7/16/2019 1:51:50 AM

PATCH NOTES V0.15.2


This patch, on Mythgard™ - The players have sent us their energy (or their decks at any rate), giving us all a dose of strategic variety through the featured deck system! In addition to accessing two rotating slots of community deckbuilding goodness, tinker with the latest tuning changes confidently thanks to a revamped action system that’s got your backend.

Features & Bug Fixes

  • Better payment error messages, particularly on Steam.

  • Additional polish to missions screen.

  • New music for matchmaking.

  • Fixed some jankiness in hand card adjustment and selection.

  • Xerxian Saboteur now properly damages all artifacts.

  • Raised coin cap to 50,000.

  • Minion action system has been revised.

    • See below for detailed notes

    • Minions can now have multiple Standard Actions (). (Restore Action abilities have all been changed to grant additional actions.

    • Minion action-granting abilities such as Swift and Frenzy have been standardized

    • Minions and Artifacts without energy can now be given Utility Actions (formerly Energy Actions). Utility Actions (▽) can be used the turn the minion is put into play or on turns when the minion also uses a Standard Action.

  • Fixed various bugs with the in-game deck tracker.

  • Featured Decks

    • Two featured decks, picked at random from a curated pool of decks, are made available to each player

    • A player’s available featured decks change to a different set of decks twice weekly on Monday and Friday at 10am PST

    • The display of featured decks in the deck manager UI can be disabled via an option in the game settings panel.

  • Matchmaking preference toggles now interactable while in queue.

  • Updated deck filter buttons.

  • Updated most of the main menu panel visuals (still work in progress)

  • Total deck essence value and required essence added to deck building tooltip (hover/longpress card count in deck editor).

  • Requeue from the end of game screen now queues with the deck used in the last match instead of the currently ‘equipped’ deck as seen from the main menu.

  • Challenges are no longer auto-cancelled when the challenger is in a single-player match when the other player accepts.

  • Fixed auto-unmake leaving some cards with old count values.

  • Fixed aspect ratio of loading screens.

  • Fixed Tunestar’s “where’s my sidecar” bug. (If you hit end turn to discard cards while cards are being drawn, those cards disappear temporarily).

Known Issues

  • Many UI elements are still placeholder and work is ongoing.

  • The block feature on the Social panel doesn’t work yet

  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand

  • Minions with 0 strength will show modified, increased strength (blue text) when they have abilities like Slayer and Focused even though they will not do damage.

Paths & Powers/Tuning

Fires of Creation

  • Forge Elementals are now Forgelings, which are burnable and come in three types (in turn):

    • Tempered Forgeling: Armor 1

    • Molten Forgeling: Regen 2

    • Rotary Forgeling: Blast 2

    • All forgelings are burnable for mana but not gems. Forgelings can be burnt for mana even if you already have 10 gems.

Splitting the names up should help a bit against Seal of Exile.

Impel

  • Once per turn, give a friendly minion a free move action this turn and the next → Once per turn, give a friendly minion a free move action

Infuse

  • Once per turn, give a minion +1/+1 until end of turn → Once per turn, give a minion +1/+0 until end of turn

Journey of Souls

  • Minions returned to your hand are now Ephemeral

Rainbow’s End

  • When you replace an enchantment, gain (1) temporary mana -> gain the replaced enchantment’s mana cost as temporary mana

Cards/Tuning

Baku Bogeyman

  • (7)[P]PP → (7)[P]P

Black Cadejo

  • 3/5 → 3/4

Bob “Banzai” Vaquero

  • ABILITY COST: (4) → (3)

Brísing Necklace

  • (2): Place an enchantment from your hand into the bottom of your deck... → (1): Shuffle an enchantment from your hand into your deck...

Carny Lug

  • ABILITY COST:

Dashing Ringmaster

  • No change yet -- we tried something but reverted it.

Dissonant Drone

  • All minions have -1/-0 during your opponent's turnAll other minions have -1/-0 during your opponent's turn

Dora

  • ABILITY COST:

Fey Plagiarist

  • Breach: Copy one of your opponent’s artifacts and add it to your hand without gems in its casting cost → artifacts or enchantments

Fleeting Thunderbird

  • Breach: Return to owner’s hand → Return to owner’s hand and gets +1/+1 permanently

Gamayun

  • ABILITY COST: (0), Once per turn

Not actually a change in functionality, now that we’ve got non-energy minions using utility actions, the card text is just a bit cleaner.

Garden of Iriy

  • Mana cost increase is now permanent (even if shuffled back into your deck).

Ghūl

  • ABILITY COST: → (1)

Grandma Meng’s Tea House

  • (2)[P] → (1)[P]

Hungry Ghost

  • (4)[P] → (5)[P]P

  • Gains +1/+1 when an enemy minion dies → another

Imperfect Copy (Vessel)

  • (2) → (1)

Jaunt

  • Grant a minion Teleport and a free move action → and Swift

Lamp of Wonders

  • → 3e. -1e: Divination 4. If energy is 0, draw a card, banish this card, and shuffle a (2) cost copy of this into your opponent’s deck.

Lavish Proxy

  • Regen 2

Master of Shadows

  • 2/4 → 2/5

Orbital Jamming Satellite

  • Durability 13 → 11

Peach of Life

  • If there are 8 or more minions in your boneyard… → 7

Pentacle of Flavors

  • (3)[P] → (4)[P]P

Racer in Shadow

  • Ephemeral → Is banished at the end of your turn

Reincarnation

  • (6)[P]P → (5)[P]P

Rogue Vocaloid

  • Blast 4 → Blast 3

Shinobi of Fire

  • 1/3 → 1/4

  • Flame Scroll: Deal 2 damage to your opponent → Deal 3 damage to your opponent

Shinobi of Smoke

  • 3/1 → 3/2

Shinobi of Wind

  • 2/2 → 2/3

Shopworn Bull

  • Activated ability cost:

Stairway to Hades

  • Effect is now permanent (even if shuffled back into your deck).

Stratagem Thirty-Six

  • Mana cost decrease is now permanent (even if shuffled back into your deck).

Temptation

  • Restricted to minions with casting cost 6 or less

  • Mana cost decrease is now permanent (even if shuffled back into your deck).

The Fast Lane

  • (6)RR[P]P → (5)RR[P]P

To Heaven and Back

  • Effect is now permanent (even if shuffled back into your deck).

White Cadejo

  • 3/5 → 3/4

Action System

The action system has been revised. In general, things work like they did before but additional actions interact in more intuitive ways. The most noticeable changes include: the removal of all ‘restore action’ effects (these have been replaced in all cases with ‘grant action’ effects), minions can now have multiple standard actions, and Energy Actions have become Utility Actions, which are now used in a wider variety of places. In addition, abilities that grant specific types of actions (like Swift and Frenzy) have had their functionality standardized. What follows is a detailed description of how all of the actions work and how they are tracked. In general, actions should now work how you expect if you only read the basic tooltips, and feedback on any dissonance between those tooltips and these more detailed action rules would be greatly appreciated. 


Overview

  • Standard Action (▼)

    • Can be used to attack, move, or activate an ability. Usually, minions don’t have one the turn they are summoned, but gain one at the start of their turn.

  • Rush Action

    • Rush actions are like standard actions and are granted by Rush. Only one can be used per turn and they are used before standard actions.

  • Move Action

    • Can be used to move and are used before standard actions.

  • Swift Action

    • Swift actions can also be used to move and are granted by Swift. Only one can be used per turn and they are used before move actions.

  • Frenzy Action

    • Frenzy actions can be used to attack and are granted by Frenzy after attacking. Only one frenzy action can be used per turn and they are used before standard actions.

  • Utility Action (▽)

    • Can be used to activate abilities requiring utility actions. Usually, Minions, Artifacts, and Brands get one per turn including the turn they come under your control.

Action Rules

  • General

    • Minions get a standard action at the start of their turn.

    • Minions, Artifacts, and Brands get a utility action when they come under your control and at the start of their turn.

    • Minions can accumulate and spend multiple actions.

    • Minions lose all of their actions at the end of their turn.

  • Rush

    • When a minion with Rush is created or gains Rush on the turn it was created, it gets a Rush Action. If the minion also has Swift, it gets a Swift Action. If the minion has Frenzy and attacks, it gets a Frenzy Action.

    • Minions can only use one Rush Action per turn.

    • Minions losing Rush also lose their Rush Action.

    • If the minion loses Rush on the turn they came under your control, they also lose their Swift and Frenzy Action from Rush.

  • Swift

    • Minions with Swift get a Swift Action at the start of their turn. A Swift Action can only be used to move.

    • A Minion gaining Swift also gets a Swift Action if it was created on a previous turn.

    • A Minion gaining Swift also gets a Swift Action if it was created on this turn and has Rush. This Swift Action only can be used while the minion has Rush.

    • A Minion can only use one Swift Action per turn.

    • Minions losing Swift also lose their Swift Action.

  • Frenzy

    • When a minion with Frenzy attacks, it gains a Frenzy Action.

    • When a minion gains Frenzy and has used a standard action to attack, it gains a Frenzy Action.

    • When a minion gains Frenzy and has used a Rush Action to attack and has Rush, it gains a Frenzy Action.

    • A Minion can only use one Frenzy Action per turn.

    • Frenzy actions gained from attacking with Rush Actions can only be used if the minion has Rush.

    • Minions losing Frenzy also lose their Frenzy Action.

  • Performing Actions

    • Moving a minion will consume one action. The minion will first consume Swift Actions, then other move actions, Rush Actions, and finally standard actions.

    • Attacking with a minion will consume one of its actions. The minion will first consume Frenzy Actions, then Rush Actions, and finally standard actions.

    • Activating an ability that requires an action will first use Rush Actions, then standard actions.

Art

  • Production art for several purple cards, including Simuzen, Shinobi of Smoke, Insatient, and Cloud Pillar Peak