Tweaking of life totals to influence the timeless struggle of rush vs. control aside, this is another light patch to fix small issues that would start to feel big if left alone for a full cycle.
Increased base player life by 5 (from 20 to 25)
Added “enhanced combat preview” option to game options
Hide minicard when dragging deck in editor
Fixed a bug where the totals bar in the deck histogram wasn’t properly tracking removed cards
Fixed a bug causing the AI to act more wonkily than usual
Added code to punish AI for trolling with Mistwalker Gate
Improved and fixed bugs with targeting line functionality added in patch 13.1
Resupply Caravan fixed to interact correctly with Incubation Chamber
Dune Courser fixed to no longer stack up buffs when moving from Desert to Desert
Fixed Draupnir Band incorrectly triggering on minions created by your opponent’s ally in 2v2
Fixed the mana cost increases from Garden of Iriy to stack properly with themselves
VO volume slider is now functioning
Journey of Souls animation displays proper soul count
Fix for store button textures in pack opening scene
Removed interaction delay on artifacts and powers
Fixed issue with social statuses not updating properly
Disk of Circadia HUD was “fixed” in 2v2 to show the opposite side than it’s actually on
The Social panel is still a work-in-progress, the search and block features aren’t functional
Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand
Bots cannot currently queue up with players via the “Match with AI challengers” check box in 2v2
Samosek, the Living Sword
TRIGGER: After enemy minions deal combat damage to a player they take 1 damage → After your opponent's minions deal combat damage to a player they take 1 damage
This change merely constrains how the artifact works in 2v2, and will need another small future change to fully “flip” the trigger around. For now, this wording is somewhat weird but accurate.