Patch 0.15.3 is primarily a bug-fix patch. The major content change is that Purple cards are moving to Core and Q-mode will be disabled. UI polish is ongoing.
We’re moving ever-closer to Beta and the account wipe! Your assistance in getting the game into the best possible shape is greatly appreciated - we’re incredibly grateful for all of the great bug reports and suggestions that have been submitted in the last few weeks.
64-bit support for Android
Moved Purple (Harmony) to core
You can now get Purple cards in packs
Faction missions/achievements for Purple now enabled
Purple wild cards and crafting are enabled
Finished art added to gallery
Starter cards/decks are NOT enabled
Turned off Q-mode
More main menu UI updates (UI updates are expected to progress incrementally until beta and beyond)
Options menu now accessible from welcome, story, tutorial, and end of match scenes
On Windows, background music will be muted only when the application is minimized. Other platforms will generally mute the background music when the application loses focus (e.g. when you switch to another tab from the webgl client). On all platforms, you should still hear important stingers like “match found” even if the background music is muted
Found and fixed a bug with volume settings
‘!’ notifications for the store and pack buttons will auto-hide until retriggered
Fixed issue where players could get into a bad challenge/matchmaking state when cancelling or declining challenges that were in ‘game ready’ phase
When featured decks change rotation and your equipped featured deck is no longer available, a new featured deck will be selected automatically
Featured decks no longer display non-functional deck stats
Featured deck names are now shown during combat intro screen
Compact deck view button correctly saves last state again
Enable double-click to zoom draft picks
Marquee text when game is waiting for another player’s action
Minion action menu should respond more quickly when clicking on token
Increased the size of minion token energy indicator
Fixed erroneous blue combat preview text for minions with 0 strength
Combat preview now properly shows a ‘?’ on minions participating in combat when a stealth minion is on the board
Fixed graphics glitch on power card text and flavor text
Fixed card wheel being improperly sized for some displays
Improved handling of mobile devices with screen notches
Prospective fix for mobile devices popping up the graveyard tooltip card when not focused
Minions and artifacts changing control reset their energy
Fixed being able to activate Foresight multiple times per turn
Fixed a potential soft-lock when summoning a minion into a middle-lane Five Spirit Gate in a 2v2 match
Fixed a potential soft-lock when summoning a Chort Stag onto a Five Spirit Gate if the stag ability leaves gate with no targets when it resolves.
Fixed AIs not making out of turn decisions (Imperative Bell) as well as a bug that allowed players’ to end the AI’s decision making phase for it upon Imperative Bell triggering
Imperative Bell target is now hidden from the AI
Vengeful Heirloom cast on your partner’s minion in 2v2 will now properly return to your hand (this fix actually occurred a couple patches ago without our realizing it)
Spirit Away now properly only allows enemy targets as per the card text
Feng Shui Master should no longer be able to target allied lane enchantments
Road Queen buff no longer applies to former Valkyries that have been transformed by Muttonmorphosis
Fixed a couple bugs with Bragi Runesinger fetch ability (crash when drawing the bottom card of your deck and choosing ok with no enchantments selected)
Modified mana costs of cards in the boneyard now properly revert if the source of the modification is removed from play (bug reported as “cards in the boneyard retained their mana cost reduction after War Fan was destroyed” as well as “Vampire cards in the boneyard retained their mana cost reduction after Strigoi Familiar was destroyed”)
Llort now properly banishes the top cards of the opponent’s library as per the card text (rather than the bottom cards)
Fixed turn timers ending early after activating Defy Death
Ravine Guardian and Grim Narcoleptic now correctly update strength when changing controllers
Fixed a bug causing some Awaken abilities to apply when changing controllers (reported as “Ingrid Stormdottir activates her awaken ability when changing controllers”)
Fixed a bug with Desert visuals in 2v2
Fixed a bug where ending a turn before the end of a combat sequence in which one of the minions would be returned by Journey of Souls could result in an invisible card
Fixed a potential bug that would cause tooltips to not be hidden at the end of a match
Fixed bug with card tracker counts when utilizing non-zoned sorting
In-game card tracker now defaults to zoned sorting
Added more sounds on various UI interactions, rewards, and turn change. Releveled the volume on some sounds
Capped some game values at ±1,048,576
Extract Life now shows expected damage in the card text
Peach of Life now shows number of minions in the boneyard in the card text
Changed format for minion ability energy cost: moved gaining energy from the cost section of the ability line to the effects section; example:
+1🗲▽: Give another minion Blight 1. → ▽: +1🗲 and give another minion Blight 1.
-2🗲▽: Give another minion +3/+0. → 2🗲▽: Give another minion +3/+0.
The Block feature on the Social panel is NYI
The Guilds section on the Social panel is NYI
Visual history/combat log currently overlaps some parts of the 2v2 UI.
Feng Shui Master
2/2 → 2/3
Foul Harvest
Destroy one of your minions… → Sacrifice
I’m a big boy and I’ll sacrifice my own warded minions if I wanna!
Grandma Meng’s Teahouse
… → (Added) When you create a minion in this lane, the top minion in your library gains Stealth permanently
Parsa Regulars
3[O] → 3[O]O
Powerful Ramen
Your power costs (0) mana to activate this turn → Gain an additional free power activation this turn
Quicksand Hourglass
TRIGGER: Destroys itself → Sacrifices itself
Just guarding against the eventuality that some artifact mechanic could prevent it from breaking.
Xerxian Recruiter
AWAKEN: Look at the top card of your deck; if it's a minion, draw it and it's now a Rebel → permanently
Updated art for several cards, including Master of Shadows, Shinobi of Fire, and Familia Sprite