Added level up rewards. Extended player leveling to 100. Pick up your level up rewards in the level panel (player profile page 3)
Store
Increased starter bundle availability to 7 days
Arena mode is now re-enabled
Puzzle mode
We’re testing another way to learn about keywords and challenge your knowledge of mechanics
Brawl mode
Quickly challenge the AI without having to jump in a PvP queue
Brawl games can be suspended
Story
Added voice acting
Custom music in many scenes (more to come next release)
Art touch up
New turn timer:
Start with 75s (1v1) or 90s (2v2)
Bank up to 10s each turn when you end turn early (up to a max of 2x total time)
Pauses for disconnect (up to a limit)
Pauses for out-of-turn decisions
Out-of-turn decisions have a separate 20s timer
Disconnect timer
Players auto-concede if they use up their “disconnect” time
Deck manager
Deck stats
Click stats for detailed win/loss breakdown
Fixed a bug that could invalidate decks when getting single card rewards
Deck editor / Collection
Mythics are now 500 for unmake / 2500 to make
You can now craft from the deck side of the editor
Fixed a case where the artifact bar in the deck histogram would be off screen
New count plates for cards
Fixed a bug in the tutorial popups for the vertical deck editor
Fix for essence count in crafting panel being incorrect when zooming/unzooming quickly while crafting
Fix for “ghosted” counts when closing modal card filter
Player Profile
Pips can now be clicked to change page
Now properly handles touch pad interaction
Ranked
Fixed a bug in ranked ladder that would show M10 players as M0
Combat
New emote menu
Zooming / unzooming boneyard should no longer reverse the display order of its cards
Gauntlet
Gauntlet mobs now select card backs
Daily Missions & Achievements
Cue is now cleared upon collecting all your missions
The “Quick Match” daily mission can now be completed if you win by your 7th turn as stated
Removed placeholder FFA achievements
Replays
Exiting a game replay should return to the correct interface
Fixed a bug preventing some games from being replayed
Social
Fixed social state not getting saved
Ongoing main menu UI polishing
Gameplay
Seal of Exile correctly banishes minions with the same name, regardless of whether they have different token art (like Sovereign Architect Imps and Earthslide Elementals) or were generated by other cards (like Godsbane Transport or Melinoë, Soul Shepherd)
Seal of Exile now properly updates known cards when banishing a card from a player’s library
Enyo, Murder’s Muse and Stormdottir’s Chosen fixed to no longer proc when enchantments die
When presenting boneyard cards for targeting via spells such as Bald Mountain, the cards are now correctly presented with the top-most card to the left
Fixed Blood Dolls awaken to affect allied vampires in range in 2v2
Tailroot Wurm and Boneyard Abomination fixed to interact correctly with Incubation Chamber
Fixed the “strength is 0” effect from Temple at Delphi to be unsuppressable (like it is on Amnesia)
Raziel, Keeper of Secrets energy loss fixed to count only your opponent’s draws (instead of both enemy players)
Fixed Twin Blanque and Twin Junah buffs to work correctly with suppression and across battle lines
Fixed Garden of Iriy and To Heaven and Back to function as described even when the occupying minion is suppressed
Scion of Pride now properly takes damage from spirits when suppressed
Brísing Necklace is now correctly restricted to enchantments
Fixed a bug where a Mardykhor dying at the end of the turn while on a desert could lock the game
Matryoshka no longer gains a new action when stacked
Fixed a bug where suppressed minions could gain additional abilities
Fixed incorrect charge display on cards in the boneyard
The Social panel is currently under heavy development, with lots of placeholder functionality
Bots cannot currently queue up with players via the “Match with AI challengers” check box in 2v2
The death decal from center lane minions can sometimes ghost ride the whip toward your boneyard (spooky)
Average pvp game times are a little longer than ideal, partly because the longer players live, the more turns their paths have to generate small amounts of life. With most of them switching over to a flat starting life bonus, we’ll no doubt need to collect more data and make further adjustments to individual paths.
Starting life baseline lowered from 25 to 20
Path interactions with life have been adjusted
Disk of Circadia:
+6 starting life
Removed 1 life gain when flipping to day side
Fires of Creation:
+8 starting life
Changed Forge Elemental Demise from gain life to damage opponent
Journey of Souls:
+5 starting life
Removed 2 life gain when resurrecting a minion
Rainbow’s End:
+3 starting life
Removed 1 life gain when casting an enchantment
Turn of Seasons:
+2 starting life
Retains the 2 life gain when becoming Spring
Behemoth Spawn (created by Behemoth)
SIZE: 3/3 → 6/3
Beimeni Falls
HEAL: When you create a minion in this lane, gain 3 life → 2 life
Belovode
COST: 5[G]GG → 5[G]G
Chort Stag
ABILITY: Reduces damage taken in combat to 3 → 2
Dark Passenger
COST: 3[O]O → 2[O]O
Dire Benediction
SPELL: Give a minion +2/+0 and 'Sacrifice at end of turn unless it attacked or was just created' → Cast on a minion to deal damage to the player opposing it equal to the minion's strength, then it has 0 strength
Einherjar Thane
ABILITY: Fully heals whenever another minion dies → Fully heals whenever an enemy minion dies
Forge Elemental (added to hand by the Fires of Creation path)
DEMISE: You are granted 1 life → Deal 1 damage to your opponent
See Player Life section for more context.
Forked Lightning
COST: 2[B] → 3[B]
SPELL: Deal 2 damage to the occupant of a lane and 1 damage to adjacent lanes → Deal 3 damage to the occupant of a lane and 2 damage to adjacent lanes
Freki Sidecar
COST: 3[B] → 3[B]B
The Giant’s Stairway
COST: 4[B] → 4[B]B
Herald of Death
REMOVED: 1🗲 and When an enemy minion dies, +1🗲
DEMISE: Deal damage to your opponent and all enemy minions equal to 🗲 → Deal damage to your opponent and all enemy minions equal to strength
Swapping the scaling fantasy away from raw time spent on the board and toward being more interactive with other cards.
Hyperborean
SIZE: 5/7 → 6/8
ABILITY: Armor 1 → Piercing
NEW: Overrun
Ice Spike
COST: 2[B]B → 2[B]
Koschei, the Deathless
COST: 5[G]GG → 5[G]G
ULTIMATE: -8🗲@ → -6🗲@: Destroy all other minions
Kushiel the Unforgiving
SIZE: 4/10 → 5/10
Lavish Proxy
SIZE: 3/4 → 4/5
Mandatory Vigor
SPELL: Deal 2 damage to one of your minions and restore action to it → Give one of your minions -2/-0 until end of turn and restore action to it
Quickly learning that the lower a cantrip’s cost goes, the greater our scrutiny needs to be. Goal here is to broaden the range of minions that can be… “encouraged” while highlighting the spell’s utility over raw offensive momentum.
Mend (power)
NAME: Rejuvenate → Mend
It was surprisingly tricky to talk about powers without tripping over the verbal difference between this and Reanimate.
Ollama Ring
RARITY: Uncommon → Rare
Swapping rarities with Pandemic to better reflect impact and desirability.
Pandemic
COST: 3[Y] → 2[Y]
RARITY: Rare → Uncommon
Rarity swapped with Ollama Ring to better reflect desirability and impact.
Pillage
RARITY: Rare → Mythic
A nod to the actual game impact being a bit closer to Traitorous Murmur when poaching key artifacts.
Sandscape
NAME: Sandscaping → Sandscape
COST: 3[O] → 2[O]
TYPE: Desert Spell → Desert Enchantment
ABILITY: Enchant three of your adjacent lanes with Deserts that deal 1 damage to your opponent when attacking into them → Awaken: Enchants adjacent lanes with Deserts unless they’re already enchanted.
Solomon’s Gale
SIZE: 3/5 → 4/6
Twin Blanque
ABILITY: Both twins get Overrun and Regen 1… → Regen 3
Twin Junah
ABILITY: Both twins get Overrun and Regen 1… → Regen 3
Verdant Jungle
REWORK: You have ❶ additional maximum mana → While occupied, you have ❶ additional maximum mana
GROWTH: Occupying minion gets ‘@: Gain ❶ temporary mana’ → When you create a minion in this lane, gain ❶ temporary mana
Vibrant Quetzal
AWAKEN: You are granted 3 life → 2 life
Zolea, the Unclean
COST: 4[Y]Y → 5[Y]Y
ULTIMATE: -5🗲@ → -6🗲@: You are branded with ‘At the end of your opponent’s turn they lose 5 life’