The starter pack deal will no longer expire! We’re also boosting the starting coin pool for new and existing accounts so you can hit the ground running, introducing some sleek card backs, and of course squeezing in some bug fixes and quality of life tweaks too.
Fixed a bug causing spurious network disconnections
Fixed twitch overlay allowing mouse over of hidden cards while spectating
Removed starter pack deal expiration
Display current bonus pool in top bar of main menu
All new accounts start with an extra 9200 coin bonus pool (existing accounts get this bonus on first login)
Added several new card backs and trim:
Black & White variations of existing backs
Blue Damask card back
Ranked Alpha-Zero trim: unlock through ranked play
St. Patrick’s day card back and trim: unlock by opening weekly chest before 4/1 (server time)
Rhino Alpha Strike back: Unlock by beating a developer (grey names in-game)
Q-Mode
We’ve added an invitation-only account badge that allows badged players to queue with phantom decks when enabled
They will only match with appropriate-strength players and most rewards are disabled in this mode
Increased maximum deck name length
2v2 games no longer require players to hit ‘play’ before starting
Reduced base life in 2v2 games to 40
Added battery indicator to combat scene
Fixed slow scroll wheel speed in game history
Draft mode defaults to showing the card histogram
Fixed crash in pack opening scene when opening weekly chest
Fixed ‘ghost’ card appearing when crafting in deck editor
Fixed client hang when saving deck containing path or power and no cards
Fix for issue where path and power sometimes cannot be selected after importing deck
Fix for touch devices being able to erroneously cancel certain targeting modes
Fixed issue which caused the wrong deck to be used in matched games
Removed Emote and Mute portrait menu options during spectate and replay modes
Fixed End Turn button sometimes being disabled when reloading a game
The Social panel is still a work-in-progress, the search and block features aren’t functional
Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand
Bots that queue up for 2v2 are incapable of thinking or making moves
Academy Recruitment
SPELL: Create 1/1 Cadets in three of your adjacent unoccupied lanes → Create 1/1 Cadets in three friendly adjacent unoccupied lanes
This change only affects how the spell works in 2v2, allowing you to create Cadets in your partner’s lanes.
Samosek, the Living Sword
ARTIFACT: After your opponent's minions deal combat damage to a player they take 1 damage → After enemy minions deal combat damage to you they take 1 damage
Finally getting the kinks out of the 2v2 trigger parsing.