We took the opportunity while Patch 0.18.5 was delayed in review to fix quite a few additional bugs. As we approach release, we hope to tighten things up more and more - really feeling pretty good about the direction that things are moving despite the delays.
Changed card ordering in the deck overview and also added a sort order selector to that view
Removed the non-functional export button from the deck overview on WebGL
Removed Coliseum of Strife / Protect from non-qmode Paths & Powers views
Match notifications are now interactable in the draft screen
Clicking on match notifications will now skip going to the main menu in some cases where it makes sense to do so
Added download prompt for mobile versions
Fixed a major issue with live balancing that we hope will finally allow us to put it to use
Fixed a major 2v2 bug that got introduced with 0.18.4 where the client could get into a bad state when two players perform actions simultaneously (usually manifesting as a card getting stuck when you try to burn or play it)
Fixed a tournament bug which would cause players not to be able to edit their (draft) decks after reconnect
Fixed a bug where exiting a game at the exact time as a match gets queued could potentially register an erroneous concede in the new game
Fixed a bug where the game wouldn’t properly exit slo-mo on game end. Also, limited the amount of real-time that slo-mo is allowed to persist
Fixed a bug with Fires of Creation which would cause it to not rotate through Forgeling types upon reaching 10 energy
Fixed a bug with Bela, Witch Queen’s cost reduction ability in which the reduction applied to spells in the boneyard wouldn’t properly fall off at the end of turn
Fixed a bug where Chort Stag’s return to hand ability could show invalid target cards if they went to the boneyard at the same time as the ability being activated
Fixed a bug with Incubation Chamber’s buff not properly falling off when the enchantment is removed from under the affected minion
Fixed a bug where Koschei the Undying wasn’t properly returning to hand from the boneyard
Fixed a bug with Lorebroker’s reveal ability not persisting beyond the end of the turn
Fixed a bug where Nazca Memorial’s buff could sometimes not be removed from an affected minion upon the enchantment being removed
Fixed a bug where Night Hag’s stun effect would erroneously fall off upon moving
Fixed stacked Ollama Ring / Singing Stones wrt to 2v2 middle lane
Fixed a game rules issue that affected the interaction between Ravenous She and Vulcan Brand
Fixed a bug where Waystone Garden’s buff could apply multiple times to the same minion
Fixed a bug which could cause some vfx to persist longer than intended
Fixed a graphical issue where the Bela, Witch Queen faction background had elements which would draw over the Tournaments UI
Fixed some layout issues with the ranked panel on some resolutions
Fixed a bug with art stretching during gallery unzoom
Fixed a bug where in-game card tracker would show incorrect energy for tooltip cards
Fixed a bug where clearing the record for decks other than your currently selected deck didn’t update correctly
Fixed various crash bugs and other miscellaneous bugs
Fixed various q-mode bugs
Junkyard Valhalla can miscalculate the dredge restriction in 2v2 and / or if there are more than one Junkyard Valhalla in play
Chat is NYI
Guilds are NYI
Bridgeway Troll cards made between Jul-22 and Aug-21 should be unmakeable at full value.
Bridgeway Troll
4[B] → 4[B]B
Peri at the Gates
4[O]O → 4[O]
2/2 → 3/3
Q-mode players can see the changes in the q-mode working doc