end of turn. → Get -X/-X at the beginning of turn

  • Immortal creatures now go to the boneyard if their maximum health goes to zero

  • Added Nordic name generator


Tuning

  • Academy Analyst

    • +1 ENERGY: Whenever you cast a spell or enchantment. → Whenever you cast a spell.

    • DIVINATION 4: Now only usable once per turn.

Attempting to preserve a lot of her tempo and utility while limiting the raw speed with which the Analyst could dig through your deck.


  • Pit Fiend

    • DEMISE: Banish the bottom 3 minions of your opponent's boneyard. → Banish the bottom 4 cards of your opponent's boneyard.


  • Poxbringer

    • COST: 2[Y] → 3[Y]

The new blight is quite a bit better!


  • Zmey Hydra

    • COST: 4[G]GGG → 4[G]GG

Art

VFX:


  • Magnus Thorsson (Revise)

  • Allfather’s Horn (Revise)

  • Cataclysm (Revise)

  • Triassic Kraken (Fixed)

  • Foul Harvest (Revise)

  • Bald Mountain (Fix)

  • Brass Bouncer

  • Valkyrie Enforcer

  • False Mjolnir (Revise)

  • Ice Spike (Revise)

  • Maze Of Iyatiku (Revise)

  • Boneyard Abomination (Revise)

  • Firedart Frog (Revise)

  • Invisible City (Revise)


Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-7-1

Patch Notes v0.7

4/6/2018 6:22:23 PM

Features & Bug Fixes

  • New supported platforms for Alpha

    • We will be adding invite-only support for Android, iOS, and Steam in this release. Sign up instructions will be posted in our reddit.

  • Arena - a new PvP Game Mode:

    • Unlocks at level 5

    • Draft a deck to play against other people in a series of twelve matches

    • Your rewards increase based on the number of wins you get

    • Every two losses, you get an opportunity to draft more cards for your deck

  • Music

    • Theme and combat music. Original score by John Robert Matz

      • known issue: abrupt segues during turn handoff in combat

  • Unlockable portraits

    • Note: Not new portraits (sorry, we’ll add those later!)

    • Many of the existing portraits are now locked by default

    • Win portraits by defeating opponents

  • Card back and trim customization

    • You can now customize your card backs in the deck editor

    • This is a first-pass system, we’ll be adding much more variety in the future

  • Paths and Powers

    • Some of the functionality for Paths and Powers will poke through in this release

    • The system is non-functional at the moment, please ignore anything you see

    • The board will look like crud for a while as we cut it up to support the incoming features

  • Added new targeting arrow

  • Added new animation and UI when buying packs

  • Graphics resolution settings added to settings panel (Steam-only)

  • Volume controls in settings now change music and sfx volume

  • Added instructional hints the first time you enter the deck editor

  • Added help button to deck editor

  • Changed gating of whether or not you can get Seals to be based solely on whether or not you have the max number (5) as opposed to Weekly Chest cooldown

  • Support dragging past the lane when giving minions an attack order

  • Two-stage spell targeting now darkens the screen to better highlight valid targets

  • Added tooltips to the mana bar

  • Quantities in the top bar now count rather than updating instantly

  • Enchantment VFX in the back lane now appearing in the correct position

  • Fixed a bug that would prevent you from unzooming the graveyard via clicking off the card wheel

  • Fixed a bug that would prevent deck deletion

  • Fixed a bug in card histogram counts in deck editor

  • Fixed a bug where the make/unmake crafting buttons could apply to an unintended card when switching cards quickly while crafting

  • Fixed a bug with the sorting order of crafting VFX

  • Fixed a bug which could cause Gauntlet Draft to not transition automatically to Gauntlet Editor on completion

  • Fixed various bugs that could occur while drafting if the user picks a card while it is zooming or zoomed

  • Fixed an error when reloading applied tags when loading games

  • Stolen minions with Rush can act on the turn they’re stolen

  • Fixed various bugs with stolen minions gaining and losing abilities based from enchantments

  • Fixed a crash when stealing a minion with a sourced ability that is no longer in play

  • Fixed a bug where Breach wouldn’t trigger when attacking with a minion with Overrun into a minion with Lifetap if the lifetap amount exceeded the overrun damage.

  • Fixed page scrolling when dragging a card down off the edge of the game window

  • Fixed a bug where actionable minions incorrectly stop hovering after taking damage

  • Minizoom cards for minions now show their correct current power and health

  • Fixed a bug where minizoomed cards could appear in the wrong position

  • Added better tooltip positioning for artifacts and brands. Fixed a bug where artifact and brand tooltips wouldn’t be properly positioned when switching resolutions

  • Combat preview now correctly shows bounce icon when a blocking creature would be bounced

  • Fixed an issue that was hiding part of Hekate’s Wheel’s ability text

  • Jaunt should once again leave Teleport on the affected minion

  • Bug Fix: Godsbane Transport now properly applies armor to adjacent soldier minions already in play when it is first summoned

Tuning

  • Bela, Witch Queen

    • SIZE: 2/3 → 2/4

  • Biker Bounce

    • NAME: Biker Bounce → Valkyrie Enforcer

    • TYPE: Kinetic Spell → Valkyrie Minion

    • COST: 1[B] → 4[B]B

    • SIZE: 2/2

    • ABILITY: Return a minion to its owner's hand. → Awaken: Return a minion in the opposing lane to its owner's hand.


This shifts Norden away from being quite as spell heavy, while also giving blue another Valkyrie to play with. Bounce was proving to be an essential early pressure enabler, which will prove to be somewhat out of character as factions and characteristics sharpen.


  • Bolt From the Blue

    • COST: 2[B] → 1[B]

    • TARGETING: Deal 1 damage → Deal 1 damage to a minion


  • Breath of Wintertide

    • COST: 4[B]B → 3[B]


  • Dream Weaver

    • SIZE: 3/3 → 3/4


  • Eir Healing

    • COST: 1[B] → 2[B]

    • HEALING: 2 → 3


  • Eirsdottir

    • SIZE: 0/3 → 1/3


  • False Mjölnir

    • DAMAGE: Equal to power → Equal to combat damage dealt


In theory, sharing damage calculation methods with Doublethink had some nice mechanical symmetry, but in practice, it was way too easy to rack up lethal damage.


  • Forked Lightning

    • COST: 2[B]B → 2[B]


  • Ice Spike

    • COST: 2[B] → 2[B]B


  • Lamia’s Kiss

    • COST: 3[R]R → 3[R]

    • NEW: Also grants Agile


  • Lord Valentine

    • COST: 7[R]RR → 6[R]R

    • ABILITY: Gets +1/+1 for each other Vampire in play. Gets +1/+1 after killing another minion in combat.

    • ABILITY: All Vampires turn other minions into Vampires when they deal damage to them in combat. → At the end of your turn, fully heal all Vampires you control.


Mythics are often aspirational, and the not-so-good lord’s fantasy of growing huge by infecting the board was a bit of a pipe dream. Valentine’s new identity, (while simpler) should be a more consistent threat while retaining some of that vampiric synergy.


  • Revolutionary Totem

    • SIZE: 0/6 → 0/5


  • Rune of Denial

    • MINION SUPPRESSION: Until your next turn → Permanent


  • Sea Lord’s Trident

    • COST: 2[R]R → 3[R]R


  • Seven Ring Ritual

    • HELLION SIZE: 3/2 → 3/1


  • Spellflux Cauldron

    • COST: 1[G] → 2[G]

    • BUFF: +1/+1 → +1/+0

    • TRIGGER: When you cast a spell or enchantment → When you cast a spell


Given the timing with which the buff falls off, this has always been a primarily offensive tool, but the temporary health was shutting down any hope of retaliatory damage equalizing trades.


  • Stormdottir’s Chosen

    • SIZE: X/4 → 3/3

    • ABILITY: Has power equal to the number of Valkyrie minions you control → Gets +1/+1 when one of your other Valkyries die


Since the Chosen’s gift was only impressive in a world where Temple Snakes and Cadets were also somehow Valkyries, we’ve tweaked her to be easier to capitalize on while hopefully sharpening the gang loyalty thematic.


  • Vilja Windfury

    • BLAST: 1 → 2

  • Volcanic Risi

    • COST: 7[B]BB → 7[B]B

    • SIZE: 8/7 → 8/8

Art

  • Updated multiple buttons in the overall UI


VFX:

  • Added more obvious gem glows for Mana Bar

  • Added VFX for warded effect

  • Added VFX for Mythril panels

  • Added VFX for claiming Daily Missions and Achievements

  • Bela, Witch Queen (Brand)

  • Godsbane Transport

  • Sovereign Architect

  • Melinoë Soul Shepherd

  • Firesong Prodigy

  • Rider Of Edda

  • Hopeless Necromantic

  • Born Again

  • Berserker Sickness (Revise)

  • Earthslide (Revise)

  • Leshey Green

  • Gemcutter Spider

  • Boneyard Abomination

  • Avenging Alpha

  • Koschei, The Deathless

  • Zolea, The Unclean (Ultimate),(Blight), (Buff)

  • Gemhold Dwarf

  • Ollama Ring

  • The Singing Stone

  • Revolutionary Totem

  • Lore Broker

  • Bragi Runesinger

  • Helm Of Conscription (Revise)

  • Sapo, The Devourer

  • The Stretcher (WIP)

  • Stray Panacea (Revise)

  • DamageFx (Revise)

  • Ensnaring Serpent (Revise)

  • Biker Bounce (Revise)

  • Jaunt (Revise)

  • Doublethink (Revise)

  • Einherjar Thane (Revise)

  • Stormdottir’s Chosen

  • Tailroot Wurm (Revise)


Permalink: http://www.mythgardgame.com/permalink/patch-notes-v0-7