8/21/2020 6:09:42 PM

PATCH NOTES V0.18.5


We took the opportunity while Patch 0.18.5 was delayed in review to fix quite a few additional bugs. As we approach release, we hope to tighten things up more and more - really feeling pretty good about the direction that things are moving despite the delays.

Features & Bug Fixes

  • Changed card ordering in the deck overview and also added a sort order selector to that view

  • Removed the non-functional export button from the deck overview on WebGL

  • Removed Coliseum of Strife / Protect from non-qmode Paths & Powers views

  • Match notifications are now interactable in the draft screen

  • Clicking on match notifications will now skip going to the main menu in some cases where it makes sense to do so

  • Added download prompt for mobile versions

  • Fixed a major issue with live balancing that we hope will finally allow us to put it to use

  • Fixed a major 2v2 bug that got introduced with 0.18.4 where the client could get into a bad state when two players perform actions simultaneously (usually manifesting as a card getting stuck when you try to burn or play it)

  • Fixed a tournament bug which would cause players not to be able to edit their (draft) decks after reconnect

  • Fixed a bug where exiting a game at the exact time as a match gets queued could potentially register an erroneous concede in the new game

  • Fixed a bug where the game wouldn’t properly exit slo-mo on game end. Also, limited the amount of real-time that slo-mo is allowed to persist

  • Fixed a bug with Fires of Creation which would cause it to not rotate through Forgeling types upon reaching 10 energy

  • Fixed a bug with Bela, Witch Queen’s cost reduction ability in which the reduction applied to spells in the boneyard wouldn’t properly fall off at the end of turn

  • Fixed a bug where Chort Stag’s return to hand ability could show invalid target cards if they went to the boneyard at the same time as the ability being activated

  • Fixed a bug with Incubation Chamber’s buff not properly falling off when the enchantment is removed from under the affected minion

  • Fixed a bug where Koschei the Undying wasn’t properly returning to hand from the boneyard

  • Fixed a bug with Lorebroker’s reveal ability not persisting beyond the end of the turn

  • Fixed a bug where Nazca Memorial’s buff could sometimes not be removed from an affected minion upon the enchantment being removed

  • Fixed a bug where Night Hag’s stun effect would erroneously fall off upon moving

  • Fixed stacked Ollama Ring / Singing Stones wrt to 2v2 middle lane

  • Fixed a game rules issue that affected the interaction between Ravenous She and Vulcan Brand

  • Fixed a bug where Waystone Garden’s buff could apply multiple times to the same minion

  • Fixed a bug which could cause some vfx to persist longer than intended

  • Fixed a graphical issue where the Bela, Witch Queen faction background had elements which would draw over the Tournaments UI

  • Fixed some layout issues with the ranked panel on some resolutions

  • Fixed a bug with art stretching during gallery unzoom

  • Fixed a bug where in-game card tracker would show incorrect energy for tooltip cards

  • Fixed a bug where clearing the record for decks other than your currently selected deck didn’t update correctly

  • Fixed various crash bugs and other miscellaneous bugs

  • Fixed various q-mode bugs

Known Issues

  • Junkyard Valhalla can miscalculate the dredge restriction in 2v2 and / or if there are more than one Junkyard Valhalla in play

  • Chat is NYI

  • Guilds are NYI

Cards/Tuning

Bridgeway Troll cards made between Jul-22 and Aug-21 should be unmakeable at full value.

Bridgeway Troll

  • 4[B] → 4[B]B

An early Bridgeway Troll created too many win conditions for mono-blue decks in the early game. This change is intended to slow that down just a bit.

Peri at the Gates

  • 4[O]O → 4[O]

  • 2/2 → 3/3

Overnerf! We originally changed Peri at the Gates because unrestricted draw was never supposed to be Orange’s strong suit, and the relatively easier recursion of minions combined with Peri’s draw 2 effect made Orange one of the best draw colors. However, a 4[O]O 2/2 that only draws one tanked the card’s winrate more than intended, so decided to give it something back this patch.

Q-Mode Tuning

Q-mode players can see the changes in the q-mode working doc