2/8/2018 6:14:56 PM

PATCH NOTES V0.5


Bugfixes/Features

  • Progress in latest Brawl *or* Story mode game is now saved. The stored in-progress game can be resumed via the Quick Launch. Starting a new Brawl or Story mode game from the menu overwrites the stored game.

  • Added “Reset in-progress games” button to Game Options menu to allow Alpha testers to clear broken save games.

  • Increased turn timer to 90 seconds (was 70 seconds)

  • Added missions to lead new players through the features of the game. Daily missions now unlock after completing the story.

  • Fixed bug that would prevent saved games from restoring correctly.

  • Fixed a bug that prevented a Hopeless Necromantic killed by Doublethink from resurrecting a minion.

  • Fixed some bugs with invoking the art gallery when zoomed on a minion and a card at the same time.

  • Fixed a sorting error where the weekly chest glow drew above the coin amount.

  • Added mythic card packs.

  • Added single card rewards for first three wins of the day. Reduced daily mission rewards, trickle gold cap, and weekly chest rewards to compensate. Note: this change should have a small net positive effect on how quickly all players collect cards, with a significant benefit for more casual players.

  • Added more tooltips to the deck editor, including a tooltip explaining minimum deck size and maximums for each card by rarity.

  • Fixed tooltip for Blight to correctly show the value

  • Added Awaken tooltip to Magnus Thorsson

  • Fixed Ultra-HD initial mode detection on first start.

  • The Ultra-HD mode control in the graphics options now works correctly.

  • Fixed bug that could cause the player’s hand to get stuck if the connection to the server was closed and reconnected.

  • Fixed bug that could cause game canvas to be sized too large and cover “fullscreen” link.

  • Fixed black rectangle covering card art in mini-cards that appear inside tooltips.

  • Fixed vfx left on board after casting Led Astray.

  • Crafting and card info panels now size and position better with lower screen aspect ratios. Added toggle between tooltips and crafting panels in cases where both don’t fit on screen at the same time.

  • Fixed a bug impacting targeting a card in the boneyard while the boneyard is in the process of animating out from a previous selection.

  • Fixed a gauntlet bug where decks from the previous gauntlet could carry over to the next.

  • Game history is now restored when resuming games.

  • Game history now shows mini-cards with mouse over.

  • Fixed a bug where killing Duskwing Angel on Stairway to Hades in combat would cause a game desync.

  • Graphic settings are saved between sessions. Added shadow quality and soft particle settings.

  • Blood Moon’s effect should now apply to minions that are created after the spell is cast

  • Improved frame rate by ~15%

Tuning

  • Ankle Biter

    • BREACH: Gets +1/+0 → +2/+0


  • Awakened Huntress

    • NEW: Added → Alpha Strike

Getting Freki Huntress fed should feel rewarding, and it was underwhelming that her transformation caused her to forget how to strike first.


  • Dashing Ringmaster

    • SIZE: 1/2 → 2/2

    • NEW: Added → Lurker


  • Extract Life

    • COST: X[R]RR → X[R]R


  • Grim Narcoleptic

    • SIZE: 3/4 → 4/4

    • DEBUFF: -3/-0 → -4/-0

That habit of “falling asleep” during your opponent’s turn is enough of a weakness that there’s room to give these fangs a bit more bite.


  • Maze of Iyatiku

    • SIZE: 0/2 → 0/3


  • Obligation

    • NEW: Added → Minion gets ‘(2): Loses Defender until its next turn’

    • CUT: Draw a card. → Removed

The lynchpin of stalling out games and clogging lanes with minions that have forgotten how to attack, for “soft” removal Obligation was making it very hard to punish yellow control. The high card efficiency left little room to preserve its identity as a spell that could be used tactically on either side of the board.


  • The Stretcher

    • COST: 3[R]RR → 3[R]R


  • Ved’ma Flamespar

    • SIZE: 1/2 → 0/2

\tProjecting lots of control and pressure through mana expenditure alone, so she probably doesn’t need to threaten opponents with a stray point of power on top of that.

Art

  • VFX added: Pack Mentality, Doublethink, Bob “Banzai” Vaquero, Spellflux Cauldron, Sablewing Zira, Gamayun, Alkonost, The Black Hatter, Academy Analyst, Skilled Hacktivist, Panic Raider, Twin Blanque, Twin Junah, Grinning Kolobok, Ankle Biter, The Invisible City, Bald Mountain, Bold Omega, Poxbringer, Venomfang Mutant, Bog Basilisk, Carny Lug, Harvest Behemoth, Vibrant Quetzal, Stray Panacea, Grease Monkey, Riot Guard, Cornered Wildcat, Volkov Pointman, Road Queen, Vicious Cycle