Ranked League mode
Must be level 6 to participate
Four tiers: Bronze, Silver, Gold, and Mythril (highest)
Each tier has 10 ranks (10 is highest)
Win 100 RP to advance in rank
You can’t lose RP in Bronze, but you can in the other tiers
Wins against evenly matched opponents get 30 RP
It’s possible to get matched against players queuing in Casual (the casual player won’t win or lose RP, but the ranked player will). This feature is Alpha only due to the small player population.
View league ladders in the League tab
View matches in the Action tab
See match replays by hitting the “eye” button next to each match!
Season end and rewards are still TBA
Added Gauntlet levels
Previous Gauntlet state will be cleared
Everyone will start at level 1
Beat the last opponent to advance to the next level
Deck editor histogram tooltips
We now show a “preview” icon if moving a minion would cause it to die or lose health.
Defender and Immobile can now be suppressed
Fixed a bug affecting the Weekly Chest timer
Currency displays in top bar now act as shortcuts to the appropriate page (Open Packs, Store, etc.)
Fixed rendering bug on Firefox that caused cards to appear transparent in collection view.
Fixed bug that caused some effects to be too dim when the “soft particles” graphics option was enabled.
Bug Fix: Lord Valentine’s ability now applies to vampires on the board when he’s summoned
Bug Fix: Seahaven’s Armor should now phasing on and off correctly
Bug Fix: Expiring buffs should no longer re-enable the bonuses from enchantments suppressed by Hekate’s Wheel
Bug Fix: Grim Narcoleptic interaction w/ Orbital Jamming Satellite
Bug Fix: Hekate’s wheel suppression interaction w/ temporary abilities
Bug Fix: Hekate’s wheel no longer suppresses itself
Bug Fix: Seahaven ability vis-a-vis current turn
Bug Fix: Laser Grid now correctly triggers based on target lane
Bug Fix: Things that are temporarily suppressed more than once now expire each individual suppression effect with the correct timing
Bug Fix: Fixed bugs related to Baba Yaga’s den interacting with suppression and hopeless necromantic
Bug Fix: Fixed bug where tooltips for activated Empower abilities weren’t being shown
Bug Fix: Volkov Veteran’s empower ability is now grayed out once activated
Bug Fix: Minions with inherent Ephemeral now properly show the tooltip for Ephemeral
Bug Fix: Cards which “add a card to your hand” such as Firesong Prodigy no longer trip “on draw” triggers
Bug Fix: Count plates on cards in collection and editor should now be masked correctly
Bug Fix: Cards should no longer show duplicate types when a minion gets a type that it already has
Fixed jittering scroll views in portrait and deck selection
Double-clicking boneyard shouldn’t immediately unzoom
Added Slavic name generator for random gauntlet opponents
Added a few more possible gauntlet mob portraits
Slight improvements to the overall reconnect experience
Your player portrait in the combat view now plays the connection interrupted effect when your connection is disrupted
Doublethink
DAMAGE: Equal to combat damage dealt → Equal to power
Calculating the effects of Doublethink and False Mjölnir can be complicated, given they are non-combat damage procs that used to scale with combat damage dealt. By simply tying the damage to the amount of power a cursed minion has, hopefully you only have to think once to see that these spells are more effective against high threat minions.
False Mjölnir
DAMAGE: Equal to combat damage dealt → Equal to power
(See Doublethink above for context!)
Freki Sidecar
BUFF ADJACENT: +1/+0 and Rush → Just Rush
Ice Spike
TARGETING: Deal 3 damage. → Deal 3 damage to a minion.
In most cases, Ice Spike is best used on minions, (AI shenanigans aside!) especially given the Piercing property. So we’re taking this opportunity to switch its identity with Ignition a bit, giving that spell the minor ability to finish off a player with very low life instead.
Ignition
TARGETING: Deal 2 damage to a minion. → Deal 2 damage.
(See Ice Spike above for context!)
Jotun Shatterfist
SIZE: 4/9 → 3/9
DAMAGED BUFF: +1/+0 → +2/+0
Ourania Muse
STARTING ENERGY: 1 → 0
Delaying the celestial payoff by a turn should afford opponents more opportunities to mount an offensive before she draws the very tools that wind up protecting her.
Animated effects in various parts of the game: mythgard logo, escape menu logo, tooltip borders, crafting ui, etc.
New tree on game board
VFX:
House Elf
Kara Mourningwives
Lamias Kiss Buff (revised)
Shadow Trapeze (revised)
Ruslan’s Bight (revised)
Mistwalker Gate (revised)
Field Of Poppies (revised)
Triassic Kraken
Ensnaring Serpent
Meso Libre
Firedart Frog
Enchantment Draw Card
Sacrificial Altar (revised)
Hekate’s Wheel (revised)
Clay Effigy (revised)
Bulwark (revised)
Isle Of Buyan (revised)
Belovode (revised)
Beimeni Falls (revised)
Incubation Chamber
Laser Grid Attack
Ravenous She
Wonder Drug
Maelstrom (revised)
Orpheum Of Horrors
Temple At Delphi
Fated Firebird
Stairway To Hades (revised)
Goliath’s Web
Enchanteater
Faun Of Decay
The Recursionist
Volkov Veteran
Bela, Witch Queen
Ichor Feast (revised timing)