2/28/2018 6:29:21 PM

PATCH NOTES V0.6


Bugfixes/Features

  • Ranked League mode

    • Must be level 6 to participate

    • Four tiers: Bronze, Silver, Gold, and Mythril (highest)

    • Each tier has 10 ranks (10 is highest)

    • Win 100 RP to advance in rank

    • You can’t lose RP in Bronze, but you can in the other tiers

    • Wins against evenly matched opponents get 30 RP

    • It’s possible to get matched against players queuing in Casual (the casual player won’t win or lose RP, but the ranked player will). This feature is Alpha only due to the small player population.

    • View league ladders in the League tab

    • View matches in the Action tab

      • See match replays by hitting the “eye” button next to each match!

    • Season end and rewards are still TBA

  • Added Gauntlet levels

    • Previous Gauntlet state will be cleared

    • Everyone will start at level 1

    • Beat the last opponent to advance to the next level

  • Deck editor histogram tooltips

  • We now show a “preview” icon if moving a minion would cause it to die or lose health.

  • Defender and Immobile can now be suppressed

  • Fixed a bug affecting the Weekly Chest timer

  • Currency displays in top bar now act as shortcuts to the appropriate page (Open Packs, Store, etc.)

  • Fixed rendering bug on Firefox that caused cards to appear transparent in collection view.

  • Fixed bug that caused some effects to be too dim when the “soft particles” graphics option was enabled.

  • Bug Fix: Lord Valentine’s ability now applies to vampires on the board when he’s summoned

  • Bug Fix: Seahaven’s Armor should now phasing on and off correctly

  • Bug Fix: Expiring buffs should no longer re-enable the bonuses from enchantments suppressed by Hekate’s Wheel

  • Bug Fix: Grim Narcoleptic interaction w/ Orbital Jamming Satellite

  • Bug Fix: Hekate’s wheel suppression interaction w/ temporary abilities

  • Bug Fix: Hekate’s wheel no longer suppresses itself

  • Bug Fix: Seahaven ability vis-a-vis current turn

  • Bug Fix: Laser Grid now correctly triggers based on target lane

  • Bug Fix: Things that are temporarily suppressed more than once now expire each individual suppression effect with the correct timing

  • Bug Fix: Fixed bugs related to Baba Yaga’s den interacting with suppression and hopeless necromantic

  • Bug Fix: Fixed bug where tooltips for activated Empower abilities weren’t being shown

  • Bug Fix: Volkov Veteran’s empower ability is now grayed out once activated

  • Bug Fix: Minions with inherent Ephemeral now properly show the tooltip for Ephemeral

  • Bug Fix: Cards which “add a card to your hand” such as Firesong Prodigy no longer trip “on draw” triggers

  • Bug Fix: Count plates on cards in collection and editor should now be masked correctly

  • Bug Fix: Cards should no longer show duplicate types when a minion gets a type that it already has

  • Fixed jittering scroll views in portrait and deck selection

  • Double-clicking boneyard shouldn’t immediately unzoom

  • Added Slavic name generator for random gauntlet opponents

  • Added a few more possible gauntlet mob portraits

  • Slight improvements to the overall reconnect experience

  • Your player portrait in the combat view now plays the connection interrupted effect when your connection is disrupted

Tuning

  • Doublethink

    • DAMAGE: Equal to combat damage dealt → Equal to power

Calculating the effects of Doublethink and False Mjölnir can be complicated, given they are non-combat damage procs that used to scale with combat damage dealt. By simply tying the damage to the amount of power a cursed minion has, hopefully you only have to think once to see that these spells are more effective against high threat minions.


  • False Mjölnir

    • DAMAGE: Equal to combat damage dealt → Equal to power

(See Doublethink above for context!)


  • Freki Sidecar

    • BUFF ADJACENT: +1/+0 and Rush → Just Rush


  • Ice Spike

    • TARGETING: Deal 3 damage. → Deal 3 damage to a minion.

In most cases, Ice Spike is best used on minions, (AI shenanigans aside!) especially given the Piercing property. So we’re taking this opportunity to switch its identity with Ignition a bit, giving that spell the minor ability to finish off a player with very low life instead.


  • Ignition

    • TARGETING: Deal 2 damage to a minion. → Deal 2 damage.

(See Ice Spike above for context!)


  • Jotun Shatterfist

    • SIZE: 4/9 → 3/9

    • DAMAGED BUFF: +1/+0 → +2/+0


  • Ourania Muse

    • STARTING ENERGY: 1 → 0

Delaying the celestial payoff by a turn should afford opponents more opportunities to mount an offensive before she draws the very tools that wind up protecting her.

Art

  • Animated effects in various parts of the game: mythgard logo, escape menu logo, tooltip borders, crafting ui, etc.

  • New tree on game board


VFX:

  • House Elf

  • Kara Mourningwives

  • Lamias Kiss Buff (revised)

  • Shadow Trapeze (revised)

  • Ruslan’s Bight (revised)

  • Mistwalker Gate (revised)

  • Field Of Poppies (revised)

  • Triassic Kraken

  • Ensnaring Serpent

  • Meso Libre

  • Firedart Frog

  • Enchantment Draw Card

  • Sacrificial Altar (revised)

  • Hekate’s Wheel (revised)

  • Clay Effigy (revised)

  • Bulwark (revised)

  • Isle Of Buyan (revised)

  • Belovode (revised)

  • Beimeni Falls (revised)

  • Incubation Chamber

  • Laser Grid Attack

  • Ravenous She

  • Wonder Drug

  • Maelstrom (revised)

  • Orpheum Of Horrors

  • Temple At Delphi

  • Fated Firebird

  • Stairway To Hades (revised)

  • Goliath’s Web

  • Enchanteater

  • Faun Of Decay

  • The Recursionist

  • Volkov Veteran

  • Bela, Witch Queen

  • Ichor Feast (revised timing)