The highlights for Patch 0.18.4.x include: a minor (but it feels very significant!) change to a small number of combat keywords, major bug fixes to how the 2v2 rules are implemented, a fix to an extremely annoying bug that got introduced last patch when we rewired the deck editor, and a large batch of tuning changes to Rings of Immortality cards (as well as six new cards added based on feedback from the testers.
I really want to give my heartfelt thanks to the Q-mode testers for their diligent testing and bug reporting. We’ve made a massive number of improvements and tweaks in the last few weeks, and with their help, I’m feeling better and better about the quality bar that we’ll hit when we release the expansion. More than that, it’s been very fun interacting with you all on such a close basis. Thank you, thank you, thank you!
Changed certain details of how Focused, Slayer, and Fragile work: see https://www.mythgardgame.com/blog/permalink/patch-0-18-4-and-keyword-changes
Fixed broken puzzles
Fixed some deck editor bugs with respect to combined view mode
Fixed a bug that could sometimes leave “ghost” minions stuck on the board
Improved font rendering for card overflow text (in the tooltip)
Added system for making certain kinds of balance and bug fixes without requiring a full patch
Fixed a bug where cue indicators would stay on level / maat / achievement tabs after claiming
Fixed a bug with ephemeral minions not triggering for Root of the World
Fixed Parsa Clarion triggering when minions change control from Temptation or Traitorous Murmur.
Fixed a bug with Defy Death where after activation, the player would be immune to non-combat damage
Updated rules engine to be able to correctly handle 2v2 middle-lane behavior for many cards including: Bela, Witch Queen, Belovode, Blood Moon, Digital Golem, Isle of Buyan, Night Market, Nine-Tailed Vixen, Oil Field, Ollama Ring, Parsa Clarion, Parsa Regulars, Reckless Vulcanist, Road Queen, Sablewing Zira, Sacrificial Altar, Serpentine Empress, Singing Stone, Spear of Destiny, Storied Martyr, Strigoi Familiar, Tangleskein, The Oak of Dodona, Turn of Seasons, Verdant Jungle, and Xelhua the Builder (Core) as well as Borealis Bridge, Geothermal Furnace, Hammam Retreat, Kharan Portcullis, Nameless Poet, Plasma Station, Ring of Birth, and Wailing Yokai (RoI).
Cards which create a minion from your boneyard (Hopeless Necromantic, Junkyard Valhalla) will now take cards from either partner’s boneyard (if there are no applicable targets in yours) when placed in the middle lane in 2v2.
Various bug, card text and tooltip fixes for RoI
Added Locked In Ice, Hunter of Man, Gorgon Elly, Anhelli, A Mind of its Own, and Risen from the Deep to the Rings of Immortality q-mode set
Added more Rings of Immortality assets (set symbol for cards, vfx, sfx, etc)
Chat is NYI
Guilds are NYI
Minor combat calculation difference for fragile vs. what is intended (see blog post linked above)
Junkyard Valhalla can miscalculate the dredge restriction in 2v2 and / or if there are more than one Junkyard Valhalla in play
Attackers with zero or less strength can benefit from slayer and/or fragile (we just found this five minutes before patch, sorry)
Browser may experience a hopefully rare crash when looking at missions tab
Cloud Pillar Peak
While occupied, friendly players draw an extra card each turn → you
Context: This change only impacts 2v2. Now that the 2v2 rules are working better, it reverts the “throne” cycle of enchantments to encourage middle-lane contests.
The Invisible City
While occupied, friendly players draw an extra card each turn → you
Context: See Cloud Pillar Peak.
Notarize Reality
Give the top 4 cards of a friendly deck … if they are minions → Give the top 4 minions …
Odinthrone
While occupied, friendly players draw an extra card each turn → you
Context: see Cloud Pillar Peak
Sacrificial Altar
While occupied, friendly players draw an extra card each turn → you
Context: See Cloud Pillar Peak
Spirit Stones
When occupying minion dies, deal 1 damage to your opponent. If the minion was a Spirit, return an enemy minion in the opposing lane to owner’s hand → banish the enemy minion in the opposing lane.
Context: It wasn’t clear whether the minion first lost Ephemeral because Spirit Stones was unoccupied or was returned to the owner’s hand before Ephemeral was removed.
Temple at Delphi
While occupied, friendly players draw an extra card each turn → you
Context: See Cloud Pillar Peak
Treasury of Petra
While occupied, friendly players draw an extra card each turn → you
Context: See Cloud Pillar Peak
Coliseum of Strife
Ought to be testable now
Armature of Ages
Removed slayer
Call of Grave
permanently
Contagionoma
Changed energy gain, added blight ability
Danger Zone
Changed amount of extra non-combat damage dealt
Doubling Dice
Changed cost to 4[O]O and durability to 6
Duoflex
Lowered activated ability cost by (1)
Energetic Broxa
Removed agile, added overrun
Forge Mallet
Replaced extra +0/+1 when cast on forged minions with gain (2) temporary mana
Gama Sennin
Removed life loss on return to hand, changed statline
Garland Arbor
Start with 1 energy, added 1 to durability
Geothermal Furnace
Bonus to created minions is now by default, forging makes it permanent
Gloombringer
Changed cost to 3[P]P, starts with 3 energy
Guise of Phobos
Removed +1 health
Hammam Retreat
+0/+1, area reduced to this and adjacent lanes
Hand of S’ad
Changed forge ability
Higher Ground
Base bonus is now +2/+0, forge increases to +2/+1. changed peek & draw ability to divination with bonus from forge
Homefield Advantage
Changed cost to 3[G]
Hyperfit Ultragym
+0/+2, Focus 1
Juke
Removed created last turn restriction
Macheri Blade Dancer
6/3
Might of Giants
+2/+2 → +2/+1
Modframe
Changed statline and forged effect
Moon in the Water
… is shuffled into the top 4 cards of your deck
Morbid Centrifuge
Removed blight check, see Virulent Strain
Muscle Weight
Changed health to strength
Null Seeker
Removed requirement that you need a burn action to use its ability
Profane Locus
Limit ephemeral duration
Ready for Anything
Default bonus is now +1/+1, added Armor 2 to awaken bonus, forge now extends effect to top 5 minions in your deck instead
Stemmadiva (generated by Sanguine Steel)
5/2 → 5/3
Shinobi of Chains
2/5 → 2/4, added (2) mana cost to activated ability
Stadium Holcan
5/5 → 5/6
Storm Seer
3/3 → 2/3
Terror of Ker
Changed to 1 damage
Triennial Guard
1/2 → 2/2
Triennial Patrol
2/2 → 3/2, forge effect is Slayer 2
Unified Front
2[G]G
Virulent Strain
Changed life loss and added ability
Wailing Yokai
Changed damage ability to be based on number of threatening minions
Weapons Check
Now applies to minions created up to the point of expiry
Wry Trickster
Reverted duration of its effect if it triggers to permanent