1/18/2018 12:45:13 AM

PATCH NOTES V0.4


Patch Notes (v0.4.0.20) (01/17/2017)

Bugfixes/Features

  • Improved text rendering for many of our fonts, especially card text.

  • Game window should size with the browser window.

  • New players can play without registering for an account.

  • Application should no longer respond to mouse events while the application is not focused

  • Added a reliable messaging layer which should improve the way the game handles disconnects, especially outside of combat.

  • Achievement progress should now be awarded even when you have no daily missions

  • The main menu player profile deck icon now updates properly when you use the deck selector to change your equipped deck

  • Added Story launch panel (You can now replay completed missions)

  • Added Brawl launch panel

  • Added tooltips for main menu

  • Game modes now unlock at various levels (Brawl: 3, Gauntlet: 4, Vs Casual: 3)

  • The game now gives proper rewards for perfect gauntlet completion

  • Added mini-zoom for top card in boneyard on mouse over

  • Improved size and position of buttons when selecting cards for divination, discard, and boneyard targeting at high resolution.

  • Disallow user from ending their turn on turn one without burning (Story mode only)

  • Changed syntax of turn history tooltips

  • After a battle, players have the option to either replay, go to the next battle, or return to the main menu, depending on context

  • Improved effects when opening packs of cards to better convey rarity

  • Added scroll arrows to Deck Editor and Card Collection

  • Crafting is now enabled in the deck editor

  • Crafting: confirmation box when you try to unmake a card that’s in one of your decks

  • Crafting: updates decks when unmaking a card

  • Crafting: if you unmake a card that you just made (or vice versa), you now get a full refund

  • Enabled background blur effect on zoom, etc

  • Fixed vfx on player portrait

  • Player panel deck now colors invalid decks in red

  • Improved visuals for portrait and deck selection

  • Player profile experience now indicates progress to next level

  • Fixed gauntlet node highlighting

  • Replaced placeholder panel divider in draft screen with art

  • Fixed text that Belovode adds to minions suggesting combat damage is reduced to 0

  • Fixed the tooltip on Academy Analyst displaying info for Divination 3 instead of 4

Tuning

  • Máni, Queen of Tides

    • COST: 5[B]BR → 5[B]R


  • Maze of Iyatiku

    • ABILITY COST: Sap 2 → Sap 3

The corn! An early, (and arguably saner) version of Maze could only ever harvest two cards over time, but we like its current growth mechanic and potential, so the time has come to slow down the incredible card bounty.


  • Hopeless Necromantic

    • Demise: Is replaced by the bottom minion of your boneyard.  →  Demise: Is replaced by the bottom minion of your boneyard. That minion gains Ephemeral.


  • Ourania Muse

    • COST: 3[R]RR → 3[R]R


  • Sapo, the Devourer

    • SIZE: 7/7 → 6/6


  • Sovereign Architect

    • SIZE: 3/6 → 2/6

You were hitting pretty hard for a summoner-type, plus there’s some nice symmetry to sharing a power value with your impish minions!


  • Striking Viper

    • COST: 2[Y] → 2[Y]Y

Art

  • Weekly Chest UI seals now have more refined seating/framing.

  • Further rendering polish on default combat game board.

  • Added FX for Orbital Jamming Satellite artifact

  • New click indicator UI effect

  • Updated Pack opening FX to differentiate between rarity

  • Updated Frenzy glow on creature blades

  • Updated fireworks FX in store/missions/rewards panel

  • Added crafting FX for make/unmake card

  • VFX: Stun, Immortal, Dashing Ringmaster, Dragon’s Teeth, Jotun Shatterfist, Junkyard Valhalla, Model of Duality, Samosek the Living Sword, Sea Lord’s Trident, Tailroot Wurm, Brising Necklace, Helm of Conscription, and Serpent Den

Known Issues

  • The first time “Are you new to collectible card games?” dialog may erroneously asking more than once per account

  • On login, user name entry may be case sensitive

Next Patch

  • Fixed Ultra-HD initial mode detection on first start.

  • The Ultra-HD mode control in the graphics options now works correctly.